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EDDA Somatology

From OMGRO Wiki

Sierra, a researcher from the Secret Wings organization, is working on a secret project to investigate the biolab in Lighthalzen.

Inside the secret basement beneath the lab, she found a Virtual Record containing the memories of the members of Rune-Midgart's unofficial expedition, and one of them is Seyren Windsor.

Follow Sierra to unravel the truth of the expedition team's fate.

Access NPC

Requirement: Base Level 170 or higher

Location: /navi yuno 216/345

NPC: Sierra

Talk to Sierra, and she will encourage you to join the project she's working on.

Memorial Dungeon

Once you join, you will be able to access both modes of the Memorial Dungeon.

Expedition Mode will offer story-rich dungeon and fewer enemies. Meanwhile, Battle Mode will offer more rewards in exchange for higher difficulty and more challenging enemies.

※You can only enter either Expedition Mode or Battle Mode each day

Expedition Mode

Requirement: Base Level 170 or higher

Entry Duration: 120 minutes.

Cooldown: 1 Day

Join Sierra and relive the memories of the members of the expedition team to find the truth about Biolab's horrifying experiment.

What fate awaits Seyren and his companion inside the lab?

Battle Mode

Requirement: Base Level 170 or higher

Entry Duration: 120 minutes.

Cooldown: 1 Day

Venture to the depths of Biolab facilities and defeat all the mad scientists as well as wandering test subjects to make your way to the final room, where a terrifying horror is waiting.

Will you survive against her bloodthirsty aura?

When you defeat the boss in the final chamber, she has a chance to drop a new headgear equipment.

Ghostly Aura

Mysterious energy surrounds you.

-----------------------------

If equipped with Fallen Warrior Manteau [1],
ATK +5 for every 30 pure STR
increased ASPD (Post-attack delay -3%) for every 30 pure AGI
Post-skill delay -4% for every 30 pure VIT
MATK +5 and Variable Cast Time -8% for every 30 pure INT
Long-ranged Physical damage +1% for every 30 pure DEX
Critical damage +3% for every 30 pure LUK

-----------------------------

Class: Helm
DEF: 5
Location: Lower
Weight: 10
Required Level: 170
Job: All Jobs

Completing a Battle Mode will give you a chance to spawn a Treasure Chest containing additional rewards.

Among the treasure chest rewards, there's a chance to get random EDDA Biolab exclusive equipment!

New Materials

Playing through the content will let you obtain unique materials that can be used to enchant Biolab equipment.

Material Description
Bio Research Document A stack of paper that the bio lab staff forgot to pick up before leaving in a hurry.

This alone doesn't provide much information. Collect some more for more comprehensive information.

-----------------------------

Weight: 0
Bio Experiment Fragment A mysterious fragment that the bio lab staff forgot to pick up before leaving in a hurry.

This alone doesn't provide much information. Collect some more for more comprehensive information.

-----------------------------

Weight: 0

EDDA Biolab Equipment Enchant

NPC: Lavian

Location: /navi yuno 220/352

There are three types of enchantment when you try to enchant your Biolab equipment

  • Take note that enchantments cannot be reset.

1. General Enchantment

General Enchantment will have a low success rate in exchange for fewer materials to consume per-enchantment attempt.

Take note that General Enchantment has a chance to destroy your equipment if you fail!

Materials Needed Success Rate
Name Qty 4th Slot 3rd Slot
Bio Research Document 50 65% 30%
Bio Experiment Fragment 50

2. Advanced Enchantment

Advanced Enchantment will have a higher success rate in exchange for more materials to consume per-enchantment attempt.

Rest assured that Advanced Enchantment will not destroy your equipment if it fails.

Materials Needed Success Rate
Name Qty 4th Slot 3rd Slot
Bio Research Document 500 90% 70%
Bio Experiment Fragment 500

3. Determined Enchantment

Determined Enchantment will only be available when you have enchanted the 4th slot of your equipment.

By using this type, you can choose your desired enchantment from the list with a 100% success chance.

Materials Needed Success Rate
Name Qty 3rd Slot
Bio Research Document 5000 100%

Possible Enchantment

4th Slot 3rd Slot
Expert Archer 1 Howard's Memory
Fighting Spirit 4 Eremes Memory
Sharp 1 Kathryne's Memory
Spell 1 Margaretha's Memory
Fatal 1 Cecil's Memory
Expert Archer 2 Randel's Memory
Fighting Spirit 5 Flamel's Memory
Sharp 2 Gertie's Memory
Spell 2 Celia's Memory
Fatal 2 Chen's Memory
Expert Archer 3 Trentini's Memory
Fighting Spirit 6 Alphoccio's Memory
Sharp 3 Seyren's Memory
Spell 3 -
Fatal 3

EDDA Biolab Equipment

Equipment Description
Staff of Miracle [2] A staff with mystical energy.

---------------------------------

MATK +270, indestructible
Ghost Magic damage +5%
MATK +4 for every upgrade level
+9 Effect: Soul Strike, Napalm Vulcan, and Soul Expansion damage +20%
+11 Effect: Soul Strike and Napalm Vulcan damage +30% (Additional)
---------------------------------

Class: Two-handed Staff
ATK: 100
Weight: 120
Weapon Level: 4
Required Level: 170
Job: Warlock Classes
Gravitation Staff [2] A staff that improves its user's ability to manipulate gravity.

---------------------------------

MATK +280, indestructible
Neutral Magic damage +5%
MATK +4 for every upgrade level
+9 Effect: Gravitational Field and Drain Life damage +30%
+11 Effect: Gravitational Field cooldown -2 sec.
---------------------------------

Class: Two-handed Staff
ATK: 110
Weight: 130
Weapon Level: 4
Required Level: 170
Job: Warlock Classes
Adorare Staff [2] A ceremonial staff.

---------------------------------

MATK +240, indestructible
Holy Magic damage +5%
MATK +4 for every upgrade level
+9 Effect: Adoramus damage +30%
+11 Effect: Physical/Magic damage -25% from enemies of all sizes
---------------------------------

Class: Two-handed Staff
ATK: 100
Weight: 120
Weapon Level: 4
Required Level: 170
Job: Arch Bishop Classes
Volar [2] A two-handed sword whose blade gleams darkly.

---------------------------------

Bowling Bash damage +30%
ATK +4 for every upgrade level
+9 Effect: Ignition Break and Bowling Bash cooldown -1 sec.
+11 Effect: Indestructible, Bowling Bash damage +20% (Additional)
---------------------------------

Class: Two-handed Sword
ATK: 280
Weight: 280
Weapon Level: 4
Required Level: 170
Job: Rune Knight Classes
Vernan [2] A two-handed sword with a broad blade.

---------------------------------

ATK +5%
Long-ranged Physical damage +1% for every upgrade level
+9 Effect: Clashing Spiral and Sonic Wave damage +30%
+11 Effect: Sonic Wave cooldown -1.5 sec.
---------------------------------

Class: Two-handed Sword
ATK: 300
Weight: 650
Weapon Level: 4
Required Level: 170
Job: Rune Knight Classes
Reaper Cross [2] A unique-shaped katar.

---------------------------------

ATK +5%
Long-ranged Physical damage +1% for every upgrade level
+9 Effect: Rolling Cutter damage +30%
+11 Effect: Cross Ripper Slasher damage +20%
---------------------------------

Class: Katar
ATK: 250
Weight: 150
Weapon Level: 4
Required Level: 170
Job: Guillotine Cross Classes
Agudo Filo [2] A katar with a sharp edge.

---------------------------------

Critical damage +5%
ATK +4 for every upgrade level
+9 Effect: Physical damage +15% on enemies of all sizes
+11 Effect: Indestructible, ATK +7%
---------------------------------

Class: Katar
ATK: 270
Weight: 200
Weapon Level: 4
Required Level: 170
Job: Guillotine Cross Classes
Maxi Spanner [2] A gigantic wrench shaped more like a battle axe than a club.

---------------------------------

Indestructible, Physical/Magic damage -10% from Small and Medium enemies
ATK +4 for every upgrade level
+9 Effect: Axe Tornado and Lava Flow cooldown -1 sec.
+11 Effect: Axe Tornado damage +15%
---------------------------------

Class: Two-handed Axe
ATK: 340
Weight: 450
Weapon Level: 4
Required Level: 170
Job: Mechanic Classes
Rapid Fire [2] A crossbow designed to shoot arrows quickly with might.

---------------------------------

Long-ranged Physical damage +10%
ATK +4 for every upgrade level
+9 Effect: Triangle Shot damage +20%
+11 Effect: Triangle Shot damage +15% (Additional)
---------------------------------

Class: Bow
ATK: 185
Weight: 150
Weapon Level: 4
Required Level: 170
Job: Shadow Chaser Classes
Sharp Star [2] A lustrous red bow.

---------------------------------

CRI +5
Critical damage +1% for every upgrade level
+9 Effect: Long-ranged Physical damage +7%
+11 Effect: Focused Arrow Strike damage +10%
---------------------------------

Class: Bow
ATK: 150
Weight: 150
Weapon Level: 4
Required Level: 170
Job: Ranger Classes
Aiming Bow [2] A flexible bow that stays bent without snapping when its string is pulled for a long time.

---------------------------------

Post-skill delay -5%
Post-skill delay -1% for every upgrade level (Additional)
+9 Effect: Aimed Bolt damage +30%
+11 Effect: Aimed Bolt cooldown -1 sec. and damage +15% (Additional)
---------------------------------

Class: Bow
ATK: 210
Weight: 100
Weapon Level: 4
Required Level: 170
Job: Ranger Classes
Falken Shooter [2] A bow designed to shoot multiple arrows quickly without much force applied to it.

---------------------------------

Long-ranged Physical damage +10%
ATK +4 for every upgrade level
+9 Effect: Arrow Storm damage +25%
+11 Effect: Arrow Storm cooldown -0.7 sec.
---------------------------------

Class: Bow
ATK: 210
Weight: 100
Weapon Level: 4
Required Level: 170
Job: Ranger Classes
Wind Gale [2] A bow that causes a powerful wind gust.

---------------------------------

Long-ranged Physical damage +10%
Long-ranged Physical damage +1% for every upgrade level
+9 Effect: Severe Rainstorm damage +30%
+11 Effect: Severe Rainstorm cooldown -2 sec.
---------------------------------

Class: Bow
ATK: 200
Weight: 100
Weapon Level: 4
Required Level: 170
Job: Minstrel/Wanderer Classes
Golden Wrench [2] A professional wrench with a golden sheen.

---------------------------------

Indestructible, ATK +5%
ATK +4 for every upgrade level
+9 Effect: Power Swing and Axe Boomerang damage +20%
+11 Effect: Power Swing and Axe Boomerang damage +15% (Additional)
---------------------------------

Class: One-handed Axe
ATK: 220
Weight: 550
Weapon Level: 4
Required Level: 170
Job: Mechanic Classes
Geneticist's Lab Coat [1] A lab coat worn by the Geneticist.

---------------------------------

MaxHP +5%, MaxSP +5%
MDEF +5
---------------------------------

If upgrade level is +7 or higher,
ATK +3% and MATK +3% for every upgrade level
---------------------------------

If upgrade level is +9 or higher,
Reduces the SP cost of skills by 10% for every upgrade level
---------------------------------

Class: Garment
DEF: 40
Weight: 40
Required Level: 100
Job: Geneticist Classes

Enchantment Effects

Enchantment Effect
Howard's Memory If upgrade level is +7 or higher,
ATK + 10% and MATK + 10%.

If upgrade level is +9 or higher,
Increases physical damage against all size enemies by 25%.

If upgrade level is +11 or higher,
ATK + 10% and MATK + 10%.
Eremes Memory If upgrade level is +7 or higher,
Increases physical damage against all size enemies by 10%.

If upgrade level is +9 or higher,
Increases physical damage against all size enemies by 25%.

If upgrade level is +11 or higher,
Increases physical damage against all size enemies by 25%.
Kathryne's Memory If upgrade level is +7 or higher,
ATK + 20 and MATK + 20.

If upgrade level is +9 or higher,
ATK + 20 and MATK + 20.

If upgrade level is +11 or higher,
ATK + 20 and MATK + 20.
Margaretha's Memory If upgrade level is +7 or higher,
Increases physical damage against all size enemies by 15%.

If upgrade level is +9 or higher,
Increases physical damage against all size enemies by 25%.

If upgrade level is +11 or higher,
Increases physical damage against all size enemies by 35%.
Cecil's Memory If upgrade level is +7 or higher,
Critical damage +10%.

If upgrade level is +9 or higher,
Critical damage +20%.

If upgrade level is +11 or higher,
Critical damage +30%.
Randel's Memory If upgrade level is +7 or higher,
ATK + 10% and MATK + 10%.

If upgrade level is +9 or higher,
Increases physical damage against all size enemies by 25%.

If upgrade level is +11 or higher,
ATK + 10% and MATK + 10%.
Flamel's Memory If upgrade level is +7 or higher,
Increases physical damage against all size enemies by 10%.

If upgrade level is +9 or higher,
Increases physical damage against all size enemies by 25%.

If upgrade level is +11 or higher,
Increases physical damage against all size enemies by 25%.
Gertie's Memory If upgrade level is +7 or higher,
ATK + 20 and MATK + 20.

If upgrade level is +9 or higher,
ATK + 20 and MATK + 20.

If upgrade level is +11 or higher,
ATK + 20 and MATK + 20.
Celia's Memory If upgrade level is +7 or higher,
Increases physical damage against all size enemies by 15%.

If upgrade level is +9 or higher,
Increases physical damage against all size enemies by 25%.

If upgrade level is +11 or higher,
Increases physical damage against all size enemies by 35%.
Chen's Memory If upgrade level is +7 or higher,
Critical damage +10%.

If upgrade level is +9 or higher,
Critical damage +20%.

If upgrade level is +11 or higher,
Critical damage +30%.
Trentini's Memory If upgrade level is +7 or higher,
ATK + 10% and MATK + 10%.

If upgrade level is +9 or higher,
Increases physical damage against all size enemies by 25%.

If upgrade level is +11 or higher,
ATK + 10% and MATK + 10%.
Alphoccio's Memory If upgrade level is +7 or higher,
Increases physical damage against all size enemies by 10%.

If upgrade level is +9 or higher,
Increases physical damage against all size enemies by 25%.

If upgrade level is +11 or higher,
Increases physical damage against all size enemies by 25%.
Seyren's Memory If upgrade level is +7 or higher,
ATK + 20 and MATK + 20.

If upgrade level is +9 or higher,
ATK + 20 and MATK + 20.

If upgrade level is +11 or higher,
ATK + 20 and MATK + 20.