EDDA Somatology
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Sierra, a researcher from the Secret Wings organization, is working on a secret project to investigate the biolab in Lighthalzen.
Inside the secret basement beneath the lab, she found a Virtual Record containing the memories of the members of Rune-Midgart's unofficial expedition, and one of them is Seyren Windsor.
Follow Sierra to unravel the truth of the expedition team's fate.
Access NPC
Requirement: Base Level 170 or higher
Location: /navi yuno 216/345
NPC: Sierra
Talk to Sierra, and she will encourage you to join the project she's working on.
Memorial Dungeon
Once you join, you will be able to access both modes of the Memorial Dungeon.
Expedition Mode will offer story-rich dungeon and fewer enemies. Meanwhile, Battle Mode will offer more rewards in exchange for higher difficulty and more challenging enemies.
※You can only enter either Expedition Mode or Battle Mode each day
Expedition Mode
Requirement: Base Level 170 or higher
Entry Duration: 120 minutes.
Cooldown: 1 Day
Join Sierra and relive the memories of the members of the expedition team to find the truth about Biolab's horrifying experiment.
What fate awaits Seyren and his companion inside the lab?
Battle Mode
Requirement: Base Level 170 or higher
Entry Duration: 120 minutes.
Cooldown: 1 Day
Venture to the depths of Biolab facilities and defeat all the mad scientists as well as wandering test subjects to make your way to the final room, where a terrifying horror is waiting.
Will you survive against her bloodthirsty aura?
When you defeat the boss in the final chamber, she has a chance to drop a new headgear equipment.
Ghostly Aura
Mysterious energy surrounds you.
-----------------------------
If equipped with Fallen Warrior Manteau [1],
ATK +5 for every 30 pure STR
increased ASPD (Post-attack delay -3%) for every 30 pure AGI
Post-skill delay -4% for every 30 pure VIT
MATK +5 and Variable Cast Time -8% for every 30 pure INT
Long-ranged Physical damage +1% for every 30 pure DEX
Critical damage +3% for every 30 pure LUK
-----------------------------
Class: Helm
DEF: 5
Location: Lower
Weight: 10
Required Level: 170
Job: All Jobs
Completing a Battle Mode will give you a chance to spawn a Treasure Chest containing additional rewards.
Among the treasure chest rewards, there's a chance to get random EDDA Biolab exclusive equipment!
New Materials
Playing through the content will let you obtain unique materials that can be used to enchant Biolab equipment.
| Material | Description |
|---|---|
| Bio Research Document | A stack of paper that the bio lab staff forgot to pick up before leaving in a hurry. This alone doesn't provide much information. Collect some more for more comprehensive information. ----------------------------- Weight: 0 |
| Bio Experiment Fragment | A mysterious fragment that the bio lab staff forgot to pick up before leaving in a hurry. This alone doesn't provide much information. Collect some more for more comprehensive information. ----------------------------- Weight: 0 |
EDDA Biolab Equipment Enchant
NPC: Lavian
Location: /navi yuno 220/352
There are three types of enchantment when you try to enchant your Biolab equipment
- Take note that enchantments cannot be reset.
1. General Enchantment
General Enchantment will have a low success rate in exchange for fewer materials to consume per-enchantment attempt.
Take note that General Enchantment has a chance to destroy your equipment if you fail!
| Materials Needed | Success Rate | ||
|---|---|---|---|
| Name | Qty | 4th Slot | 3rd Slot |
| Bio Research Document | 50 | 65% | 30% |
| Bio Experiment Fragment | 50 |
2. Advanced Enchantment
Advanced Enchantment will have a higher success rate in exchange for more materials to consume per-enchantment attempt.
Rest assured that Advanced Enchantment will not destroy your equipment if it fails.
| Materials Needed | Success Rate | ||
|---|---|---|---|
| Name | Qty | 4th Slot | 3rd Slot |
| Bio Research Document | 500 | 90% | 70% |
| Bio Experiment Fragment | 500 |
3. Determined Enchantment
Determined Enchantment will only be available when you have enchanted the 4th slot of your equipment.
By using this type, you can choose your desired enchantment from the list with a 100% success chance.
| Materials Needed | Success Rate | |
|---|---|---|
| Name | Qty | 3rd Slot |
| Bio Research Document | 5000 | 100% |
Possible Enchantment
| 4th Slot | 3rd Slot |
|---|---|
| Expert Archer 1 | Howard's Memory |
| Fighting Spirit 4 | Eremes Memory |
| Sharp 1 | Kathryne's Memory |
| Spell 1 | Margaretha's Memory |
| Fatal 1 | Cecil's Memory |
| Expert Archer 2 | Randel's Memory |
| Fighting Spirit 5 | Flamel's Memory |
| Sharp 2 | Gertie's Memory |
| Spell 2 | Celia's Memory |
| Fatal 2 | Chen's Memory |
| Expert Archer 3 | Trentini's Memory |
| Fighting Spirit 6 | Alphoccio's Memory |
| Sharp 3 | Seyren's Memory |
| Spell 3 | - |
| Fatal 3 |
EDDA Biolab Equipment
| Equipment | Description |
|---|---|
| Staff of Miracle [2] | A staff with mystical energy. --------------------------------- MATK +270, indestructible Ghost Magic damage +5% MATK +4 for every upgrade level +9 Effect: Soul Strike, Napalm Vulcan, and Soul Expansion damage +20% +11 Effect: Soul Strike and Napalm Vulcan damage +30% (Additional) --------------------------------- Class: Two-handed Staff ATK: 100 Weight: 120 Weapon Level: 4 Required Level: 170 Job: Warlock Classes |
| Gravitation Staff [2] | A staff that improves its user's ability to manipulate gravity. --------------------------------- MATK +280, indestructible Neutral Magic damage +5% MATK +4 for every upgrade level +9 Effect: Gravitational Field and Drain Life damage +30% +11 Effect: Gravitational Field cooldown -2 sec. --------------------------------- Class: Two-handed Staff ATK: 110 Weight: 130 Weapon Level: 4 Required Level: 170 Job: Warlock Classes |
| Adorare Staff [2] | A ceremonial staff. --------------------------------- MATK +240, indestructible Holy Magic damage +5% MATK +4 for every upgrade level +9 Effect: Adoramus damage +30% +11 Effect: Physical/Magic damage -25% from enemies of all sizes --------------------------------- Class: Two-handed Staff ATK: 100 Weight: 120 Weapon Level: 4 Required Level: 170 Job: Arch Bishop Classes |
| Volar [2] | A two-handed sword whose blade gleams darkly. --------------------------------- Bowling Bash damage +30% ATK +4 for every upgrade level +9 Effect: Ignition Break and Bowling Bash cooldown -1 sec. +11 Effect: Indestructible, Bowling Bash damage +20% (Additional) --------------------------------- Class: Two-handed Sword ATK: 280 Weight: 280 Weapon Level: 4 Required Level: 170 Job: Rune Knight Classes |
| Vernan [2] | A two-handed sword with a broad blade. --------------------------------- ATK +5% Long-ranged Physical damage +1% for every upgrade level +9 Effect: Clashing Spiral and Sonic Wave damage +30% +11 Effect: Sonic Wave cooldown -1.5 sec. --------------------------------- Class: Two-handed Sword ATK: 300 Weight: 650 Weapon Level: 4 Required Level: 170 Job: Rune Knight Classes |
| Reaper Cross [2] | A unique-shaped katar. --------------------------------- ATK +5% Long-ranged Physical damage +1% for every upgrade level +9 Effect: Rolling Cutter damage +30% +11 Effect: Cross Ripper Slasher damage +20% --------------------------------- Class: Katar ATK: 250 Weight: 150 Weapon Level: 4 Required Level: 170 Job: Guillotine Cross Classes |
| Agudo Filo [2] | A katar with a sharp edge. --------------------------------- Critical damage +5% ATK +4 for every upgrade level +9 Effect: Physical damage +15% on enemies of all sizes +11 Effect: Indestructible, ATK +7% --------------------------------- Class: Katar ATK: 270 Weight: 200 Weapon Level: 4 Required Level: 170 Job: Guillotine Cross Classes |
| Maxi Spanner [2] | A gigantic wrench shaped more like a battle axe than a club. --------------------------------- Indestructible, Physical/Magic damage -10% from Small and Medium enemies ATK +4 for every upgrade level +9 Effect: Axe Tornado and Lava Flow cooldown -1 sec. +11 Effect: Axe Tornado damage +15% --------------------------------- Class: Two-handed Axe ATK: 340 Weight: 450 Weapon Level: 4 Required Level: 170 Job: Mechanic Classes |
| Rapid Fire [2] | A crossbow designed to shoot arrows quickly with might. --------------------------------- Long-ranged Physical damage +10% ATK +4 for every upgrade level +9 Effect: Triangle Shot damage +20% +11 Effect: Triangle Shot damage +15% (Additional) --------------------------------- Class: Bow ATK: 185 Weight: 150 Weapon Level: 4 Required Level: 170 Job: Shadow Chaser Classes |
| Sharp Star [2] | A lustrous red bow. --------------------------------- CRI +5 Critical damage +1% for every upgrade level +9 Effect: Long-ranged Physical damage +7% +11 Effect: Focused Arrow Strike damage +10% --------------------------------- Class: Bow ATK: 150 Weight: 150 Weapon Level: 4 Required Level: 170 Job: Ranger Classes |
| Aiming Bow [2] | A flexible bow that stays bent without snapping when its string is pulled for a long time. --------------------------------- Post-skill delay -5% Post-skill delay -1% for every upgrade level (Additional) +9 Effect: Aimed Bolt damage +30% +11 Effect: Aimed Bolt cooldown -1 sec. and damage +15% (Additional) --------------------------------- Class: Bow ATK: 210 Weight: 100 Weapon Level: 4 Required Level: 170 Job: Ranger Classes |
| Falken Shooter [2] | A bow designed to shoot multiple arrows quickly without much force applied to it. --------------------------------- Long-ranged Physical damage +10% ATK +4 for every upgrade level +9 Effect: Arrow Storm damage +25% +11 Effect: Arrow Storm cooldown -0.7 sec. --------------------------------- Class: Bow ATK: 210 Weight: 100 Weapon Level: 4 Required Level: 170 Job: Ranger Classes |
| Wind Gale [2] | A bow that causes a powerful wind gust. --------------------------------- Long-ranged Physical damage +10% Long-ranged Physical damage +1% for every upgrade level +9 Effect: Severe Rainstorm damage +30% +11 Effect: Severe Rainstorm cooldown -2 sec. --------------------------------- Class: Bow ATK: 200 Weight: 100 Weapon Level: 4 Required Level: 170 Job: Minstrel/Wanderer Classes |
| Golden Wrench [2] | A professional wrench with a golden sheen. --------------------------------- Indestructible, ATK +5% ATK +4 for every upgrade level +9 Effect: Power Swing and Axe Boomerang damage +20% +11 Effect: Power Swing and Axe Boomerang damage +15% (Additional) --------------------------------- Class: One-handed Axe ATK: 220 Weight: 550 Weapon Level: 4 Required Level: 170 Job: Mechanic Classes |
| Geneticist's Lab Coat [1] | A lab coat worn by the Geneticist. --------------------------------- MaxHP +5%, MaxSP +5% MDEF +5 --------------------------------- If upgrade level is +7 or higher, ATK +3% and MATK +3% for every upgrade level --------------------------------- If upgrade level is +9 or higher, Reduces the SP cost of skills by 10% for every upgrade level --------------------------------- Class: Garment DEF: 40 Weight: 40 Required Level: 100 Job: Geneticist Classes |
Enchantment Effects
| Enchantment | Effect |
|---|---|
| Howard's Memory | If upgrade level is +7 or higher, ATK + 10% and MATK + 10%. If upgrade level is +9 or higher, Increases physical damage against all size enemies by 25%. If upgrade level is +11 or higher, ATK + 10% and MATK + 10%. |
| Eremes Memory | If upgrade level is +7 or higher, Increases physical damage against all size enemies by 10%. If upgrade level is +9 or higher, Increases physical damage against all size enemies by 25%. If upgrade level is +11 or higher, Increases physical damage against all size enemies by 25%. |
| Kathryne's Memory | If upgrade level is +7 or higher, ATK + 20 and MATK + 20. If upgrade level is +9 or higher, ATK + 20 and MATK + 20. If upgrade level is +11 or higher, ATK + 20 and MATK + 20. |
| Margaretha's Memory | If upgrade level is +7 or higher, Increases physical damage against all size enemies by 15%. If upgrade level is +9 or higher, Increases physical damage against all size enemies by 25%. If upgrade level is +11 or higher, Increases physical damage against all size enemies by 35%. |
| Cecil's Memory | If upgrade level is +7 or higher, Critical damage +10%. If upgrade level is +9 or higher, Critical damage +20%. If upgrade level is +11 or higher, Critical damage +30%. |
| Randel's Memory | If upgrade level is +7 or higher, ATK + 10% and MATK + 10%. If upgrade level is +9 or higher, Increases physical damage against all size enemies by 25%. If upgrade level is +11 or higher, ATK + 10% and MATK + 10%. |
| Flamel's Memory | If upgrade level is +7 or higher, Increases physical damage against all size enemies by 10%. If upgrade level is +9 or higher, Increases physical damage against all size enemies by 25%. If upgrade level is +11 or higher, Increases physical damage against all size enemies by 25%. |
| Gertie's Memory | If upgrade level is +7 or higher, ATK + 20 and MATK + 20. If upgrade level is +9 or higher, ATK + 20 and MATK + 20. If upgrade level is +11 or higher, ATK + 20 and MATK + 20. |
| Celia's Memory | If upgrade level is +7 or higher, Increases physical damage against all size enemies by 15%. If upgrade level is +9 or higher, Increases physical damage against all size enemies by 25%. If upgrade level is +11 or higher, Increases physical damage against all size enemies by 35%. |
| Chen's Memory | If upgrade level is +7 or higher, Critical damage +10%. If upgrade level is +9 or higher, Critical damage +20%. If upgrade level is +11 or higher, Critical damage +30%. |
| Trentini's Memory | If upgrade level is +7 or higher, ATK + 10% and MATK + 10%. If upgrade level is +9 or higher, Increases physical damage against all size enemies by 25%. If upgrade level is +11 or higher, ATK + 10% and MATK + 10%. |
| Alphoccio's Memory | If upgrade level is +7 or higher, Increases physical damage against all size enemies by 10%. If upgrade level is +9 or higher, Increases physical damage against all size enemies by 25%. If upgrade level is +11 or higher, Increases physical damage against all size enemies by 25%. |
| Seyren's Memory | If upgrade level is +7 or higher, ATK + 20 and MATK + 20. If upgrade level is +9 or higher, ATK + 20 and MATK + 20. If upgrade level is +11 or higher, ATK + 20 and MATK + 20. |