Tristan Kingdom Cape
More actions
Table[10016] = CreateEnchantInfo() Table[10016]:SetSlotOrder(3, 2, 1) Table[10016]:AddTargetItem("Tristan_Cape") Table[10016]:AddTargetItem("Tristan_Cape_LT") Table[10016]:SetCondition(0, 0) Table[10016]:ApproveRandomOption(true) Table[10016]:SetReset(true, 80000, 0, { "Silvervine", 3 }) Table[10016]:SetCaution("Garment Enchantment\nBase Enchantment Chance: 100%\nEnchantment Reset Chance: 80%") Table[10016].Slot[3]:SetRequire(1000000, { "Silvervine", 1 }, { "Pow_Meteorite_Fragment", 5 }, { "Sta_Meteorite_Fragment", 5 }, { "Con_Meteorite_Fragment", 5 }, { "Crt_Meteorite_Fragment", 5 }, { "Spl_Meteorite_Fragment", 5 }, { "Wis_Meteorite_Fragment", 5 }) Table[10016].Slot[3]:SetSuccessRate(100000) Table[10016].Slot[3]:SetGradeBonus(1, 0) Table[10016].Slot[3]:SetGradeBonus(2, 0) Table[10016].Slot[3]:SetGradeBonus(3, 0) Table[10016].Slot[3]:SetGradeBonus(4, 0) Table[10016].Slot[3]:SetEnchant(0, "°ø°ÝÈĵô·¹ÀÌ2", 6000) Table[10016].Slot[3]:SetEnchant(0, "°ø°ÝÈĵô·¹ÀÌ3", 5500) Table[10016].Slot[3]:SetEnchant(0, "°ø°ÝÈĵô·¹ÀÌ4", 4800) Table[10016].Slot[3]:SetEnchant(0, "Thrift1", 6000) Table[10016].Slot[3]:SetEnchant(0, "Thrift2", 5500) Table[10016].Slot[3]:SetEnchant(0, "Thrift3", 4800) Table[10016].Slot[3]:SetEnchant(0, "½ºÅ³Èĵô·¹ÀÌ1", 6000) Table[10016].Slot[3]:SetEnchant(0, "½ºÅ³Èĵô·¹ÀÌ2", 5500) Table[10016].Slot[3]:SetEnchant(0, "½ºÅ³Èĵô·¹ÀÌ3", 4800) Table[10016].Slot[3]:SetEnchant(0, "Star_Of_Mettle1", 2500) Table[10016].Slot[3]:SetEnchant(0, "Star_Of_Mettle2", 2000) Table[10016].Slot[3]:SetEnchant(0, "Star_Of_Mettle3", 1500) Table[10016].Slot[3]:SetEnchant(0, "Star_Of_Mettle4", 800) Table[10016].Slot[3]:SetEnchant(0, "Star_Of_Mettle5", 500) Table[10016].Slot[3]:SetEnchant(0, "Star_Of_MasterArcher1", 2500) Table[10016].Slot[3]:SetEnchant(0, "Star_Of_MasterArcher2", 2000) Table[10016].Slot[3]:SetEnchant(0, "Star_Of_MasterArcher3", 1500) Table[10016].Slot[3]:SetEnchant(0, "Star_Of_MasterArcher4", 800) Table[10016].Slot[3]:SetEnchant(0, "Star_Of_MasterArcher5", 500) Table[10016].Slot[3]:SetEnchant(0, "Star_Of_Sharp1", 2500) Table[10016].Slot[3]:SetEnchant(0, "Star_Of_Sharp2", 2000) Table[10016].Slot[3]:SetEnchant(0, "Star_Of_Sharp3", 1500) Table[10016].Slot[3]:SetEnchant(0, "Star_Of_Sharp4", 800) Table[10016].Slot[3]:SetEnchant(0, "Star_Of_Sharp5", 500) Table[10016].Slot[3]:SetEnchant(0, "Star_Of_Spell1", 2500) Table[10016].Slot[3]:SetEnchant(0, "Star_Of_Spell2", 2000) Table[10016].Slot[3]:SetEnchant(0, "Star_Of_Spell3", 1500) Table[10016].Slot[3]:SetEnchant(0, "Star_Of_Spell4", 800) Table[10016].Slot[3]:SetEnchant(0, "Star_Of_Spell5", 500) Table[10016].Slot[3]:SetEnchant(0, "Star_Of_Speed1", 2500) Table[10016].Slot[3]:SetEnchant(0, "Star_Of_Speed2", 2000) Table[10016].Slot[3]:SetEnchant(0, "Star_Of_Speed3", 1500) Table[10016].Slot[3]:SetEnchant(0, "Star_Of_Speed4", 800) Table[10016].Slot[3]:SetEnchant(0, "Star_Of_Speed5", 500) Table[10016].Slot[3]:SetEnchant(0, "Star_Of_Vital1", 2500) Table[10016].Slot[3]:SetEnchant(0, "Star_Of_Vital2", 2000) Table[10016].Slot[3]:SetEnchant(0, "Star_Of_Vital3", 1500) Table[10016].Slot[3]:SetEnchant(0, "Star_Of_Vital4", 800) Table[10016].Slot[3]:SetEnchant(0, "Star_Of_Vital5", 500) Table[10016].Slot[3]:SetEnchant(0, "Star_Of_Spirit1", 2500) Table[10016].Slot[3]:SetEnchant(0, "Star_Of_Spirit2", 2000) Table[10016].Slot[3]:SetEnchant(0, "Star_Of_Spirit3", 1500) Table[10016].Slot[3]:SetEnchant(0, "Star_Of_Spirit4", 800) Table[10016].Slot[3]:SetEnchant(0, "Star_Of_Spirit5", 500) Table[10016].Slot[3]:SetEnchant(1, "°ø°ÝÈĵô·¹ÀÌ2", 6000) Table[10016].Slot[3]:SetEnchant(1, "°ø°ÝÈĵô·¹ÀÌ3", 5500) Table[10016].Slot[3]:SetEnchant(1, "°ø°ÝÈĵô·¹ÀÌ4", 4800) Table[10016].Slot[3]:SetEnchant(1, "Thrift1", 6000) Table[10016].Slot[3]:SetEnchant(1, "Thrift2", 5500) Table[10016].Slot[3]:SetEnchant(1, "Thrift3", 4800) Table[10016].Slot[3]:SetEnchant(1, "½ºÅ³Èĵô·¹ÀÌ1", 6000) Table[10016].Slot[3]:SetEnchant(1, "½ºÅ³Èĵô·¹ÀÌ2", 5500) Table[10016].Slot[3]:SetEnchant(1, "½ºÅ³Èĵô·¹ÀÌ3", 4800) Table[10016].Slot[3]:SetEnchant(1, "Star_Of_Mettle1", 2500) Table[10016].Slot[3]:SetEnchant(1, "Star_Of_Mettle2", 2000) Table[10016].Slot[3]:SetEnchant(1, "Star_Of_Mettle3", 1500) Table[10016].Slot[3]:SetEnchant(1, "Star_Of_Mettle4", 800) Table[10016].Slot[3]:SetEnchant(1, "Star_Of_Mettle5", 500) Table[10016].Slot[3]:SetEnchant(1, "Star_Of_MasterArcher1", 2500) Table[10016].Slot[3]:SetEnchant(1, "Star_Of_MasterArcher2", 2000) Table[10016].Slot[3]:SetEnchant(1, "Star_Of_MasterArcher3", 1500) Table[10016].Slot[3]:SetEnchant(1, "Star_Of_MasterArcher4", 800) Table[10016].Slot[3]:SetEnchant(1, "Star_Of_MasterArcher5", 500) Table[10016].Slot[3]:SetEnchant(1, "Star_Of_Sharp1", 2500) Table[10016].Slot[3]:SetEnchant(1, "Star_Of_Sharp2", 2000) Table[10016].Slot[3]:SetEnchant(1, "Star_Of_Sharp3", 1500) Table[10016].Slot[3]:SetEnchant(1, "Star_Of_Sharp4", 800) Table[10016].Slot[3]:SetEnchant(1, "Star_Of_Sharp5", 500) Table[10016].Slot[3]:SetEnchant(1, "Star_Of_Spell1", 2500) Table[10016].Slot[3]:SetEnchant(1, "Star_Of_Spell2", 2000) Table[10016].Slot[3]:SetEnchant(1, "Star_Of_Spell3", 1500) Table[10016].Slot[3]:SetEnchant(1, "Star_Of_Spell4", 800) Table[10016].Slot[3]:SetEnchant(1, "Star_Of_Spell5", 500) Table[10016].Slot[3]:SetEnchant(1, "Star_Of_Speed1", 2500) Table[10016].Slot[3]:SetEnchant(1, "Star_Of_Speed2", 2000) Table[10016].Slot[3]:SetEnchant(1, "Star_Of_Speed3", 1500) Table[10016].Slot[3]:SetEnchant(1, "Star_Of_Speed4", 800) Table[10016].Slot[3]:SetEnchant(1, "Star_Of_Speed5", 500) Table[10016].Slot[3]:SetEnchant(1, "Star_Of_Vital1", 2500) Table[10016].Slot[3]:SetEnchant(1, "Star_Of_Vital2", 2000) Table[10016].Slot[3]:SetEnchant(1, "Star_Of_Vital3", 1500) Table[10016].Slot[3]:SetEnchant(1, "Star_Of_Vital4", 800) Table[10016].Slot[3]:SetEnchant(1, "Star_Of_Vital5", 500) Table[10016].Slot[3]:SetEnchant(1, "Star_Of_Spirit1", 2500) Table[10016].Slot[3]:SetEnchant(1, "Star_Of_Spirit2", 2000) Table[10016].Slot[3]:SetEnchant(1, "Star_Of_Spirit3", 1500) Table[10016].Slot[3]:SetEnchant(1, "Star_Of_Spirit4", 800) Table[10016].Slot[3]:SetEnchant(1, "Star_Of_Spirit5", 500) Table[10016].Slot[3]:SetEnchant(2, "°ø°ÝÈĵô·¹ÀÌ2", 6000) Table[10016].Slot[3]:SetEnchant(2, "°ø°ÝÈĵô·¹ÀÌ3", 5500) Table[10016].Slot[3]:SetEnchant(2, "°ø°ÝÈĵô·¹ÀÌ4", 4800) Table[10016].Slot[3]:SetEnchant(2, "Thrift1", 6000) Table[10016].Slot[3]:SetEnchant(2, "Thrift2", 5500) Table[10016].Slot[3]:SetEnchant(2, "Thrift3", 4800) Table[10016].Slot[3]:SetEnchant(2, "½ºÅ³Èĵô·¹ÀÌ1", 6000) Table[10016].Slot[3]:SetEnchant(2, "½ºÅ³Èĵô·¹ÀÌ2", 5500) Table[10016].Slot[3]:SetEnchant(2, "½ºÅ³Èĵô·¹ÀÌ3", 4800) Table[10016].Slot[3]:SetEnchant(2, "Star_Of_Mettle1", 2500) Table[10016].Slot[3]:SetEnchant(2, "Star_Of_Mettle2", 2000) Table[10016].Slot[3]:SetEnchant(2, "Star_Of_Mettle3", 1500) Table[10016].Slot[3]:SetEnchant(2, "Star_Of_Mettle4", 800) Table[10016].Slot[3]:SetEnchant(2, "Star_Of_Mettle5", 500) Table[10016].Slot[3]:SetEnchant(2, "Star_Of_MasterArcher1", 2500) Table[10016].Slot[3]:SetEnchant(2, "Star_Of_MasterArcher2", 2000) Table[10016].Slot[3]:SetEnchant(2, "Star_Of_MasterArcher3", 1500) Table[10016].Slot[3]:SetEnchant(2, "Star_Of_MasterArcher4", 800) Table[10016].Slot[3]:SetEnchant(2, "Star_Of_MasterArcher5", 500) Table[10016].Slot[3]:SetEnchant(2, "Star_Of_Sharp1", 2500) Table[10016].Slot[3]:SetEnchant(2, "Star_Of_Sharp2", 2000) Table[10016].Slot[3]:SetEnchant(2, "Star_Of_Sharp3", 1500) Table[10016].Slot[3]:SetEnchant(2, "Star_Of_Sharp4", 800) Table[10016].Slot[3]:SetEnchant(2, "Star_Of_Sharp5", 500) Table[10016].Slot[3]:SetEnchant(2, "Star_Of_Spell1", 2500) Table[10016].Slot[3]:SetEnchant(2, "Star_Of_Spell2", 2000) Table[10016].Slot[3]:SetEnchant(2, "Star_Of_Spell3", 1500) Table[10016].Slot[3]:SetEnchant(2, "Star_Of_Spell4", 800) Table[10016].Slot[3]:SetEnchant(2, "Star_Of_Spell5", 500) Table[10016].Slot[3]:SetEnchant(2, "Star_Of_Speed1", 2500) Table[10016].Slot[3]:SetEnchant(2, "Star_Of_Speed2", 2000) Table[10016].Slot[3]:SetEnchant(2, "Star_Of_Speed3", 1500) Table[10016].Slot[3]:SetEnchant(2, "Star_Of_Speed4", 800) Table[10016].Slot[3]:SetEnchant(2, "Star_Of_Speed5", 500) Table[10016].Slot[3]:SetEnchant(2, "Star_Of_Vital1", 2500) Table[10016].Slot[3]:SetEnchant(2, "Star_Of_Vital2", 2000) Table[10016].Slot[3]:SetEnchant(2, "Star_Of_Vital3", 1500) Table[10016].Slot[3]:SetEnchant(2, "Star_Of_Vital4", 800) Table[10016].Slot[3]:SetEnchant(2, "Star_Of_Vital5", 500) Table[10016].Slot[3]:SetEnchant(2, "Star_Of_Spirit1", 2500) Table[10016].Slot[3]:SetEnchant(2, "Star_Of_Spirit2", 2000) Table[10016].Slot[3]:SetEnchant(2, "Star_Of_Spirit3", 1500) Table[10016].Slot[3]:SetEnchant(2, "Star_Of_Spirit4", 800) Table[10016].Slot[3]:SetEnchant(2, "Star_Of_Spirit5", 500) Table[10016].Slot[3]:SetEnchant(3, "°ø°ÝÈĵô·¹ÀÌ2", 6000) Table[10016].Slot[3]:SetEnchant(3, "°ø°ÝÈĵô·¹ÀÌ3", 5500) Table[10016].Slot[3]:SetEnchant(3, "°ø°ÝÈĵô·¹ÀÌ4", 4800) Table[10016].Slot[3]:SetEnchant(3, "Thrift1", 6000) Table[10016].Slot[3]:SetEnchant(3, "Thrift2", 5500) Table[10016].Slot[3]:SetEnchant(3, "Thrift3", 4800) Table[10016].Slot[3]:SetEnchant(3, "½ºÅ³Èĵô·¹ÀÌ1", 6000) Table[10016].Slot[3]:SetEnchant(3, "½ºÅ³Èĵô·¹ÀÌ2", 5500) Table[10016].Slot[3]:SetEnchant(3, "½ºÅ³Èĵô·¹ÀÌ3", 4800) Table[10016].Slot[3]:SetEnchant(3, "Star_Of_Mettle1", 2500) Table[10016].Slot[3]:SetEnchant(3, "Star_Of_Mettle2", 2000) Table[10016].Slot[3]:SetEnchant(3, "Star_Of_Mettle3", 1500) Table[10016].Slot[3]:SetEnchant(3, "Star_Of_Mettle4", 800) Table[10016].Slot[3]:SetEnchant(3, "Star_Of_Mettle5", 500) Table[10016].Slot[3]:SetEnchant(3, "Star_Of_MasterArcher1", 2500) Table[10016].Slot[3]:SetEnchant(3, "Star_Of_MasterArcher2", 2000) Table[10016].Slot[3]:SetEnchant(3, "Star_Of_MasterArcher3", 1500) Table[10016].Slot[3]:SetEnchant(3, "Star_Of_MasterArcher4", 800) Table[10016].Slot[3]:SetEnchant(3, "Star_Of_MasterArcher5", 500) Table[10016].Slot[3]:SetEnchant(3, "Star_Of_Sharp1", 2500) Table[10016].Slot[3]:SetEnchant(3, "Star_Of_Sharp2", 2000) Table[10016].Slot[3]:SetEnchant(3, "Star_Of_Sharp3", 1500) Table[10016].Slot[3]:SetEnchant(3, "Star_Of_Sharp4", 800) Table[10016].Slot[3]:SetEnchant(3, "Star_Of_Sharp5", 500) Table[10016].Slot[3]:SetEnchant(3, "Star_Of_Spell1", 2500) Table[10016].Slot[3]:SetEnchant(3, "Star_Of_Spell2", 2000) Table[10016].Slot[3]:SetEnchant(3, "Star_Of_Spell3", 1500) Table[10016].Slot[3]:SetEnchant(3, "Star_Of_Spell4", 800) Table[10016].Slot[3]:SetEnchant(3, "Star_Of_Spell5", 500) Table[10016].Slot[3]:SetEnchant(3, "Star_Of_Speed1", 2500) Table[10016].Slot[3]:SetEnchant(3, "Star_Of_Speed2", 2000) Table[10016].Slot[3]:SetEnchant(3, "Star_Of_Speed3", 1500) Table[10016].Slot[3]:SetEnchant(3, "Star_Of_Speed4", 800) Table[10016].Slot[3]:SetEnchant(3, "Star_Of_Speed5", 500) Table[10016].Slot[3]:SetEnchant(3, "Star_Of_Vital1", 2500) Table[10016].Slot[3]:SetEnchant(3, "Star_Of_Vital2", 2000) Table[10016].Slot[3]:SetEnchant(3, "Star_Of_Vital3", 1500) Table[10016].Slot[3]:SetEnchant(3, "Star_Of_Vital4", 800) Table[10016].Slot[3]:SetEnchant(3, "Star_Of_Vital5", 500) Table[10016].Slot[3]:SetEnchant(3, "Star_Of_Spirit1", 2500) Table[10016].Slot[3]:SetEnchant(3, "Star_Of_Spirit2", 2000) Table[10016].Slot[3]:SetEnchant(3, "Star_Of_Spirit3", 1500) Table[10016].Slot[3]:SetEnchant(3, "Star_Of_Spirit4", 800) Table[10016].Slot[3]:SetEnchant(3, "Star_Of_Spirit5", 500) Table[10016].Slot[3]:SetEnchant(4, "°ø°ÝÈĵô·¹ÀÌ2", 6000) Table[10016].Slot[3]:SetEnchant(4, "°ø°ÝÈĵô·¹ÀÌ3", 5500) Table[10016].Slot[3]:SetEnchant(4, "°ø°ÝÈĵô·¹ÀÌ4", 4800) Table[10016].Slot[3]:SetEnchant(4, "Thrift1", 6000) Table[10016].Slot[3]:SetEnchant(4, "Thrift2", 5500) Table[10016].Slot[3]:SetEnchant(4, "Thrift3", 4800) Table[10016].Slot[3]:SetEnchant(4, "½ºÅ³Èĵô·¹ÀÌ1", 6000) Table[10016].Slot[3]:SetEnchant(4, "½ºÅ³Èĵô·¹ÀÌ2", 5500) Table[10016].Slot[3]:SetEnchant(4, "½ºÅ³Èĵô·¹ÀÌ3", 4800) Table[10016].Slot[3]:SetEnchant(4, "Star_Of_Mettle1", 2500) Table[10016].Slot[3]:SetEnchant(4, "Star_Of_Mettle2", 2000) Table[10016].Slot[3]:SetEnchant(4, "Star_Of_Mettle3", 1500) Table[10016].Slot[3]:SetEnchant(4, "Star_Of_Mettle4", 800) Table[10016].Slot[3]:SetEnchant(4, "Star_Of_Mettle5", 500) Table[10016].Slot[3]:SetEnchant(4, "Star_Of_MasterArcher1", 2500) Table[10016].Slot[3]:SetEnchant(4, "Star_Of_MasterArcher2", 2000) Table[10016].Slot[3]:SetEnchant(4, "Star_Of_MasterArcher3", 1500) Table[10016].Slot[3]:SetEnchant(4, "Star_Of_MasterArcher4", 800) Table[10016].Slot[3]:SetEnchant(4, "Star_Of_MasterArcher5", 500) Table[10016].Slot[3]:SetEnchant(4, "Star_Of_Sharp1", 2500) Table[10016].Slot[3]:SetEnchant(4, "Star_Of_Sharp2", 2000) Table[10016].Slot[3]:SetEnchant(4, "Star_Of_Sharp3", 1500) Table[10016].Slot[3]:SetEnchant(4, "Star_Of_Sharp4", 800) Table[10016].Slot[3]:SetEnchant(4, "Star_Of_Sharp5", 500) Table[10016].Slot[3]:SetEnchant(4, "Star_Of_Spell1", 2500) Table[10016].Slot[3]:SetEnchant(4, "Star_Of_Spell2", 2000) Table[10016].Slot[3]:SetEnchant(4, "Star_Of_Spell3", 1500) Table[10016].Slot[3]:SetEnchant(4, "Star_Of_Spell4", 800) Table[10016].Slot[3]:SetEnchant(4, "Star_Of_Spell5", 500) Table[10016].Slot[3]:SetEnchant(4, "Star_Of_Speed1", 2500) Table[10016].Slot[3]:SetEnchant(4, "Star_Of_Speed2", 2000) Table[10016].Slot[3]:SetEnchant(4, "Star_Of_Speed3", 1500) Table[10016].Slot[3]:SetEnchant(4, "Star_Of_Speed4", 800) Table[10016].Slot[3]:SetEnchant(4, "Star_Of_Speed5", 500) Table[10016].Slot[3]:SetEnchant(4, "Star_Of_Vital1", 2500) Table[10016].Slot[3]:SetEnchant(4, "Star_Of_Vital2", 2000) Table[10016].Slot[3]:SetEnchant(4, "Star_Of_Vital3", 1500) Table[10016].Slot[3]:SetEnchant(4, "Star_Of_Vital4", 800) Table[10016].Slot[3]:SetEnchant(4, "Star_Of_Vital5", 500) Table[10016].Slot[3]:SetEnchant(4, "Star_Of_Spirit1", 2500) Table[10016].Slot[3]:SetEnchant(4, "Star_Of_Spirit2", 2000) Table[10016].Slot[3]:SetEnchant(4, "Star_Of_Spirit3", 1500) Table[10016].Slot[3]:SetEnchant(4, "Star_Of_Spirit4", 800) Table[10016].Slot[3]:SetEnchant(4, "Star_Of_Spirit5", 500) Table[10016].Slot[3]:SetRandomUpgradeRequire("°ø°ÝÈĵô·¹ÀÌ2", 1500000, { "Silvervine", 1 }, { "Pow_Meteorite_Fragment", 5 }, { "Sta_Meteorite_Fragment", 5 }, { "Con_Meteorite_Fragment", 5 }, { "Crt_Meteorite_Fragment", 5 }, { "Spl_Meteorite_Fragment", 5 }, { "Wis_Meteorite_Fragment", 5 }) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ2", "°ø°ÝÈĵô·¹ÀÌ2", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ2", "°ø°ÝÈĵô·¹ÀÌ3", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ2", "°ø°ÝÈĵô·¹ÀÌ4", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ2", "Thrift1", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ2", "Thrift2", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ2", "Thrift3", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ2", "½ºÅ³Èĵô·¹ÀÌ1", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ2", "½ºÅ³Èĵô·¹ÀÌ2", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ2", "½ºÅ³Èĵô·¹ÀÌ3", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ2", "Star_Of_Mettle1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ2", "Star_Of_Mettle2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ2", "Star_Of_Mettle3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ2", "Star_Of_Mettle4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ2", "Star_Of_Mettle5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ2", "Star_Of_MasterArcher1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ2", "Star_Of_MasterArcher2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ2", "Star_Of_MasterArcher3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ2", "Star_Of_MasterArcher4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ2", "Star_Of_MasterArcher5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ2", "Star_Of_Sharp1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ2", "Star_Of_Sharp2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ2", "Star_Of_Sharp3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ2", "Star_Of_Sharp4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ2", "Star_Of_Sharp5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ2", "Star_Of_Spell1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ2", "Star_Of_Spell2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ2", "Star_Of_Spell3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ2", "Star_Of_Spell4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ2", "Star_Of_Spell5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ2", "Star_Of_Speed1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ2", "Star_Of_Speed2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ2", "Star_Of_Speed3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ2", "Star_Of_Speed4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ2", "Star_Of_Speed5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ2", "Star_Of_Vital1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ2", "Star_Of_Vital2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ2", "Star_Of_Vital3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ2", "Star_Of_Vital4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ2", "Star_Of_Vital5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ2", "Star_Of_Spirit1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ2", "Star_Of_Spirit2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ2", "Star_Of_Spirit3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ2", "Star_Of_Spirit4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ2", "Star_Of_Spirit5", 500) Table[10016].Slot[3]:SetRandomUpgradeRequire("°ø°ÝÈĵô·¹ÀÌ3", 1500000, { "Silvervine", 1 }, { "Pow_Meteorite_Fragment", 5 }, { "Sta_Meteorite_Fragment", 5 }, { "Con_Meteorite_Fragment", 5 }, { "Crt_Meteorite_Fragment", 5 }, { "Spl_Meteorite_Fragment", 5 }, { "Wis_Meteorite_Fragment", 5 }) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ3", "°ø°ÝÈĵô·¹ÀÌ2", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ3", "°ø°ÝÈĵô·¹ÀÌ3", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ3", "°ø°ÝÈĵô·¹ÀÌ4", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ3", "Thrift1", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ3", "Thrift2", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ3", "Thrift3", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ3", "½ºÅ³Èĵô·¹ÀÌ1", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ3", "½ºÅ³Èĵô·¹ÀÌ2", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ3", "½ºÅ³Èĵô·¹ÀÌ3", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ3", "Star_Of_Mettle1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ3", "Star_Of_Mettle2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ3", "Star_Of_Mettle3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ3", "Star_Of_Mettle4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ3", "Star_Of_Mettle5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ3", "Star_Of_MasterArcher1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ3", "Star_Of_MasterArcher2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ3", "Star_Of_MasterArcher3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ3", "Star_Of_MasterArcher4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ3", "Star_Of_MasterArcher5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ3", "Star_Of_Sharp1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ3", "Star_Of_Sharp2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ3", "Star_Of_Sharp3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ3", "Star_Of_Sharp4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ3", "Star_Of_Sharp5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ3", "Star_Of_Spell1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ3", "Star_Of_Spell2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ3", "Star_Of_Spell3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ3", "Star_Of_Spell4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ3", "Star_Of_Spell5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ3", "Star_Of_Speed1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ3", "Star_Of_Speed2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ3", "Star_Of_Speed3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ3", "Star_Of_Speed4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ3", "Star_Of_Speed5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ3", "Star_Of_Vital1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ3", "Star_Of_Vital2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ3", "Star_Of_Vital3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ3", "Star_Of_Vital4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ3", "Star_Of_Vital5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ3", "Star_Of_Spirit1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ3", "Star_Of_Spirit2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ3", "Star_Of_Spirit3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ3", "Star_Of_Spirit4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ3", "Star_Of_Spirit5", 500) Table[10016].Slot[3]:SetRandomUpgradeRequire("°ø°ÝÈĵô·¹ÀÌ4", 1500000, { "Silvervine", 1 }, { "Pow_Meteorite_Fragment", 5 }, { "Sta_Meteorite_Fragment", 5 }, { "Con_Meteorite_Fragment", 5 }, { "Crt_Meteorite_Fragment", 5 }, { "Spl_Meteorite_Fragment", 5 }, { "Wis_Meteorite_Fragment", 5 }) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ4", "°ø°ÝÈĵô·¹ÀÌ2", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ4", "°ø°ÝÈĵô·¹ÀÌ3", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ4", "°ø°ÝÈĵô·¹ÀÌ4", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ4", "Thrift1", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ4", "Thrift2", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ4", "Thrift3", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ4", "½ºÅ³Èĵô·¹ÀÌ1", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ4", "½ºÅ³Èĵô·¹ÀÌ2", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ4", "½ºÅ³Èĵô·¹ÀÌ3", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ4", "Star_Of_Mettle1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ4", "Star_Of_Mettle2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ4", "Star_Of_Mettle3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ4", "Star_Of_Mettle4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ4", "Star_Of_Mettle5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ4", "Star_Of_MasterArcher1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ4", "Star_Of_MasterArcher2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ4", "Star_Of_MasterArcher3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ4", "Star_Of_MasterArcher4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ4", "Star_Of_MasterArcher5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ4", "Star_Of_Sharp1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ4", "Star_Of_Sharp2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ4", "Star_Of_Sharp3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ4", "Star_Of_Sharp4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ4", "Star_Of_Sharp5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ4", "Star_Of_Spell1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ4", "Star_Of_Spell2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ4", "Star_Of_Spell3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ4", "Star_Of_Spell4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ4", "Star_Of_Spell5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ4", "Star_Of_Speed1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ4", "Star_Of_Speed2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ4", "Star_Of_Speed3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ4", "Star_Of_Speed4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ4", "Star_Of_Speed5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ4", "Star_Of_Vital1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ4", "Star_Of_Vital2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ4", "Star_Of_Vital3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ4", "Star_Of_Vital4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ4", "Star_Of_Vital5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ4", "Star_Of_Spirit1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ4", "Star_Of_Spirit2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ4", "Star_Of_Spirit3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ4", "Star_Of_Spirit4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ4", "Star_Of_Spirit5", 500) Table[10016].Slot[3]:SetRandomUpgradeRequire("Thrift1", 1500000, { "Silvervine", 1 }, { "Pow_Meteorite_Fragment", 5 }, { "Sta_Meteorite_Fragment", 5 }, { "Con_Meteorite_Fragment", 5 }, { "Crt_Meteorite_Fragment", 5 }, { "Spl_Meteorite_Fragment", 5 }, { "Wis_Meteorite_Fragment", 5 }) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift1", "°ø°ÝÈĵô·¹ÀÌ2", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift1", "°ø°ÝÈĵô·¹ÀÌ3", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift1", "°ø°ÝÈĵô·¹ÀÌ4", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift1", "Thrift1", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift1", "Thrift2", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift1", "Thrift3", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift1", "½ºÅ³Èĵô·¹ÀÌ1", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift1", "½ºÅ³Èĵô·¹ÀÌ2", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift1", "½ºÅ³Èĵô·¹ÀÌ3", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift1", "Star_Of_Mettle1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift1", "Star_Of_Mettle2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift1", "Star_Of_Mettle3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift1", "Star_Of_Mettle4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift1", "Star_Of_Mettle5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift1", "Star_Of_MasterArcher1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift1", "Star_Of_MasterArcher2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift1", "Star_Of_MasterArcher3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift1", "Star_Of_MasterArcher4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift1", "Star_Of_MasterArcher5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift1", "Star_Of_Sharp1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift1", "Star_Of_Sharp2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift1", "Star_Of_Sharp3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift1", "Star_Of_Sharp4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift1", "Star_Of_Sharp5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift1", "Star_Of_Spell1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift1", "Star_Of_Spell2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift1", "Star_Of_Spell3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift1", "Star_Of_Spell4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift1", "Star_Of_Spell5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift1", "Star_Of_Speed1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift1", "Star_Of_Speed2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift1", "Star_Of_Speed3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift1", "Star_Of_Speed4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift1", "Star_Of_Speed5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift1", "Star_Of_Vital1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift1", "Star_Of_Vital2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift1", "Star_Of_Vital3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift1", "Star_Of_Vital4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift1", "Star_Of_Vital5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift1", "Star_Of_Spirit1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift1", "Star_Of_Spirit2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift1", "Star_Of_Spirit3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift1", "Star_Of_Spirit4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift1", "Star_Of_Spirit5", 500) Table[10016].Slot[3]:SetRandomUpgradeRequire("Thrift2", 1500000, { "Silvervine", 1 }, { "Pow_Meteorite_Fragment", 5 }, { "Sta_Meteorite_Fragment", 5 }, { "Con_Meteorite_Fragment", 5 }, { "Crt_Meteorite_Fragment", 5 }, { "Spl_Meteorite_Fragment", 5 }, { "Wis_Meteorite_Fragment", 5 }) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift2", "°ø°ÝÈĵô·¹ÀÌ2", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift2", "°ø°ÝÈĵô·¹ÀÌ3", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift2", "°ø°ÝÈĵô·¹ÀÌ4", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift2", "Thrift1", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift2", "Thrift2", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift2", "Thrift3", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift2", "½ºÅ³Èĵô·¹ÀÌ1", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift2", "½ºÅ³Èĵô·¹ÀÌ2", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift2", "½ºÅ³Èĵô·¹ÀÌ3", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift2", "Star_Of_Mettle1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift2", "Star_Of_Mettle2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift2", "Star_Of_Mettle3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift2", "Star_Of_Mettle4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift2", "Star_Of_Mettle5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift2", "Star_Of_MasterArcher1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift2", "Star_Of_MasterArcher2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift2", "Star_Of_MasterArcher3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift2", "Star_Of_MasterArcher4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift2", "Star_Of_MasterArcher5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift2", "Star_Of_Sharp1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift2", "Star_Of_Sharp2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift2", "Star_Of_Sharp3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift2", "Star_Of_Sharp4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift2", "Star_Of_Sharp5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift2", "Star_Of_Spell1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift2", "Star_Of_Spell2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift2", "Star_Of_Spell3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift2", "Star_Of_Spell4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift2", "Star_Of_Spell5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift2", "Star_Of_Speed1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift2", "Star_Of_Speed2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift2", "Star_Of_Speed3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift2", "Star_Of_Speed4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift2", "Star_Of_Speed5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift2", "Star_Of_Vital1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift2", "Star_Of_Vital2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift2", "Star_Of_Vital3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift2", "Star_Of_Vital4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift2", "Star_Of_Vital5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift2", "Star_Of_Spirit1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift2", "Star_Of_Spirit2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift2", "Star_Of_Spirit3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift2", "Star_Of_Spirit4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift2", "Star_Of_Spirit5", 500) Table[10016].Slot[3]:SetRandomUpgradeRequire("Thrift3", 1500000, { "Silvervine", 1 }, { "Pow_Meteorite_Fragment", 5 }, { "Sta_Meteorite_Fragment", 5 }, { "Con_Meteorite_Fragment", 5 }, { "Crt_Meteorite_Fragment", 5 }, { "Spl_Meteorite_Fragment", 5 }, { "Wis_Meteorite_Fragment", 5 }) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift3", "°ø°ÝÈĵô·¹ÀÌ2", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift3", "°ø°ÝÈĵô·¹ÀÌ3", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift3", "°ø°ÝÈĵô·¹ÀÌ4", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift3", "Thrift1", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift3", "Thrift2", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift3", "Thrift3", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift3", "½ºÅ³Èĵô·¹ÀÌ1", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift3", "½ºÅ³Èĵô·¹ÀÌ2", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift3", "½ºÅ³Èĵô·¹ÀÌ3", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift3", "Star_Of_Mettle1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift3", "Star_Of_Mettle2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift3", "Star_Of_Mettle3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift3", "Star_Of_Mettle4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift3", "Star_Of_Mettle5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift3", "Star_Of_MasterArcher1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift3", "Star_Of_MasterArcher2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift3", "Star_Of_MasterArcher3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift3", "Star_Of_MasterArcher4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift3", "Star_Of_MasterArcher5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift3", "Star_Of_Sharp1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift3", "Star_Of_Sharp2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift3", "Star_Of_Sharp3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift3", "Star_Of_Sharp4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift3", "Star_Of_Sharp5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift3", "Star_Of_Spell1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift3", "Star_Of_Spell2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift3", "Star_Of_Spell3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift3", "Star_Of_Spell4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift3", "Star_Of_Spell5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift3", "Star_Of_Speed1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift3", "Star_Of_Speed2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift3", "Star_Of_Speed3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift3", "Star_Of_Speed4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift3", "Star_Of_Speed5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift3", "Star_Of_Vital1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift3", "Star_Of_Vital2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift3", "Star_Of_Vital3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift3", "Star_Of_Vital4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift3", "Star_Of_Vital5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift3", "Star_Of_Spirit1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift3", "Star_Of_Spirit2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift3", "Star_Of_Spirit3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift3", "Star_Of_Spirit4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Thrift3", "Star_Of_Spirit5", 500) Table[10016].Slot[3]:SetRandomUpgradeRequire("½ºÅ³Èĵô·¹ÀÌ1", 1500000, { "Silvervine", 1 }, { "Pow_Meteorite_Fragment", 5 }, { "Sta_Meteorite_Fragment", 5 }, { "Con_Meteorite_Fragment", 5 }, { "Crt_Meteorite_Fragment", 5 }, { "Spl_Meteorite_Fragment", 5 }, { "Wis_Meteorite_Fragment", 5 }) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ1", "°ø°ÝÈĵô·¹ÀÌ2", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ1", "°ø°ÝÈĵô·¹ÀÌ3", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ1", "°ø°ÝÈĵô·¹ÀÌ4", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ1", "Thrift1", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ1", "Thrift2", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ1", "Thrift3", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ1", "½ºÅ³Èĵô·¹ÀÌ1", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ1", "½ºÅ³Èĵô·¹ÀÌ2", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ1", "½ºÅ³Èĵô·¹ÀÌ3", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ1", "Star_Of_Mettle1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ1", "Star_Of_Mettle2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ1", "Star_Of_Mettle3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ1", "Star_Of_Mettle4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ1", "Star_Of_Mettle5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ1", "Star_Of_MasterArcher1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ1", "Star_Of_MasterArcher2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ1", "Star_Of_MasterArcher3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ1", "Star_Of_MasterArcher4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ1", "Star_Of_MasterArcher5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ1", "Star_Of_Sharp1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ1", "Star_Of_Sharp2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ1", "Star_Of_Sharp3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ1", "Star_Of_Sharp4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ1", "Star_Of_Sharp5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ1", "Star_Of_Spell1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ1", "Star_Of_Spell2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ1", "Star_Of_Spell3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ1", "Star_Of_Spell4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ1", "Star_Of_Spell5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ1", "Star_Of_Speed1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ1", "Star_Of_Speed2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ1", "Star_Of_Speed3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ1", "Star_Of_Speed4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ1", "Star_Of_Speed5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ1", "Star_Of_Vital1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ1", "Star_Of_Vital2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ1", "Star_Of_Vital3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ1", "Star_Of_Vital4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ1", "Star_Of_Vital5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ1", "Star_Of_Spirit1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ1", "Star_Of_Spirit2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ1", "Star_Of_Spirit3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ1", "Star_Of_Spirit4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ1", "Star_Of_Spirit5", 500) Table[10016].Slot[3]:SetRandomUpgradeRequire("½ºÅ³Èĵô·¹ÀÌ2", 1500000, { "Silvervine", 1 }, { "Pow_Meteorite_Fragment", 5 }, { "Sta_Meteorite_Fragment", 5 }, { "Con_Meteorite_Fragment", 5 }, { "Crt_Meteorite_Fragment", 5 }, { "Spl_Meteorite_Fragment", 5 }, { "Wis_Meteorite_Fragment", 5 }) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ2", "°ø°ÝÈĵô·¹ÀÌ2", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ2", "°ø°ÝÈĵô·¹ÀÌ3", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ2", "°ø°ÝÈĵô·¹ÀÌ4", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ2", "Thrift1", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ2", "Thrift2", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ2", "Thrift3", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ2", "½ºÅ³Èĵô·¹ÀÌ1", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ2", "½ºÅ³Èĵô·¹ÀÌ2", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ2", "½ºÅ³Èĵô·¹ÀÌ3", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ2", "Star_Of_Mettle1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ2", "Star_Of_Mettle2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ2", "Star_Of_Mettle3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ2", "Star_Of_Mettle4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ2", "Star_Of_Mettle5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ2", "Star_Of_MasterArcher1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ2", "Star_Of_MasterArcher2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ2", "Star_Of_MasterArcher3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ2", "Star_Of_MasterArcher4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ2", "Star_Of_MasterArcher5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ2", "Star_Of_Sharp1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ2", "Star_Of_Sharp2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ2", "Star_Of_Sharp3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ2", "Star_Of_Sharp4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ2", "Star_Of_Sharp5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ2", "Star_Of_Spell1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ2", "Star_Of_Spell2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ2", "Star_Of_Spell3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ2", "Star_Of_Spell4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ2", "Star_Of_Spell5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ2", "Star_Of_Speed1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ2", "Star_Of_Speed2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ2", "Star_Of_Speed3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ2", "Star_Of_Speed4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ2", "Star_Of_Speed5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ2", "Star_Of_Vital1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ2", "Star_Of_Vital2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ2", "Star_Of_Vital3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ2", "Star_Of_Vital4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ2", "Star_Of_Vital5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ2", "Star_Of_Spirit1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ2", "Star_Of_Spirit2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ2", "Star_Of_Spirit3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ2", "Star_Of_Spirit4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ2", "Star_Of_Spirit5", 500) Table[10016].Slot[3]:SetRandomUpgradeRequire("½ºÅ³Èĵô·¹ÀÌ3", 1500000, { "Silvervine", 1 }, { "Pow_Meteorite_Fragment", 5 }, { "Sta_Meteorite_Fragment", 5 }, { "Con_Meteorite_Fragment", 5 }, { "Crt_Meteorite_Fragment", 5 }, { "Spl_Meteorite_Fragment", 5 }, { "Wis_Meteorite_Fragment", 5 }) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ3", "°ø°ÝÈĵô·¹ÀÌ2", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ3", "°ø°ÝÈĵô·¹ÀÌ3", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ3", "°ø°ÝÈĵô·¹ÀÌ4", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ3", "Thrift1", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ3", "Thrift2", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ3", "Thrift3", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ3", "½ºÅ³Èĵô·¹ÀÌ1", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ3", "½ºÅ³Èĵô·¹ÀÌ2", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ3", "½ºÅ³Èĵô·¹ÀÌ3", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ3", "Star_Of_Mettle1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ3", "Star_Of_Mettle2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ3", "Star_Of_Mettle3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ3", "Star_Of_Mettle4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ3", "Star_Of_Mettle5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ3", "Star_Of_MasterArcher1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ3", "Star_Of_MasterArcher2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ3", "Star_Of_MasterArcher3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ3", "Star_Of_MasterArcher4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ3", "Star_Of_MasterArcher5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ3", "Star_Of_Sharp1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ3", "Star_Of_Sharp2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ3", "Star_Of_Sharp3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ3", "Star_Of_Sharp4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ3", "Star_Of_Sharp5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ3", "Star_Of_Spell1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ3", "Star_Of_Spell2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ3", "Star_Of_Spell3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ3", "Star_Of_Spell4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ3", "Star_Of_Spell5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ3", "Star_Of_Speed1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ3", "Star_Of_Speed2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ3", "Star_Of_Speed3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ3", "Star_Of_Speed4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ3", "Star_Of_Speed5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ3", "Star_Of_Vital1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ3", "Star_Of_Vital2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ3", "Star_Of_Vital3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ3", "Star_Of_Vital4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ3", "Star_Of_Vital5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ3", "Star_Of_Spirit1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ3", "Star_Of_Spirit2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ3", "Star_Of_Spirit3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ3", "Star_Of_Spirit4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ3", "Star_Of_Spirit5", 500) Table[10016].Slot[3]:SetRandomUpgradeRequire("Star_Of_Mettle1", 1500000, { "Silvervine", 1 }, { "Pow_Meteorite_Fragment", 5 }, { "Sta_Meteorite_Fragment", 5 }, { "Con_Meteorite_Fragment", 5 }, { "Crt_Meteorite_Fragment", 5 }, { "Spl_Meteorite_Fragment", 5 }, { "Wis_Meteorite_Fragment", 5 }) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle1", "°ø°ÝÈĵô·¹ÀÌ2", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle1", "°ø°ÝÈĵô·¹ÀÌ3", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle1", "°ø°ÝÈĵô·¹ÀÌ4", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle1", "Thrift1", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle1", "Thrift2", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle1", "Thrift3", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle1", "½ºÅ³Èĵô·¹ÀÌ1", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle1", "½ºÅ³Èĵô·¹ÀÌ2", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle1", "½ºÅ³Èĵô·¹ÀÌ3", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle1", "Star_Of_Mettle1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle1", "Star_Of_Mettle2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle1", "Star_Of_Mettle3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle1", "Star_Of_Mettle4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle1", "Star_Of_Mettle5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle1", "Star_Of_MasterArcher1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle1", "Star_Of_MasterArcher2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle1", "Star_Of_MasterArcher3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle1", "Star_Of_MasterArcher4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle1", "Star_Of_MasterArcher5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle1", "Star_Of_Sharp1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle1", "Star_Of_Sharp2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle1", "Star_Of_Sharp3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle1", "Star_Of_Sharp4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle1", "Star_Of_Sharp5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle1", "Star_Of_Spell1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle1", "Star_Of_Spell2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle1", "Star_Of_Spell3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle1", "Star_Of_Spell4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle1", "Star_Of_Spell5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle1", "Star_Of_Speed1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle1", "Star_Of_Speed2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle1", "Star_Of_Speed3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle1", "Star_Of_Speed4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle1", "Star_Of_Speed5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle1", "Star_Of_Vital1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle1", "Star_Of_Vital2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle1", "Star_Of_Vital3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle1", "Star_Of_Vital4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle1", "Star_Of_Vital5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle1", "Star_Of_Spirit1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle1", "Star_Of_Spirit2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle1", "Star_Of_Spirit3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle1", "Star_Of_Spirit4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle1", "Star_Of_Spirit5", 500) Table[10016].Slot[3]:SetRandomUpgradeRequire("Star_Of_Mettle2", 1500000, { "Silvervine", 1 }, { "Pow_Meteorite_Fragment", 5 }, { "Sta_Meteorite_Fragment", 5 }, { "Con_Meteorite_Fragment", 5 }, { "Crt_Meteorite_Fragment", 5 }, { "Spl_Meteorite_Fragment", 5 }, { "Wis_Meteorite_Fragment", 5 }) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle2", "°ø°ÝÈĵô·¹ÀÌ2", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle2", "°ø°ÝÈĵô·¹ÀÌ3", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle2", "°ø°ÝÈĵô·¹ÀÌ4", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle2", "Thrift1", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle2", "Thrift2", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle2", "Thrift3", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle2", "½ºÅ³Èĵô·¹ÀÌ1", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle2", "½ºÅ³Èĵô·¹ÀÌ2", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle2", "½ºÅ³Èĵô·¹ÀÌ3", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle2", "Star_Of_Mettle1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle2", "Star_Of_Mettle2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle2", "Star_Of_Mettle3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle2", "Star_Of_Mettle4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle2", "Star_Of_Mettle5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle2", "Star_Of_MasterArcher1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle2", "Star_Of_MasterArcher2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle2", "Star_Of_MasterArcher3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle2", "Star_Of_MasterArcher4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle2", "Star_Of_MasterArcher5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle2", "Star_Of_Sharp1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle2", "Star_Of_Sharp2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle2", "Star_Of_Sharp3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle2", "Star_Of_Sharp4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle2", "Star_Of_Sharp5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle2", "Star_Of_Spell1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle2", "Star_Of_Spell2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle2", "Star_Of_Spell3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle2", "Star_Of_Spell4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle2", "Star_Of_Spell5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle2", "Star_Of_Speed1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle2", "Star_Of_Speed2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle2", "Star_Of_Speed3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle2", "Star_Of_Speed4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle2", "Star_Of_Speed5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle2", "Star_Of_Vital1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle2", "Star_Of_Vital2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle2", "Star_Of_Vital3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle2", "Star_Of_Vital4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle2", "Star_Of_Vital5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle2", "Star_Of_Spirit1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle2", "Star_Of_Spirit2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle2", "Star_Of_Spirit3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle2", "Star_Of_Spirit4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle2", "Star_Of_Spirit5", 500) Table[10016].Slot[3]:SetRandomUpgradeRequire("Star_Of_Mettle3", 1500000, { "Silvervine", 1 }, { "Pow_Meteorite_Fragment", 5 }, { "Sta_Meteorite_Fragment", 5 }, { "Con_Meteorite_Fragment", 5 }, { "Crt_Meteorite_Fragment", 5 }, { "Spl_Meteorite_Fragment", 5 }, { "Wis_Meteorite_Fragment", 5 }) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle3", "°ø°ÝÈĵô·¹ÀÌ2", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle3", "°ø°ÝÈĵô·¹ÀÌ3", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle3", "°ø°ÝÈĵô·¹ÀÌ4", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle3", "Thrift1", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle3", "Thrift2", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle3", "Thrift3", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle3", "½ºÅ³Èĵô·¹ÀÌ1", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle3", "½ºÅ³Èĵô·¹ÀÌ2", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle3", "½ºÅ³Èĵô·¹ÀÌ3", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle3", "Star_Of_Mettle1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle3", "Star_Of_Mettle2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle3", "Star_Of_Mettle3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle3", "Star_Of_Mettle4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle3", "Star_Of_Mettle5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle3", "Star_Of_MasterArcher1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle3", "Star_Of_MasterArcher2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle3", "Star_Of_MasterArcher3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle3", "Star_Of_MasterArcher4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle3", "Star_Of_MasterArcher5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle3", "Star_Of_Sharp1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle3", "Star_Of_Sharp2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle3", "Star_Of_Sharp3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle3", "Star_Of_Sharp4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle3", "Star_Of_Sharp5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle3", "Star_Of_Spell1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle3", "Star_Of_Spell2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle3", "Star_Of_Spell3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle3", "Star_Of_Spell4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle3", "Star_Of_Spell5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle3", "Star_Of_Speed1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle3", "Star_Of_Speed2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle3", "Star_Of_Speed3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle3", "Star_Of_Speed4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle3", "Star_Of_Speed5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle3", "Star_Of_Vital1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle3", "Star_Of_Vital2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle3", "Star_Of_Vital3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle3", "Star_Of_Vital4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle3", "Star_Of_Vital5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle3", "Star_Of_Spirit1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle3", "Star_Of_Spirit2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle3", "Star_Of_Spirit3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle3", "Star_Of_Spirit4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle3", "Star_Of_Spirit5", 500) Table[10016].Slot[3]:SetRandomUpgradeRequire("Star_Of_Mettle4", 1500000, { "Silvervine", 1 }, { "Pow_Meteorite_Fragment", 5 }, { "Sta_Meteorite_Fragment", 5 }, { "Con_Meteorite_Fragment", 5 }, { "Crt_Meteorite_Fragment", 5 }, { "Spl_Meteorite_Fragment", 5 }, { "Wis_Meteorite_Fragment", 5 }) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle4", "°ø°ÝÈĵô·¹ÀÌ2", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle4", "°ø°ÝÈĵô·¹ÀÌ3", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle4", "°ø°ÝÈĵô·¹ÀÌ4", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle4", "Thrift1", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle4", "Thrift2", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle4", "Thrift3", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle4", "½ºÅ³Èĵô·¹ÀÌ1", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle4", "½ºÅ³Èĵô·¹ÀÌ2", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle4", "½ºÅ³Èĵô·¹ÀÌ3", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle4", "Star_Of_Mettle1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle4", "Star_Of_Mettle2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle4", "Star_Of_Mettle3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle4", "Star_Of_Mettle4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle4", "Star_Of_Mettle5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle4", "Star_Of_MasterArcher1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle4", "Star_Of_MasterArcher2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle4", "Star_Of_MasterArcher3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle4", "Star_Of_MasterArcher4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle4", "Star_Of_MasterArcher5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle4", "Star_Of_Sharp1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle4", "Star_Of_Sharp2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle4", "Star_Of_Sharp3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle4", "Star_Of_Sharp4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle4", "Star_Of_Sharp5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle4", "Star_Of_Spell1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle4", "Star_Of_Spell2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle4", "Star_Of_Spell3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle4", "Star_Of_Spell4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle4", "Star_Of_Spell5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle4", "Star_Of_Speed1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle4", "Star_Of_Speed2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle4", "Star_Of_Speed3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle4", "Star_Of_Speed4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle4", "Star_Of_Speed5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle4", "Star_Of_Vital1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle4", "Star_Of_Vital2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle4", "Star_Of_Vital3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle4", "Star_Of_Vital4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle4", "Star_Of_Vital5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle4", "Star_Of_Spirit1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle4", "Star_Of_Spirit2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle4", "Star_Of_Spirit3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle4", "Star_Of_Spirit4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle4", "Star_Of_Spirit5", 500) Table[10016].Slot[3]:SetRandomUpgradeRequire("Star_Of_Mettle5", 1500000, { "Silvervine", 1 }, { "Pow_Meteorite_Fragment", 5 }, { "Sta_Meteorite_Fragment", 5 }, { "Con_Meteorite_Fragment", 5 }, { "Crt_Meteorite_Fragment", 5 }, { "Spl_Meteorite_Fragment", 5 }, { "Wis_Meteorite_Fragment", 5 }) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle5", "°ø°ÝÈĵô·¹ÀÌ2", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle5", "°ø°ÝÈĵô·¹ÀÌ3", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle5", "°ø°ÝÈĵô·¹ÀÌ4", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle5", "Thrift1", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle5", "Thrift2", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle5", "Thrift3", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle5", "½ºÅ³Èĵô·¹ÀÌ1", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle5", "½ºÅ³Èĵô·¹ÀÌ2", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle5", "½ºÅ³Èĵô·¹ÀÌ3", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle5", "Star_Of_Mettle1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle5", "Star_Of_Mettle2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle5", "Star_Of_Mettle3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle5", "Star_Of_Mettle4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle5", "Star_Of_Mettle5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle5", "Star_Of_MasterArcher1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle5", "Star_Of_MasterArcher2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle5", "Star_Of_MasterArcher3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle5", "Star_Of_MasterArcher4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle5", "Star_Of_MasterArcher5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle5", "Star_Of_Sharp1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle5", "Star_Of_Sharp2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle5", "Star_Of_Sharp3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle5", "Star_Of_Sharp4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle5", "Star_Of_Sharp5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle5", "Star_Of_Spell1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle5", "Star_Of_Spell2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle5", "Star_Of_Spell3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle5", "Star_Of_Spell4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle5", "Star_Of_Spell5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle5", "Star_Of_Speed1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle5", "Star_Of_Speed2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle5", "Star_Of_Speed3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle5", "Star_Of_Speed4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle5", "Star_Of_Speed5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle5", "Star_Of_Vital1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle5", "Star_Of_Vital2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle5", "Star_Of_Vital3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle5", "Star_Of_Vital4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle5", "Star_Of_Vital5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle5", "Star_Of_Spirit1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle5", "Star_Of_Spirit2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle5", "Star_Of_Spirit3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle5", "Star_Of_Spirit4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Mettle5", "Star_Of_Spirit5", 500) Table[10016].Slot[3]:SetRandomUpgradeRequire("Star_Of_MasterArcher1", 1500000, { "Silvervine", 1 }, { "Pow_Meteorite_Fragment", 5 }, { "Sta_Meteorite_Fragment", 5 }, { "Con_Meteorite_Fragment", 5 }, { "Crt_Meteorite_Fragment", 5 }, { "Spl_Meteorite_Fragment", 5 }, { "Wis_Meteorite_Fragment", 5 }) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher1", "°ø°ÝÈĵô·¹ÀÌ2", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher1", "°ø°ÝÈĵô·¹ÀÌ3", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher1", "°ø°ÝÈĵô·¹ÀÌ4", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher1", "Thrift1", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher1", "Thrift2", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher1", "Thrift3", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher1", "½ºÅ³Èĵô·¹ÀÌ1", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher1", "½ºÅ³Èĵô·¹ÀÌ2", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher1", "½ºÅ³Èĵô·¹ÀÌ3", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher1", "Star_Of_Mettle1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher1", "Star_Of_Mettle2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher1", "Star_Of_Mettle3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher1", "Star_Of_Mettle4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher1", "Star_Of_Mettle5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher1", "Star_Of_MasterArcher1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher1", "Star_Of_MasterArcher2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher1", "Star_Of_MasterArcher3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher1", "Star_Of_MasterArcher4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher1", "Star_Of_MasterArcher5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher1", "Star_Of_Sharp1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher1", "Star_Of_Sharp2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher1", "Star_Of_Sharp3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher1", "Star_Of_Sharp4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher1", "Star_Of_Sharp5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher1", "Star_Of_Spell1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher1", "Star_Of_Spell2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher1", "Star_Of_Spell3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher1", "Star_Of_Spell4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher1", "Star_Of_Spell5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher1", "Star_Of_Speed1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher1", "Star_Of_Speed2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher1", "Star_Of_Speed3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher1", "Star_Of_Speed4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher1", "Star_Of_Speed5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher1", "Star_Of_Vital1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher1", "Star_Of_Vital2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher1", "Star_Of_Vital3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher1", "Star_Of_Vital4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher1", "Star_Of_Vital5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher1", "Star_Of_Spirit1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher1", "Star_Of_Spirit2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher1", "Star_Of_Spirit3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher1", "Star_Of_Spirit4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher1", "Star_Of_Spirit5", 500) Table[10016].Slot[3]:SetRandomUpgradeRequire("Star_Of_MasterArcher2", 1500000, { "Silvervine", 1 }, { "Pow_Meteorite_Fragment", 5 }, { "Sta_Meteorite_Fragment", 5 }, { "Con_Meteorite_Fragment", 5 }, { "Crt_Meteorite_Fragment", 5 }, { "Spl_Meteorite_Fragment", 5 }, { "Wis_Meteorite_Fragment", 5 }) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher2", "°ø°ÝÈĵô·¹ÀÌ2", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher2", "°ø°ÝÈĵô·¹ÀÌ3", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher2", "°ø°ÝÈĵô·¹ÀÌ4", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher2", "Thrift1", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher2", "Thrift2", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher2", "Thrift3", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher2", "½ºÅ³Èĵô·¹ÀÌ1", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher2", "½ºÅ³Èĵô·¹ÀÌ2", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher2", "½ºÅ³Èĵô·¹ÀÌ3", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher2", "Star_Of_Mettle1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher2", "Star_Of_Mettle2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher2", "Star_Of_Mettle3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher2", "Star_Of_Mettle4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher2", "Star_Of_Mettle5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher2", "Star_Of_MasterArcher1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher2", "Star_Of_MasterArcher2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher2", "Star_Of_MasterArcher3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher2", "Star_Of_MasterArcher4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher2", "Star_Of_MasterArcher5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher2", "Star_Of_Sharp1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher2", "Star_Of_Sharp2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher2", "Star_Of_Sharp3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher2", "Star_Of_Sharp4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher2", "Star_Of_Sharp5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher2", "Star_Of_Spell1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher2", "Star_Of_Spell2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher2", "Star_Of_Spell3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher2", "Star_Of_Spell4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher2", "Star_Of_Spell5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher2", "Star_Of_Speed1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher2", "Star_Of_Speed2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher2", "Star_Of_Speed3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher2", "Star_Of_Speed4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher2", "Star_Of_Speed5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher2", "Star_Of_Vital1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher2", "Star_Of_Vital2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher2", "Star_Of_Vital3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher2", "Star_Of_Vital4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher2", "Star_Of_Vital5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher2", "Star_Of_Spirit1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher2", "Star_Of_Spirit2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher2", "Star_Of_Spirit3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher2", "Star_Of_Spirit4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher2", "Star_Of_Spirit5", 500) Table[10016].Slot[3]:SetRandomUpgradeRequire("Star_Of_MasterArcher3", 1500000, { "Silvervine", 1 }, { "Pow_Meteorite_Fragment", 5 }, { "Sta_Meteorite_Fragment", 5 }, { "Con_Meteorite_Fragment", 5 }, { "Crt_Meteorite_Fragment", 5 }, { "Spl_Meteorite_Fragment", 5 }, { "Wis_Meteorite_Fragment", 5 }) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher3", "°ø°ÝÈĵô·¹ÀÌ2", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher3", "°ø°ÝÈĵô·¹ÀÌ3", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher3", "°ø°ÝÈĵô·¹ÀÌ4", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher3", "Thrift1", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher3", "Thrift2", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher3", "Thrift3", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher3", "½ºÅ³Èĵô·¹ÀÌ1", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher3", "½ºÅ³Èĵô·¹ÀÌ2", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher3", "½ºÅ³Èĵô·¹ÀÌ3", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher3", "Star_Of_Mettle1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher3", "Star_Of_Mettle2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher3", "Star_Of_Mettle3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher3", "Star_Of_Mettle4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher3", "Star_Of_Mettle5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher3", "Star_Of_MasterArcher1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher3", "Star_Of_MasterArcher2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher3", "Star_Of_MasterArcher3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher3", "Star_Of_MasterArcher4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher3", "Star_Of_MasterArcher5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher3", "Star_Of_Sharp1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher3", "Star_Of_Sharp2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher3", "Star_Of_Sharp3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher3", "Star_Of_Sharp4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher3", "Star_Of_Sharp5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher3", "Star_Of_Spell1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher3", "Star_Of_Spell2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher3", "Star_Of_Spell3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher3", "Star_Of_Spell4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher3", "Star_Of_Spell5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher3", "Star_Of_Speed1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher3", "Star_Of_Speed2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher3", "Star_Of_Speed3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher3", "Star_Of_Speed4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher3", "Star_Of_Speed5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher3", "Star_Of_Vital1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher3", "Star_Of_Vital2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher3", "Star_Of_Vital3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher3", "Star_Of_Vital4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher3", "Star_Of_Vital5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher3", "Star_Of_Spirit1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher3", "Star_Of_Spirit2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher3", "Star_Of_Spirit3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher3", "Star_Of_Spirit4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher3", "Star_Of_Spirit5", 500) Table[10016].Slot[3]:SetRandomUpgradeRequire("Star_Of_MasterArcher4", 1500000, { "Silvervine", 1 }, { "Pow_Meteorite_Fragment", 5 }, { "Sta_Meteorite_Fragment", 5 }, { "Con_Meteorite_Fragment", 5 }, { "Crt_Meteorite_Fragment", 5 }, { "Spl_Meteorite_Fragment", 5 }, { "Wis_Meteorite_Fragment", 5 }) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher4", "°ø°ÝÈĵô·¹ÀÌ2", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher4", "°ø°ÝÈĵô·¹ÀÌ3", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher4", "°ø°ÝÈĵô·¹ÀÌ4", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher4", "Thrift1", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher4", "Thrift2", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher4", "Thrift3", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher4", "½ºÅ³Èĵô·¹ÀÌ1", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher4", "½ºÅ³Èĵô·¹ÀÌ2", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher4", "½ºÅ³Èĵô·¹ÀÌ3", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher4", "Star_Of_Mettle1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher4", "Star_Of_Mettle2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher4", "Star_Of_Mettle3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher4", "Star_Of_Mettle4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher4", "Star_Of_Mettle5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher4", "Star_Of_MasterArcher1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher4", "Star_Of_MasterArcher2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher4", "Star_Of_MasterArcher3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher4", "Star_Of_MasterArcher4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher4", "Star_Of_MasterArcher5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher4", "Star_Of_Sharp1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher4", "Star_Of_Sharp2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher4", "Star_Of_Sharp3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher4", "Star_Of_Sharp4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher4", "Star_Of_Sharp5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher4", "Star_Of_Spell1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher4", "Star_Of_Spell2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher4", "Star_Of_Spell3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher4", "Star_Of_Spell4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher4", "Star_Of_Spell5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher4", "Star_Of_Speed1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher4", "Star_Of_Speed2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher4", "Star_Of_Speed3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher4", "Star_Of_Speed4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher4", "Star_Of_Speed5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher4", "Star_Of_Vital1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher4", "Star_Of_Vital2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher4", "Star_Of_Vital3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher4", "Star_Of_Vital4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher4", "Star_Of_Vital5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher4", "Star_Of_Spirit1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher4", "Star_Of_Spirit2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher4", "Star_Of_Spirit3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher4", "Star_Of_Spirit4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher4", "Star_Of_Spirit5", 500) Table[10016].Slot[3]:SetRandomUpgradeRequire("Star_Of_MasterArcher5", 1500000, { "Silvervine", 1 }, { "Pow_Meteorite_Fragment", 5 }, { "Sta_Meteorite_Fragment", 5 }, { "Con_Meteorite_Fragment", 5 }, { "Crt_Meteorite_Fragment", 5 }, { "Spl_Meteorite_Fragment", 5 }, { "Wis_Meteorite_Fragment", 5 }) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher5", "°ø°ÝÈĵô·¹ÀÌ2", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher5", "°ø°ÝÈĵô·¹ÀÌ3", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher5", "°ø°ÝÈĵô·¹ÀÌ4", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher5", "Thrift1", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher5", "Thrift2", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher5", "Thrift3", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher5", "½ºÅ³Èĵô·¹ÀÌ1", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher5", "½ºÅ³Èĵô·¹ÀÌ2", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher5", "½ºÅ³Èĵô·¹ÀÌ3", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher5", "Star_Of_Mettle1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher5", "Star_Of_Mettle2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher5", "Star_Of_Mettle3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher5", "Star_Of_Mettle4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher5", "Star_Of_Mettle5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher5", "Star_Of_MasterArcher1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher5", "Star_Of_MasterArcher2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher5", "Star_Of_MasterArcher3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher5", "Star_Of_MasterArcher4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher5", "Star_Of_MasterArcher5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher5", "Star_Of_Sharp1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher5", "Star_Of_Sharp2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher5", "Star_Of_Sharp3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher5", "Star_Of_Sharp4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher5", "Star_Of_Sharp5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher5", "Star_Of_Spell1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher5", "Star_Of_Spell2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher5", "Star_Of_Spell3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher5", "Star_Of_Spell4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher5", "Star_Of_Spell5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher5", "Star_Of_Speed1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher5", "Star_Of_Speed2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher5", "Star_Of_Speed3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher5", "Star_Of_Speed4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher5", "Star_Of_Speed5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher5", "Star_Of_Vital1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher5", "Star_Of_Vital2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher5", "Star_Of_Vital3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher5", "Star_Of_Vital4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher5", "Star_Of_Vital5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher5", "Star_Of_Spirit1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher5", "Star_Of_Spirit2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher5", "Star_Of_Spirit3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher5", "Star_Of_Spirit4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_MasterArcher5", "Star_Of_Spirit5", 500) Table[10016].Slot[3]:SetRandomUpgradeRequire("Star_Of_Sharp1", 1500000, { "Silvervine", 1 }, { "Pow_Meteorite_Fragment", 5 }, { "Sta_Meteorite_Fragment", 5 }, { "Con_Meteorite_Fragment", 5 }, { "Crt_Meteorite_Fragment", 5 }, { "Spl_Meteorite_Fragment", 5 }, { "Wis_Meteorite_Fragment", 5 }) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp1", "°ø°ÝÈĵô·¹ÀÌ2", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp1", "°ø°ÝÈĵô·¹ÀÌ3", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp1", "°ø°ÝÈĵô·¹ÀÌ4", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp1", "Thrift1", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp1", "Thrift2", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp1", "Thrift3", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp1", "½ºÅ³Èĵô·¹ÀÌ1", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp1", "½ºÅ³Èĵô·¹ÀÌ2", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp1", "½ºÅ³Èĵô·¹ÀÌ3", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp1", "Star_Of_Mettle1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp1", "Star_Of_Mettle2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp1", "Star_Of_Mettle3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp1", "Star_Of_Mettle4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp1", "Star_Of_Mettle5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp1", "Star_Of_MasterArcher1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp1", "Star_Of_MasterArcher2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp1", "Star_Of_MasterArcher3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp1", "Star_Of_MasterArcher4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp1", "Star_Of_MasterArcher5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp1", "Star_Of_Sharp1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp1", "Star_Of_Sharp2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp1", "Star_Of_Sharp3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp1", "Star_Of_Sharp4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp1", "Star_Of_Sharp5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp1", "Star_Of_Spell1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp1", "Star_Of_Spell2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp1", "Star_Of_Spell3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp1", "Star_Of_Spell4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp1", "Star_Of_Spell5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp1", "Star_Of_Speed1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp1", "Star_Of_Speed2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp1", "Star_Of_Speed3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp1", "Star_Of_Speed4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp1", "Star_Of_Speed5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp1", "Star_Of_Vital1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp1", "Star_Of_Vital2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp1", "Star_Of_Vital3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp1", "Star_Of_Vital4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp1", "Star_Of_Vital5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp1", "Star_Of_Spirit1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp1", "Star_Of_Spirit2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp1", "Star_Of_Spirit3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp1", "Star_Of_Spirit4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp1", "Star_Of_Spirit5", 500) Table[10016].Slot[3]:SetRandomUpgradeRequire("Star_Of_Sharp2", 1500000, { "Silvervine", 1 }, { "Pow_Meteorite_Fragment", 5 }, { "Sta_Meteorite_Fragment", 5 }, { "Con_Meteorite_Fragment", 5 }, { "Crt_Meteorite_Fragment", 5 }, { "Spl_Meteorite_Fragment", 5 }, { "Wis_Meteorite_Fragment", 5 }) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp2", "°ø°ÝÈĵô·¹ÀÌ2", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp2", "°ø°ÝÈĵô·¹ÀÌ3", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp2", "°ø°ÝÈĵô·¹ÀÌ4", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp2", "Thrift1", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp2", "Thrift2", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp2", "Thrift3", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp2", "½ºÅ³Èĵô·¹ÀÌ1", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp2", "½ºÅ³Èĵô·¹ÀÌ2", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp2", "½ºÅ³Èĵô·¹ÀÌ3", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp2", "Star_Of_Mettle1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp2", "Star_Of_Mettle2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp2", "Star_Of_Mettle3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp2", "Star_Of_Mettle4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp2", "Star_Of_Mettle5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp2", "Star_Of_MasterArcher1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp2", "Star_Of_MasterArcher2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp2", "Star_Of_MasterArcher3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp2", "Star_Of_MasterArcher4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp2", "Star_Of_MasterArcher5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp2", "Star_Of_Sharp1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp2", "Star_Of_Sharp2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp2", "Star_Of_Sharp3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp2", "Star_Of_Sharp4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp2", "Star_Of_Sharp5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp2", "Star_Of_Spell1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp2", "Star_Of_Spell2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp2", "Star_Of_Spell3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp2", "Star_Of_Spell4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp2", "Star_Of_Spell5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp2", "Star_Of_Speed1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp2", "Star_Of_Speed2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp2", "Star_Of_Speed3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp2", "Star_Of_Speed4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp2", "Star_Of_Speed5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp2", "Star_Of_Vital1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp2", "Star_Of_Vital2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp2", "Star_Of_Vital3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp2", "Star_Of_Vital4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp2", "Star_Of_Vital5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp2", "Star_Of_Spirit1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp2", "Star_Of_Spirit2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp2", "Star_Of_Spirit3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp2", "Star_Of_Spirit4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp2", "Star_Of_Spirit5", 500) Table[10016].Slot[3]:SetRandomUpgradeRequire("Star_Of_Sharp3", 1500000, { "Silvervine", 1 }, { "Pow_Meteorite_Fragment", 5 }, { "Sta_Meteorite_Fragment", 5 }, { "Con_Meteorite_Fragment", 5 }, { "Crt_Meteorite_Fragment", 5 }, { "Spl_Meteorite_Fragment", 5 }, { "Wis_Meteorite_Fragment", 5 }) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp3", "°ø°ÝÈĵô·¹ÀÌ2", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp3", "°ø°ÝÈĵô·¹ÀÌ3", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp3", "°ø°ÝÈĵô·¹ÀÌ4", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp3", "Thrift1", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp3", "Thrift2", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp3", "Thrift3", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp3", "½ºÅ³Èĵô·¹ÀÌ1", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp3", "½ºÅ³Èĵô·¹ÀÌ2", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp3", "½ºÅ³Èĵô·¹ÀÌ3", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp3", "Star_Of_Mettle1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp3", "Star_Of_Mettle2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp3", "Star_Of_Mettle3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp3", "Star_Of_Mettle4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp3", "Star_Of_Mettle5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp3", "Star_Of_MasterArcher1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp3", "Star_Of_MasterArcher2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp3", "Star_Of_MasterArcher3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp3", "Star_Of_MasterArcher4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp3", "Star_Of_MasterArcher5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp3", "Star_Of_Sharp1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp3", "Star_Of_Sharp2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp3", "Star_Of_Sharp3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp3", "Star_Of_Sharp4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp3", "Star_Of_Sharp5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp3", "Star_Of_Spell1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp3", "Star_Of_Spell2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp3", "Star_Of_Spell3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp3", "Star_Of_Spell4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp3", "Star_Of_Spell5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp3", "Star_Of_Speed1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp3", "Star_Of_Speed2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp3", "Star_Of_Speed3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp3", "Star_Of_Speed4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp3", "Star_Of_Speed5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp3", "Star_Of_Vital1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp3", "Star_Of_Vital2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp3", "Star_Of_Vital3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp3", "Star_Of_Vital4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp3", "Star_Of_Vital5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp3", "Star_Of_Spirit1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp3", "Star_Of_Spirit2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp3", "Star_Of_Spirit3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp3", "Star_Of_Spirit4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp3", "Star_Of_Spirit5", 500) Table[10016].Slot[3]:SetRandomUpgradeRequire("Star_Of_Sharp4", 1500000, { "Silvervine", 1 }, { "Pow_Meteorite_Fragment", 5 }, { "Sta_Meteorite_Fragment", 5 }, { "Con_Meteorite_Fragment", 5 }, { "Crt_Meteorite_Fragment", 5 }, { "Spl_Meteorite_Fragment", 5 }, { "Wis_Meteorite_Fragment", 5 }) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp4", "°ø°ÝÈĵô·¹ÀÌ2", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp4", "°ø°ÝÈĵô·¹ÀÌ3", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp4", "°ø°ÝÈĵô·¹ÀÌ4", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp4", "Thrift1", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp4", "Thrift2", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp4", "Thrift3", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp4", "½ºÅ³Èĵô·¹ÀÌ1", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp4", "½ºÅ³Èĵô·¹ÀÌ2", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp4", "½ºÅ³Èĵô·¹ÀÌ3", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp4", "Star_Of_Mettle1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp4", "Star_Of_Mettle2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp4", "Star_Of_Mettle3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp4", "Star_Of_Mettle4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp4", "Star_Of_Mettle5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp4", "Star_Of_MasterArcher1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp4", "Star_Of_MasterArcher2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp4", "Star_Of_MasterArcher3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp4", "Star_Of_MasterArcher4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp4", "Star_Of_MasterArcher5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp4", "Star_Of_Sharp1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp4", "Star_Of_Sharp2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp4", "Star_Of_Sharp3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp4", "Star_Of_Sharp4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp4", "Star_Of_Sharp5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp4", "Star_Of_Spell1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp4", "Star_Of_Spell2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp4", "Star_Of_Spell3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp4", "Star_Of_Spell4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp4", "Star_Of_Spell5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp4", "Star_Of_Speed1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp4", "Star_Of_Speed2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp4", "Star_Of_Speed3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp4", "Star_Of_Speed4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp4", "Star_Of_Speed5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp4", "Star_Of_Vital1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp4", "Star_Of_Vital2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp4", "Star_Of_Vital3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp4", "Star_Of_Vital4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp4", "Star_Of_Vital5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp4", "Star_Of_Spirit1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp4", "Star_Of_Spirit2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp4", "Star_Of_Spirit3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp4", "Star_Of_Spirit4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp4", "Star_Of_Spirit5", 500) Table[10016].Slot[3]:SetRandomUpgradeRequire("Star_Of_Sharp5", 1500000, { "Silvervine", 1 }, { "Pow_Meteorite_Fragment", 5 }, { "Sta_Meteorite_Fragment", 5 }, { "Con_Meteorite_Fragment", 5 }, { "Crt_Meteorite_Fragment", 5 }, { "Spl_Meteorite_Fragment", 5 }, { "Wis_Meteorite_Fragment", 5 }) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp5", "°ø°ÝÈĵô·¹ÀÌ2", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp5", "°ø°ÝÈĵô·¹ÀÌ3", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp5", "°ø°ÝÈĵô·¹ÀÌ4", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp5", "Thrift1", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp5", "Thrift2", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp5", "Thrift3", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp5", "½ºÅ³Èĵô·¹ÀÌ1", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp5", "½ºÅ³Èĵô·¹ÀÌ2", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp5", "½ºÅ³Èĵô·¹ÀÌ3", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp5", "Star_Of_Mettle1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp5", "Star_Of_Mettle2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp5", "Star_Of_Mettle3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp5", "Star_Of_Mettle4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp5", "Star_Of_Mettle5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp5", "Star_Of_MasterArcher1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp5", "Star_Of_MasterArcher2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp5", "Star_Of_MasterArcher3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp5", "Star_Of_MasterArcher4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp5", "Star_Of_MasterArcher5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp5", "Star_Of_Sharp1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp5", "Star_Of_Sharp2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp5", "Star_Of_Sharp3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp5", "Star_Of_Sharp4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp5", "Star_Of_Sharp5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp5", "Star_Of_Spell1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp5", "Star_Of_Spell2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp5", "Star_Of_Spell3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp5", "Star_Of_Spell4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp5", "Star_Of_Spell5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp5", "Star_Of_Speed1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp5", "Star_Of_Speed2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp5", "Star_Of_Speed3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp5", "Star_Of_Speed4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp5", "Star_Of_Speed5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp5", "Star_Of_Vital1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp5", "Star_Of_Vital2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp5", "Star_Of_Vital3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp5", "Star_Of_Vital4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp5", "Star_Of_Vital5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp5", "Star_Of_Spirit1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp5", "Star_Of_Spirit2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp5", "Star_Of_Spirit3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp5", "Star_Of_Spirit4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Sharp5", "Star_Of_Spirit5", 500) Table[10016].Slot[3]:SetRandomUpgradeRequire("Star_Of_Spell1", 1500000, { "Silvervine", 1 }, { "Pow_Meteorite_Fragment", 5 }, { "Sta_Meteorite_Fragment", 5 }, { "Con_Meteorite_Fragment", 5 }, { "Crt_Meteorite_Fragment", 5 }, { "Spl_Meteorite_Fragment", 5 }, { "Wis_Meteorite_Fragment", 5 }) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell1", "°ø°ÝÈĵô·¹ÀÌ2", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell1", "°ø°ÝÈĵô·¹ÀÌ3", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell1", "°ø°ÝÈĵô·¹ÀÌ4", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell1", "Thrift1", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell1", "Thrift2", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell1", "Thrift3", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell1", "½ºÅ³Èĵô·¹ÀÌ1", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell1", "½ºÅ³Èĵô·¹ÀÌ2", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell1", "½ºÅ³Èĵô·¹ÀÌ3", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell1", "Star_Of_Mettle1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell1", "Star_Of_Mettle2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell1", "Star_Of_Mettle3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell1", "Star_Of_Mettle4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell1", "Star_Of_Mettle5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell1", "Star_Of_MasterArcher1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell1", "Star_Of_MasterArcher2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell1", "Star_Of_MasterArcher3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell1", "Star_Of_MasterArcher4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell1", "Star_Of_MasterArcher5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell1", "Star_Of_Sharp1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell1", "Star_Of_Sharp2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell1", "Star_Of_Sharp3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell1", "Star_Of_Sharp4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell1", "Star_Of_Sharp5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell1", "Star_Of_Spell1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell1", "Star_Of_Spell2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell1", "Star_Of_Spell3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell1", "Star_Of_Spell4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell1", "Star_Of_Spell5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell1", "Star_Of_Speed1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell1", "Star_Of_Speed2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell1", "Star_Of_Speed3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell1", "Star_Of_Speed4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell1", "Star_Of_Speed5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell1", "Star_Of_Vital1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell1", "Star_Of_Vital2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell1", "Star_Of_Vital3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell1", "Star_Of_Vital4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell1", "Star_Of_Vital5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell1", "Star_Of_Spirit1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell1", "Star_Of_Spirit2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell1", "Star_Of_Spirit3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell1", "Star_Of_Spirit4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell1", "Star_Of_Spirit5", 500) Table[10016].Slot[3]:SetRandomUpgradeRequire("Star_Of_Spell2", 1500000, { "Silvervine", 1 }, { "Pow_Meteorite_Fragment", 5 }, { "Sta_Meteorite_Fragment", 5 }, { "Con_Meteorite_Fragment", 5 }, { "Crt_Meteorite_Fragment", 5 }, { "Spl_Meteorite_Fragment", 5 }, { "Wis_Meteorite_Fragment", 5 }) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell2", "°ø°ÝÈĵô·¹ÀÌ2", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell2", "°ø°ÝÈĵô·¹ÀÌ3", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell2", "°ø°ÝÈĵô·¹ÀÌ4", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell2", "Thrift1", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell2", "Thrift2", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell2", "Thrift3", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell2", "½ºÅ³Èĵô·¹ÀÌ1", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell2", "½ºÅ³Èĵô·¹ÀÌ2", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell2", "½ºÅ³Èĵô·¹ÀÌ3", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell2", "Star_Of_Mettle1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell2", "Star_Of_Mettle2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell2", "Star_Of_Mettle3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell2", "Star_Of_Mettle4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell2", "Star_Of_Mettle5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell2", "Star_Of_MasterArcher1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell2", "Star_Of_MasterArcher2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell2", "Star_Of_MasterArcher3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell2", "Star_Of_MasterArcher4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell2", "Star_Of_MasterArcher5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell2", "Star_Of_Sharp1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell2", "Star_Of_Sharp2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell2", "Star_Of_Sharp3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell2", "Star_Of_Sharp4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell2", "Star_Of_Sharp5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell2", "Star_Of_Spell1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell2", "Star_Of_Spell2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell2", "Star_Of_Spell3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell2", "Star_Of_Spell4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell2", "Star_Of_Spell5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell2", "Star_Of_Speed1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell2", "Star_Of_Speed2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell2", "Star_Of_Speed3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell2", "Star_Of_Speed4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell2", "Star_Of_Speed5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell2", "Star_Of_Vital1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell2", "Star_Of_Vital2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell2", "Star_Of_Vital3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell2", "Star_Of_Vital4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell2", "Star_Of_Vital5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell2", "Star_Of_Spirit1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell2", "Star_Of_Spirit2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell2", "Star_Of_Spirit3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell2", "Star_Of_Spirit4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell2", "Star_Of_Spirit5", 500) Table[10016].Slot[3]:SetRandomUpgradeRequire("Star_Of_Spell3", 1500000, { "Silvervine", 1 }, { "Pow_Meteorite_Fragment", 5 }, { "Sta_Meteorite_Fragment", 5 }, { "Con_Meteorite_Fragment", 5 }, { "Crt_Meteorite_Fragment", 5 }, { "Spl_Meteorite_Fragment", 5 }, { "Wis_Meteorite_Fragment", 5 }) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell3", "°ø°ÝÈĵô·¹ÀÌ2", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell3", "°ø°ÝÈĵô·¹ÀÌ3", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell3", "°ø°ÝÈĵô·¹ÀÌ4", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell3", "Thrift1", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell3", "Thrift2", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell3", "Thrift3", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell3", "½ºÅ³Èĵô·¹ÀÌ1", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell3", "½ºÅ³Èĵô·¹ÀÌ2", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell3", "½ºÅ³Èĵô·¹ÀÌ3", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell3", "Star_Of_Mettle1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell3", "Star_Of_Mettle2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell3", "Star_Of_Mettle3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell3", "Star_Of_Mettle4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell3", "Star_Of_Mettle5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell3", "Star_Of_MasterArcher1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell3", "Star_Of_MasterArcher2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell3", "Star_Of_MasterArcher3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell3", "Star_Of_MasterArcher4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell3", "Star_Of_MasterArcher5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell3", "Star_Of_Sharp1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell3", "Star_Of_Sharp2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell3", "Star_Of_Sharp3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell3", "Star_Of_Sharp4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell3", "Star_Of_Sharp5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell3", "Star_Of_Spell1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell3", "Star_Of_Spell2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell3", "Star_Of_Spell3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell3", "Star_Of_Spell4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell3", "Star_Of_Spell5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell3", "Star_Of_Speed1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell3", "Star_Of_Speed2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell3", "Star_Of_Speed3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell3", "Star_Of_Speed4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell3", "Star_Of_Speed5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell3", "Star_Of_Vital1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell3", "Star_Of_Vital2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell3", "Star_Of_Vital3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell3", "Star_Of_Vital4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell3", "Star_Of_Vital5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell3", "Star_Of_Spirit1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell3", "Star_Of_Spirit2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell3", "Star_Of_Spirit3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell3", "Star_Of_Spirit4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell3", "Star_Of_Spirit5", 500) Table[10016].Slot[3]:SetRandomUpgradeRequire("Star_Of_Spell4", 1500000, { "Silvervine", 1 }, { "Pow_Meteorite_Fragment", 5 }, { "Sta_Meteorite_Fragment", 5 }, { "Con_Meteorite_Fragment", 5 }, { "Crt_Meteorite_Fragment", 5 }, { "Spl_Meteorite_Fragment", 5 }, { "Wis_Meteorite_Fragment", 5 }) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell4", "°ø°ÝÈĵô·¹ÀÌ2", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell4", "°ø°ÝÈĵô·¹ÀÌ3", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell4", "°ø°ÝÈĵô·¹ÀÌ4", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell4", "Thrift1", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell4", "Thrift2", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell4", "Thrift3", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell4", "½ºÅ³Èĵô·¹ÀÌ1", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell4", "½ºÅ³Èĵô·¹ÀÌ2", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell4", "½ºÅ³Èĵô·¹ÀÌ3", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell4", "Star_Of_Mettle1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell4", "Star_Of_Mettle2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell4", "Star_Of_Mettle3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell4", "Star_Of_Mettle4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell4", "Star_Of_Mettle5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell4", "Star_Of_MasterArcher1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell4", "Star_Of_MasterArcher2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell4", "Star_Of_MasterArcher3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell4", "Star_Of_MasterArcher4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell4", "Star_Of_MasterArcher5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell4", "Star_Of_Sharp1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell4", "Star_Of_Sharp2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell4", "Star_Of_Sharp3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell4", "Star_Of_Sharp4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell4", "Star_Of_Sharp5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell4", "Star_Of_Spell1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell4", "Star_Of_Spell2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell4", "Star_Of_Spell3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell4", "Star_Of_Spell4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell4", "Star_Of_Spell5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell4", "Star_Of_Speed1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell4", "Star_Of_Speed2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell4", "Star_Of_Speed3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell4", "Star_Of_Speed4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell4", "Star_Of_Speed5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell4", "Star_Of_Vital1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell4", "Star_Of_Vital2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell4", "Star_Of_Vital3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell4", "Star_Of_Vital4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell4", "Star_Of_Vital5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell4", "Star_Of_Spirit1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell4", "Star_Of_Spirit2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell4", "Star_Of_Spirit3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell4", "Star_Of_Spirit4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell4", "Star_Of_Spirit5", 500) Table[10016].Slot[3]:SetRandomUpgradeRequire("Star_Of_Spell5", 1500000, { "Silvervine", 1 }, { "Pow_Meteorite_Fragment", 5 }, { "Sta_Meteorite_Fragment", 5 }, { "Con_Meteorite_Fragment", 5 }, { "Crt_Meteorite_Fragment", 5 }, { "Spl_Meteorite_Fragment", 5 }, { "Wis_Meteorite_Fragment", 5 }) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell5", "°ø°ÝÈĵô·¹ÀÌ2", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell5", "°ø°ÝÈĵô·¹ÀÌ3", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell5", "°ø°ÝÈĵô·¹ÀÌ4", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell5", "Thrift1", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell5", "Thrift2", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell5", "Thrift3", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell5", "½ºÅ³Èĵô·¹ÀÌ1", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell5", "½ºÅ³Èĵô·¹ÀÌ2", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell5", "½ºÅ³Èĵô·¹ÀÌ3", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell5", "Star_Of_Mettle1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell5", "Star_Of_Mettle2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell5", "Star_Of_Mettle3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell5", "Star_Of_Mettle4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell5", "Star_Of_Mettle5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell5", "Star_Of_MasterArcher1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell5", "Star_Of_MasterArcher2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell5", "Star_Of_MasterArcher3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell5", "Star_Of_MasterArcher4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell5", "Star_Of_MasterArcher5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell5", "Star_Of_Sharp1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell5", "Star_Of_Sharp2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell5", "Star_Of_Sharp3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell5", "Star_Of_Sharp4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell5", "Star_Of_Sharp5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell5", "Star_Of_Spell1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell5", "Star_Of_Spell2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell5", "Star_Of_Spell3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell5", "Star_Of_Spell4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell5", "Star_Of_Spell5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell5", "Star_Of_Speed1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell5", "Star_Of_Speed2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell5", "Star_Of_Speed3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell5", "Star_Of_Speed4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell5", "Star_Of_Speed5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell5", "Star_Of_Vital1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell5", "Star_Of_Vital2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell5", "Star_Of_Vital3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell5", "Star_Of_Vital4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell5", "Star_Of_Vital5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell5", "Star_Of_Spirit1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell5", "Star_Of_Spirit2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell5", "Star_Of_Spirit3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell5", "Star_Of_Spirit4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spell5", "Star_Of_Spirit5", 500) Table[10016].Slot[3]:SetRandomUpgradeRequire("Star_Of_Speed1", 1500000, { "Silvervine", 1 }, { "Pow_Meteorite_Fragment", 5 }, { "Sta_Meteorite_Fragment", 5 }, { "Con_Meteorite_Fragment", 5 }, { "Crt_Meteorite_Fragment", 5 }, { "Spl_Meteorite_Fragment", 5 }, { "Wis_Meteorite_Fragment", 5 }) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed1", "°ø°ÝÈĵô·¹ÀÌ2", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed1", "°ø°ÝÈĵô·¹ÀÌ3", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed1", "°ø°ÝÈĵô·¹ÀÌ4", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed1", "Thrift1", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed1", "Thrift2", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed1", "Thrift3", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed1", "½ºÅ³Èĵô·¹ÀÌ1", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed1", "½ºÅ³Èĵô·¹ÀÌ2", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed1", "½ºÅ³Èĵô·¹ÀÌ3", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed1", "Star_Of_Mettle1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed1", "Star_Of_Mettle2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed1", "Star_Of_Mettle3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed1", "Star_Of_Mettle4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed1", "Star_Of_Mettle5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed1", "Star_Of_MasterArcher1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed1", "Star_Of_MasterArcher2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed1", "Star_Of_MasterArcher3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed1", "Star_Of_MasterArcher4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed1", "Star_Of_MasterArcher5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed1", "Star_Of_Sharp1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed1", "Star_Of_Sharp2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed1", "Star_Of_Sharp3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed1", "Star_Of_Sharp4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed1", "Star_Of_Sharp5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed1", "Star_Of_Spell1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed1", "Star_Of_Spell2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed1", "Star_Of_Spell3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed1", "Star_Of_Spell4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed1", "Star_Of_Spell5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed1", "Star_Of_Speed1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed1", "Star_Of_Speed2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed1", "Star_Of_Speed3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed1", "Star_Of_Speed4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed1", "Star_Of_Speed5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed1", "Star_Of_Vital1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed1", "Star_Of_Vital2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed1", "Star_Of_Vital3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed1", "Star_Of_Vital4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed1", "Star_Of_Vital5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed1", "Star_Of_Spirit1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed1", "Star_Of_Spirit2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed1", "Star_Of_Spirit3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed1", "Star_Of_Spirit4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed1", "Star_Of_Spirit5", 500) Table[10016].Slot[3]:SetRandomUpgradeRequire("Star_Of_Speed2", 1500000, { "Silvervine", 1 }, { "Pow_Meteorite_Fragment", 5 }, { "Sta_Meteorite_Fragment", 5 }, { "Con_Meteorite_Fragment", 5 }, { "Crt_Meteorite_Fragment", 5 }, { "Spl_Meteorite_Fragment", 5 }, { "Wis_Meteorite_Fragment", 5 }) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed2", "°ø°ÝÈĵô·¹ÀÌ2", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed2", "°ø°ÝÈĵô·¹ÀÌ3", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed2", "°ø°ÝÈĵô·¹ÀÌ4", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed2", "Thrift1", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed2", "Thrift2", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed2", "Thrift3", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed2", "½ºÅ³Èĵô·¹ÀÌ1", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed2", "½ºÅ³Èĵô·¹ÀÌ2", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed2", "½ºÅ³Èĵô·¹ÀÌ3", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed2", "Star_Of_Mettle1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed2", "Star_Of_Mettle2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed2", "Star_Of_Mettle3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed2", "Star_Of_Mettle4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed2", "Star_Of_Mettle5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed2", "Star_Of_MasterArcher1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed2", "Star_Of_MasterArcher2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed2", "Star_Of_MasterArcher3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed2", "Star_Of_MasterArcher4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed2", "Star_Of_MasterArcher5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed2", "Star_Of_Sharp1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed2", "Star_Of_Sharp2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed2", "Star_Of_Sharp3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed2", "Star_Of_Sharp4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed2", "Star_Of_Sharp5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed2", "Star_Of_Spell1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed2", "Star_Of_Spell2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed2", "Star_Of_Spell3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed2", "Star_Of_Spell4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed2", "Star_Of_Spell5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed2", "Star_Of_Speed1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed2", "Star_Of_Speed2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed2", "Star_Of_Speed3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed2", "Star_Of_Speed4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed2", "Star_Of_Speed5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed2", "Star_Of_Vital1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed2", "Star_Of_Vital2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed2", "Star_Of_Vital3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed2", "Star_Of_Vital4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed2", "Star_Of_Vital5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed2", "Star_Of_Spirit1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed2", "Star_Of_Spirit2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed2", "Star_Of_Spirit3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed2", "Star_Of_Spirit4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed2", "Star_Of_Spirit5", 500) Table[10016].Slot[3]:SetRandomUpgradeRequire("Star_Of_Speed3", 1500000, { "Silvervine", 1 }, { "Pow_Meteorite_Fragment", 5 }, { "Sta_Meteorite_Fragment", 5 }, { "Con_Meteorite_Fragment", 5 }, { "Crt_Meteorite_Fragment", 5 }, { "Spl_Meteorite_Fragment", 5 }, { "Wis_Meteorite_Fragment", 5 }) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed3", "°ø°ÝÈĵô·¹ÀÌ2", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed3", "°ø°ÝÈĵô·¹ÀÌ3", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed3", "°ø°ÝÈĵô·¹ÀÌ4", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed3", "Thrift1", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed3", "Thrift2", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed3", "Thrift3", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed3", "½ºÅ³Èĵô·¹ÀÌ1", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed3", "½ºÅ³Èĵô·¹ÀÌ2", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed3", "½ºÅ³Èĵô·¹ÀÌ3", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed3", "Star_Of_Mettle1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed3", "Star_Of_Mettle2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed3", "Star_Of_Mettle3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed3", "Star_Of_Mettle4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed3", "Star_Of_Mettle5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed3", "Star_Of_MasterArcher1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed3", "Star_Of_MasterArcher2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed3", "Star_Of_MasterArcher3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed3", "Star_Of_MasterArcher4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed3", "Star_Of_MasterArcher5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed3", "Star_Of_Sharp1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed3", "Star_Of_Sharp2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed3", "Star_Of_Sharp3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed3", "Star_Of_Sharp4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed3", "Star_Of_Sharp5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed3", "Star_Of_Spell1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed3", "Star_Of_Spell2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed3", "Star_Of_Spell3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed3", "Star_Of_Spell4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed3", "Star_Of_Spell5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed3", "Star_Of_Speed1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed3", "Star_Of_Speed2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed3", "Star_Of_Speed3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed3", "Star_Of_Speed4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed3", "Star_Of_Speed5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed3", "Star_Of_Vital1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed3", "Star_Of_Vital2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed3", "Star_Of_Vital3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed3", "Star_Of_Vital4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed3", "Star_Of_Vital5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed3", "Star_Of_Spirit1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed3", "Star_Of_Spirit2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed3", "Star_Of_Spirit3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed3", "Star_Of_Spirit4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed3", "Star_Of_Spirit5", 500) Table[10016].Slot[3]:SetRandomUpgradeRequire("Star_Of_Speed4", 1500000, { "Silvervine", 1 }, { "Pow_Meteorite_Fragment", 5 }, { "Sta_Meteorite_Fragment", 5 }, { "Con_Meteorite_Fragment", 5 }, { "Crt_Meteorite_Fragment", 5 }, { "Spl_Meteorite_Fragment", 5 }, { "Wis_Meteorite_Fragment", 5 }) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed4", "°ø°ÝÈĵô·¹ÀÌ2", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed4", "°ø°ÝÈĵô·¹ÀÌ3", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed4", "°ø°ÝÈĵô·¹ÀÌ4", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed4", "Thrift1", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed4", "Thrift2", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed4", "Thrift3", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed4", "½ºÅ³Èĵô·¹ÀÌ1", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed4", "½ºÅ³Èĵô·¹ÀÌ2", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed4", "½ºÅ³Èĵô·¹ÀÌ3", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed4", "Star_Of_Mettle1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed4", "Star_Of_Mettle2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed4", "Star_Of_Mettle3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed4", "Star_Of_Mettle4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed4", "Star_Of_Mettle5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed4", "Star_Of_MasterArcher1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed4", "Star_Of_MasterArcher2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed4", "Star_Of_MasterArcher3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed4", "Star_Of_MasterArcher4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed4", "Star_Of_MasterArcher5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed4", "Star_Of_Sharp1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed4", "Star_Of_Sharp2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed4", "Star_Of_Sharp3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed4", "Star_Of_Sharp4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed4", "Star_Of_Sharp5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed4", "Star_Of_Spell1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed4", "Star_Of_Spell2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed4", "Star_Of_Spell3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed4", "Star_Of_Spell4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed4", "Star_Of_Spell5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed4", "Star_Of_Speed1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed4", "Star_Of_Speed2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed4", "Star_Of_Speed3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed4", "Star_Of_Speed4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed4", "Star_Of_Speed5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed4", "Star_Of_Vital1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed4", "Star_Of_Vital2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed4", "Star_Of_Vital3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed4", "Star_Of_Vital4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed4", "Star_Of_Vital5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed4", "Star_Of_Spirit1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed4", "Star_Of_Spirit2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed4", "Star_Of_Spirit3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed4", "Star_Of_Spirit4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed4", "Star_Of_Spirit5", 500) Table[10016].Slot[3]:SetRandomUpgradeRequire("Star_Of_Speed5", 1500000, { "Silvervine", 1 }, { "Pow_Meteorite_Fragment", 5 }, { "Sta_Meteorite_Fragment", 5 }, { "Con_Meteorite_Fragment", 5 }, { "Crt_Meteorite_Fragment", 5 }, { "Spl_Meteorite_Fragment", 5 }, { "Wis_Meteorite_Fragment", 5 }) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed5", "°ø°ÝÈĵô·¹ÀÌ2", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed5", "°ø°ÝÈĵô·¹ÀÌ3", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed5", "°ø°ÝÈĵô·¹ÀÌ4", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed5", "Thrift1", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed5", "Thrift2", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed5", "Thrift3", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed5", "½ºÅ³Èĵô·¹ÀÌ1", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed5", "½ºÅ³Èĵô·¹ÀÌ2", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed5", "½ºÅ³Èĵô·¹ÀÌ3", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed5", "Star_Of_Mettle1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed5", "Star_Of_Mettle2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed5", "Star_Of_Mettle3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed5", "Star_Of_Mettle4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed5", "Star_Of_Mettle5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed5", "Star_Of_MasterArcher1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed5", "Star_Of_MasterArcher2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed5", "Star_Of_MasterArcher3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed5", "Star_Of_MasterArcher4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed5", "Star_Of_MasterArcher5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed5", "Star_Of_Sharp1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed5", "Star_Of_Sharp2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed5", "Star_Of_Sharp3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed5", "Star_Of_Sharp4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed5", "Star_Of_Sharp5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed5", "Star_Of_Spell1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed5", "Star_Of_Spell2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed5", "Star_Of_Spell3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed5", "Star_Of_Spell4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed5", "Star_Of_Spell5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed5", "Star_Of_Speed1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed5", "Star_Of_Speed2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed5", "Star_Of_Speed3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed5", "Star_Of_Speed4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed5", "Star_Of_Speed5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed5", "Star_Of_Vital1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed5", "Star_Of_Vital2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed5", "Star_Of_Vital3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed5", "Star_Of_Vital4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed5", "Star_Of_Vital5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed5", "Star_Of_Spirit1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed5", "Star_Of_Spirit2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed5", "Star_Of_Spirit3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed5", "Star_Of_Spirit4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Speed5", "Star_Of_Spirit5", 500) Table[10016].Slot[3]:SetRandomUpgradeRequire("Star_Of_Vital1", 1500000, { "Silvervine", 1 }, { "Pow_Meteorite_Fragment", 5 }, { "Sta_Meteorite_Fragment", 5 }, { "Con_Meteorite_Fragment", 5 }, { "Crt_Meteorite_Fragment", 5 }, { "Spl_Meteorite_Fragment", 5 }, { "Wis_Meteorite_Fragment", 5 }) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital1", "°ø°ÝÈĵô·¹ÀÌ2", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital1", "°ø°ÝÈĵô·¹ÀÌ3", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital1", "°ø°ÝÈĵô·¹ÀÌ4", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital1", "Thrift1", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital1", "Thrift2", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital1", "Thrift3", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital1", "½ºÅ³Èĵô·¹ÀÌ1", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital1", "½ºÅ³Èĵô·¹ÀÌ2", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital1", "½ºÅ³Èĵô·¹ÀÌ3", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital1", "Star_Of_Mettle1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital1", "Star_Of_Mettle2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital1", "Star_Of_Mettle3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital1", "Star_Of_Mettle4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital1", "Star_Of_Mettle5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital1", "Star_Of_MasterArcher1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital1", "Star_Of_MasterArcher2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital1", "Star_Of_MasterArcher3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital1", "Star_Of_MasterArcher4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital1", "Star_Of_MasterArcher5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital1", "Star_Of_Sharp1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital1", "Star_Of_Sharp2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital1", "Star_Of_Sharp3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital1", "Star_Of_Sharp4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital1", "Star_Of_Sharp5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital1", "Star_Of_Spell1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital1", "Star_Of_Spell2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital1", "Star_Of_Spell3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital1", "Star_Of_Spell4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital1", "Star_Of_Spell5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital1", "Star_Of_Speed1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital1", "Star_Of_Speed2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital1", "Star_Of_Speed3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital1", "Star_Of_Speed4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital1", "Star_Of_Speed5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital1", "Star_Of_Vital1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital1", "Star_Of_Vital2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital1", "Star_Of_Vital3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital1", "Star_Of_Vital4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital1", "Star_Of_Vital5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital1", "Star_Of_Spirit1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital1", "Star_Of_Spirit2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital1", "Star_Of_Spirit3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital1", "Star_Of_Spirit4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital1", "Star_Of_Spirit5", 500) Table[10016].Slot[3]:SetRandomUpgradeRequire("Star_Of_Vital2", 1500000, { "Silvervine", 1 }, { "Pow_Meteorite_Fragment", 5 }, { "Sta_Meteorite_Fragment", 5 }, { "Con_Meteorite_Fragment", 5 }, { "Crt_Meteorite_Fragment", 5 }, { "Spl_Meteorite_Fragment", 5 }, { "Wis_Meteorite_Fragment", 5 }) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital2", "°ø°ÝÈĵô·¹ÀÌ2", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital2", "°ø°ÝÈĵô·¹ÀÌ3", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital2", "°ø°ÝÈĵô·¹ÀÌ4", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital2", "Thrift1", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital2", "Thrift2", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital2", "Thrift3", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital2", "½ºÅ³Èĵô·¹ÀÌ1", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital2", "½ºÅ³Èĵô·¹ÀÌ2", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital2", "½ºÅ³Èĵô·¹ÀÌ3", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital2", "Star_Of_Mettle1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital2", "Star_Of_Mettle2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital2", "Star_Of_Mettle3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital2", "Star_Of_Mettle4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital2", "Star_Of_Mettle5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital2", "Star_Of_MasterArcher1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital2", "Star_Of_MasterArcher2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital2", "Star_Of_MasterArcher3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital2", "Star_Of_MasterArcher4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital2", "Star_Of_MasterArcher5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital2", "Star_Of_Sharp1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital2", "Star_Of_Sharp2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital2", "Star_Of_Sharp3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital2", "Star_Of_Sharp4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital2", "Star_Of_Sharp5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital2", "Star_Of_Spell1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital2", "Star_Of_Spell2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital2", "Star_Of_Spell3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital2", "Star_Of_Spell4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital2", "Star_Of_Spell5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital2", "Star_Of_Speed1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital2", "Star_Of_Speed2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital2", "Star_Of_Speed3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital2", "Star_Of_Speed4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital2", "Star_Of_Speed5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital2", "Star_Of_Vital1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital2", "Star_Of_Vital2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital2", "Star_Of_Vital3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital2", "Star_Of_Vital4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital2", "Star_Of_Vital5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital2", "Star_Of_Spirit1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital2", "Star_Of_Spirit2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital2", "Star_Of_Spirit3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital2", "Star_Of_Spirit4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital2", "Star_Of_Spirit5", 500) Table[10016].Slot[3]:SetRandomUpgradeRequire("Star_Of_Vital3", 1500000, { "Silvervine", 1 }, { "Pow_Meteorite_Fragment", 5 }, { "Sta_Meteorite_Fragment", 5 }, { "Con_Meteorite_Fragment", 5 }, { "Crt_Meteorite_Fragment", 5 }, { "Spl_Meteorite_Fragment", 5 }, { "Wis_Meteorite_Fragment", 5 }) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital3", "°ø°ÝÈĵô·¹ÀÌ2", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital3", "°ø°ÝÈĵô·¹ÀÌ3", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital3", "°ø°ÝÈĵô·¹ÀÌ4", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital3", "Thrift1", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital3", "Thrift2", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital3", "Thrift3", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital3", "½ºÅ³Èĵô·¹ÀÌ1", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital3", "½ºÅ³Èĵô·¹ÀÌ2", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital3", "½ºÅ³Èĵô·¹ÀÌ3", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital3", "Star_Of_Mettle1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital3", "Star_Of_Mettle2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital3", "Star_Of_Mettle3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital3", "Star_Of_Mettle4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital3", "Star_Of_Mettle5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital3", "Star_Of_MasterArcher1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital3", "Star_Of_MasterArcher2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital3", "Star_Of_MasterArcher3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital3", "Star_Of_MasterArcher4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital3", "Star_Of_MasterArcher5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital3", "Star_Of_Sharp1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital3", "Star_Of_Sharp2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital3", "Star_Of_Sharp3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital3", "Star_Of_Sharp4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital3", "Star_Of_Sharp5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital3", "Star_Of_Spell1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital3", "Star_Of_Spell2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital3", "Star_Of_Spell3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital3", "Star_Of_Spell4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital3", "Star_Of_Spell5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital3", "Star_Of_Speed1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital3", "Star_Of_Speed2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital3", "Star_Of_Speed3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital3", "Star_Of_Speed4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital3", "Star_Of_Speed5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital3", "Star_Of_Vital1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital3", "Star_Of_Vital2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital3", "Star_Of_Vital3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital3", "Star_Of_Vital4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital3", "Star_Of_Vital5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital3", "Star_Of_Spirit1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital3", "Star_Of_Spirit2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital3", "Star_Of_Spirit3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital3", "Star_Of_Spirit4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital3", "Star_Of_Spirit5", 500) Table[10016].Slot[3]:SetRandomUpgradeRequire("Star_Of_Vital4", 1500000, { "Silvervine", 1 }, { "Pow_Meteorite_Fragment", 5 }, { "Sta_Meteorite_Fragment", 5 }, { "Con_Meteorite_Fragment", 5 }, { "Crt_Meteorite_Fragment", 5 }, { "Spl_Meteorite_Fragment", 5 }, { "Wis_Meteorite_Fragment", 5 }) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital4", "°ø°ÝÈĵô·¹ÀÌ2", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital4", "°ø°ÝÈĵô·¹ÀÌ3", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital4", "°ø°ÝÈĵô·¹ÀÌ4", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital4", "Thrift1", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital4", "Thrift2", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital4", "Thrift3", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital4", "½ºÅ³Èĵô·¹ÀÌ1", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital4", "½ºÅ³Èĵô·¹ÀÌ2", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital4", "½ºÅ³Èĵô·¹ÀÌ3", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital4", "Star_Of_Mettle1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital4", "Star_Of_Mettle2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital4", "Star_Of_Mettle3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital4", "Star_Of_Mettle4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital4", "Star_Of_Mettle5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital4", "Star_Of_MasterArcher1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital4", "Star_Of_MasterArcher2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital4", "Star_Of_MasterArcher3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital4", "Star_Of_MasterArcher4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital4", "Star_Of_MasterArcher5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital4", "Star_Of_Sharp1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital4", "Star_Of_Sharp2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital4", "Star_Of_Sharp3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital4", "Star_Of_Sharp4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital4", "Star_Of_Sharp5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital4", "Star_Of_Spell1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital4", "Star_Of_Spell2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital4", "Star_Of_Spell3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital4", "Star_Of_Spell4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital4", "Star_Of_Spell5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital4", "Star_Of_Speed1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital4", "Star_Of_Speed2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital4", "Star_Of_Speed3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital4", "Star_Of_Speed4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital4", "Star_Of_Speed5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital4", "Star_Of_Vital1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital4", "Star_Of_Vital2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital4", "Star_Of_Vital3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital4", "Star_Of_Vital4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital4", "Star_Of_Vital5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital4", "Star_Of_Spirit1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital4", "Star_Of_Spirit2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital4", "Star_Of_Spirit3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital4", "Star_Of_Spirit4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital4", "Star_Of_Spirit5", 500) Table[10016].Slot[3]:SetRandomUpgradeRequire("Star_Of_Vital5", 1500000, { "Silvervine", 1 }, { "Pow_Meteorite_Fragment", 5 }, { "Sta_Meteorite_Fragment", 5 }, { "Con_Meteorite_Fragment", 5 }, { "Crt_Meteorite_Fragment", 5 }, { "Spl_Meteorite_Fragment", 5 }, { "Wis_Meteorite_Fragment", 5 }) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital5", "°ø°ÝÈĵô·¹ÀÌ2", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital5", "°ø°ÝÈĵô·¹ÀÌ3", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital5", "°ø°ÝÈĵô·¹ÀÌ4", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital5", "Thrift1", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital5", "Thrift2", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital5", "Thrift3", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital5", "½ºÅ³Èĵô·¹ÀÌ1", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital5", "½ºÅ³Èĵô·¹ÀÌ2", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital5", "½ºÅ³Èĵô·¹ÀÌ3", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital5", "Star_Of_Mettle1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital5", "Star_Of_Mettle2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital5", "Star_Of_Mettle3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital5", "Star_Of_Mettle4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital5", "Star_Of_Mettle5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital5", "Star_Of_MasterArcher1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital5", "Star_Of_MasterArcher2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital5", "Star_Of_MasterArcher3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital5", "Star_Of_MasterArcher4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital5", "Star_Of_MasterArcher5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital5", "Star_Of_Sharp1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital5", "Star_Of_Sharp2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital5", "Star_Of_Sharp3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital5", "Star_Of_Sharp4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital5", "Star_Of_Sharp5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital5", "Star_Of_Spell1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital5", "Star_Of_Spell2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital5", "Star_Of_Spell3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital5", "Star_Of_Spell4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital5", "Star_Of_Spell5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital5", "Star_Of_Speed1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital5", "Star_Of_Speed2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital5", "Star_Of_Speed3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital5", "Star_Of_Speed4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital5", "Star_Of_Speed5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital5", "Star_Of_Vital1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital5", "Star_Of_Vital2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital5", "Star_Of_Vital3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital5", "Star_Of_Vital4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital5", "Star_Of_Vital5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital5", "Star_Of_Spirit1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital5", "Star_Of_Spirit2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital5", "Star_Of_Spirit3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital5", "Star_Of_Spirit4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Vital5", "Star_Of_Spirit5", 500) Table[10016].Slot[3]:SetRandomUpgradeRequire("Star_Of_Spirit1", 1500000, { "Silvervine", 1 }, { "Pow_Meteorite_Fragment", 5 }, { "Sta_Meteorite_Fragment", 5 }, { "Con_Meteorite_Fragment", 5 }, { "Crt_Meteorite_Fragment", 5 }, { "Spl_Meteorite_Fragment", 5 }, { "Wis_Meteorite_Fragment", 5 }) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit1", "°ø°ÝÈĵô·¹ÀÌ2", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit1", "°ø°ÝÈĵô·¹ÀÌ3", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit1", "°ø°ÝÈĵô·¹ÀÌ4", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit1", "Thrift1", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit1", "Thrift2", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit1", "Thrift3", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit1", "½ºÅ³Èĵô·¹ÀÌ1", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit1", "½ºÅ³Èĵô·¹ÀÌ2", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit1", "½ºÅ³Èĵô·¹ÀÌ3", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit1", "Star_Of_Mettle1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit1", "Star_Of_Mettle2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit1", "Star_Of_Mettle3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit1", "Star_Of_Mettle4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit1", "Star_Of_Mettle5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit1", "Star_Of_MasterArcher1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit1", "Star_Of_MasterArcher2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit1", "Star_Of_MasterArcher3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit1", "Star_Of_MasterArcher4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit1", "Star_Of_MasterArcher5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit1", "Star_Of_Sharp1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit1", "Star_Of_Sharp2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit1", "Star_Of_Sharp3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit1", "Star_Of_Sharp4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit1", "Star_Of_Sharp5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit1", "Star_Of_Spell1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit1", "Star_Of_Spell2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit1", "Star_Of_Spell3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit1", "Star_Of_Spell4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit1", "Star_Of_Spell5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit1", "Star_Of_Speed1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit1", "Star_Of_Speed2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit1", "Star_Of_Speed3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit1", "Star_Of_Speed4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit1", "Star_Of_Speed5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit1", "Star_Of_Vital1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit1", "Star_Of_Vital2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit1", "Star_Of_Vital3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit1", "Star_Of_Vital4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit1", "Star_Of_Vital5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit1", "Star_Of_Spirit1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit1", "Star_Of_Spirit2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit1", "Star_Of_Spirit3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit1", "Star_Of_Spirit4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit1", "Star_Of_Spirit5", 500) Table[10016].Slot[3]:SetRandomUpgradeRequire("Star_Of_Spirit2", 1500000, { "Silvervine", 1 }, { "Pow_Meteorite_Fragment", 5 }, { "Sta_Meteorite_Fragment", 5 }, { "Con_Meteorite_Fragment", 5 }, { "Crt_Meteorite_Fragment", 5 }, { "Spl_Meteorite_Fragment", 5 }, { "Wis_Meteorite_Fragment", 5 }) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit2", "°ø°ÝÈĵô·¹ÀÌ2", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit2", "°ø°ÝÈĵô·¹ÀÌ3", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit2", "°ø°ÝÈĵô·¹ÀÌ4", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit2", "Thrift1", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit2", "Thrift2", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit2", "Thrift3", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit2", "½ºÅ³Èĵô·¹ÀÌ1", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit2", "½ºÅ³Èĵô·¹ÀÌ2", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit2", "½ºÅ³Èĵô·¹ÀÌ3", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit2", "Star_Of_Mettle1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit2", "Star_Of_Mettle2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit2", "Star_Of_Mettle3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit2", "Star_Of_Mettle4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit2", "Star_Of_Mettle5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit2", "Star_Of_MasterArcher1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit2", "Star_Of_MasterArcher2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit2", "Star_Of_MasterArcher3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit2", "Star_Of_MasterArcher4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit2", "Star_Of_MasterArcher5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit2", "Star_Of_Sharp1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit2", "Star_Of_Sharp2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit2", "Star_Of_Sharp3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit2", "Star_Of_Sharp4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit2", "Star_Of_Sharp5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit2", "Star_Of_Spell1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit2", "Star_Of_Spell2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit2", "Star_Of_Spell3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit2", "Star_Of_Spell4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit2", "Star_Of_Spell5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit2", "Star_Of_Speed1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit2", "Star_Of_Speed2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit2", "Star_Of_Speed3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit2", "Star_Of_Speed4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit2", "Star_Of_Speed5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit2", "Star_Of_Vital1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit2", "Star_Of_Vital2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit2", "Star_Of_Vital3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit2", "Star_Of_Vital4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit2", "Star_Of_Vital5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit2", "Star_Of_Spirit1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit2", "Star_Of_Spirit2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit2", "Star_Of_Spirit3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit2", "Star_Of_Spirit4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit2", "Star_Of_Spirit5", 500) Table[10016].Slot[3]:SetRandomUpgradeRequire("Star_Of_Spirit3", 1500000, { "Silvervine", 1 }, { "Pow_Meteorite_Fragment", 5 }, { "Sta_Meteorite_Fragment", 5 }, { "Con_Meteorite_Fragment", 5 }, { "Crt_Meteorite_Fragment", 5 }, { "Spl_Meteorite_Fragment", 5 }, { "Wis_Meteorite_Fragment", 5 }) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit3", "°ø°ÝÈĵô·¹ÀÌ2", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit3", "°ø°ÝÈĵô·¹ÀÌ3", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit3", "°ø°ÝÈĵô·¹ÀÌ4", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit3", "Thrift1", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit3", "Thrift2", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit3", "Thrift3", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit3", "½ºÅ³Èĵô·¹ÀÌ1", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit3", "½ºÅ³Èĵô·¹ÀÌ2", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit3", "½ºÅ³Èĵô·¹ÀÌ3", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit3", "Star_Of_Mettle1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit3", "Star_Of_Mettle2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit3", "Star_Of_Mettle3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit3", "Star_Of_Mettle4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit3", "Star_Of_Mettle5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit3", "Star_Of_MasterArcher1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit3", "Star_Of_MasterArcher2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit3", "Star_Of_MasterArcher3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit3", "Star_Of_MasterArcher4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit3", "Star_Of_MasterArcher5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit3", "Star_Of_Sharp1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit3", "Star_Of_Sharp2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit3", "Star_Of_Sharp3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit3", "Star_Of_Sharp4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit3", "Star_Of_Sharp5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit3", "Star_Of_Spell1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit3", "Star_Of_Spell2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit3", "Star_Of_Spell3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit3", "Star_Of_Spell4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit3", "Star_Of_Spell5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit3", "Star_Of_Speed1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit3", "Star_Of_Speed2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit3", "Star_Of_Speed3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit3", "Star_Of_Speed4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit3", "Star_Of_Speed5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit3", "Star_Of_Vital1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit3", "Star_Of_Vital2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit3", "Star_Of_Vital3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit3", "Star_Of_Vital4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit3", "Star_Of_Vital5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit3", "Star_Of_Spirit1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit3", "Star_Of_Spirit2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit3", "Star_Of_Spirit3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit3", "Star_Of_Spirit4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit3", "Star_Of_Spirit5", 500) Table[10016].Slot[3]:SetRandomUpgradeRequire("Star_Of_Spirit4", 1500000, { "Silvervine", 1 }, { "Pow_Meteorite_Fragment", 5 }, { "Sta_Meteorite_Fragment", 5 }, { "Con_Meteorite_Fragment", 5 }, { "Crt_Meteorite_Fragment", 5 }, { "Spl_Meteorite_Fragment", 5 }, { "Wis_Meteorite_Fragment", 5 }) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit4", "°ø°ÝÈĵô·¹ÀÌ2", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit4", "°ø°ÝÈĵô·¹ÀÌ3", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit4", "°ø°ÝÈĵô·¹ÀÌ4", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit4", "Thrift1", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit4", "Thrift2", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit4", "Thrift3", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit4", "½ºÅ³Èĵô·¹ÀÌ1", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit4", "½ºÅ³Èĵô·¹ÀÌ2", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit4", "½ºÅ³Èĵô·¹ÀÌ3", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit4", "Star_Of_Mettle1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit4", "Star_Of_Mettle2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit4", "Star_Of_Mettle3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit4", "Star_Of_Mettle4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit4", "Star_Of_Mettle5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit4", "Star_Of_MasterArcher1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit4", "Star_Of_MasterArcher2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit4", "Star_Of_MasterArcher3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit4", "Star_Of_MasterArcher4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit4", "Star_Of_MasterArcher5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit4", "Star_Of_Sharp1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit4", "Star_Of_Sharp2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit4", "Star_Of_Sharp3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit4", "Star_Of_Sharp4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit4", "Star_Of_Sharp5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit4", "Star_Of_Spell1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit4", "Star_Of_Spell2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit4", "Star_Of_Spell3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit4", "Star_Of_Spell4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit4", "Star_Of_Spell5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit4", "Star_Of_Speed1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit4", "Star_Of_Speed2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit4", "Star_Of_Speed3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit4", "Star_Of_Speed4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit4", "Star_Of_Speed5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit4", "Star_Of_Vital1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit4", "Star_Of_Vital2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit4", "Star_Of_Vital3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit4", "Star_Of_Vital4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit4", "Star_Of_Vital5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit4", "Star_Of_Spirit1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit4", "Star_Of_Spirit2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit4", "Star_Of_Spirit3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit4", "Star_Of_Spirit4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit4", "Star_Of_Spirit5", 500) Table[10016].Slot[3]:SetRandomUpgradeRequire("Star_Of_Spirit5", 1500000, { "Silvervine", 1 }, { "Pow_Meteorite_Fragment", 5 }, { "Sta_Meteorite_Fragment", 5 }, { "Con_Meteorite_Fragment", 5 }, { "Crt_Meteorite_Fragment", 5 }, { "Spl_Meteorite_Fragment", 5 }, { "Wis_Meteorite_Fragment", 5 }) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit5", "°ø°ÝÈĵô·¹ÀÌ2", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit5", "°ø°ÝÈĵô·¹ÀÌ3", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit5", "°ø°ÝÈĵô·¹ÀÌ4", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit5", "Thrift1", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit5", "Thrift2", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit5", "Thrift3", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit5", "½ºÅ³Èĵô·¹ÀÌ1", 6000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit5", "½ºÅ³Èĵô·¹ÀÌ2", 5500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit5", "½ºÅ³Èĵô·¹ÀÌ3", 4800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit5", "Star_Of_Mettle1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit5", "Star_Of_Mettle2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit5", "Star_Of_Mettle3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit5", "Star_Of_Mettle4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit5", "Star_Of_Mettle5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit5", "Star_Of_MasterArcher1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit5", "Star_Of_MasterArcher2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit5", "Star_Of_MasterArcher3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit5", "Star_Of_MasterArcher4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit5", "Star_Of_MasterArcher5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit5", "Star_Of_Sharp1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit5", "Star_Of_Sharp2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit5", "Star_Of_Sharp3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit5", "Star_Of_Sharp4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit5", "Star_Of_Sharp5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit5", "Star_Of_Spell1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit5", "Star_Of_Spell2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit5", "Star_Of_Spell3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit5", "Star_Of_Spell4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit5", "Star_Of_Spell5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit5", "Star_Of_Speed1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit5", "Star_Of_Speed2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit5", "Star_Of_Speed3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit5", "Star_Of_Speed4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit5", "Star_Of_Speed5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit5", "Star_Of_Vital1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit5", "Star_Of_Vital2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit5", "Star_Of_Vital3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit5", "Star_Of_Vital4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit5", "Star_Of_Vital5", 500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit5", "Star_Of_Spirit1", 2500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit5", "Star_Of_Spirit2", 2000) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit5", "Star_Of_Spirit3", 1500) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit5", "Star_Of_Spirit4", 800) Table[10016].Slot[3]:AddRandomUpgradeEnchant("Star_Of_Spirit5", "Star_Of_Spirit5", 500) Table[10016].Slot[3]:AddUpgradeEnchant("Thrift1", "Thrift2", 1500000, { "Silvervine", 3 }, { "Pow_Meteorite_Fragment", 10 }, { "Sta_Meteorite_Fragment", 10 }, { "Con_Meteorite_Fragment", 10 }, { "Crt_Meteorite_Fragment", 10 }, { "Spl_Meteorite_Fragment", 10 }, { "Wis_Meteorite_Fragment", 10 }) Table[10016].Slot[3]:AddUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ1", "½ºÅ³Èĵô·¹ÀÌ2", 1500000, { "Silvervine", 3 }, { "Pow_Meteorite_Fragment", 10 }, { "Sta_Meteorite_Fragment", 10 }, { "Con_Meteorite_Fragment", 10 }, { "Crt_Meteorite_Fragment", 10 }, { "Spl_Meteorite_Fragment", 10 }, { "Wis_Meteorite_Fragment", 10 }) Table[10016].Slot[3]:AddUpgradeEnchant("Star_Of_Mettle1", "Star_Of_Mettle2", 1500000, { "Silvervine", 3 }, { "Pow_Meteorite_Fragment", 10 }, { "Sta_Meteorite_Fragment", 10 }, { "Con_Meteorite_Fragment", 10 }, { "Crt_Meteorite_Fragment", 10 }, { "Spl_Meteorite_Fragment", 10 }, { "Wis_Meteorite_Fragment", 10 }) Table[10016].Slot[3]:AddUpgradeEnchant("Star_Of_MasterArcher1", "Star_Of_MasterArcher2", 1500000, { "Silvervine", 3 }, { "Pow_Meteorite_Fragment", 10 }, { "Sta_Meteorite_Fragment", 10 }, { "Con_Meteorite_Fragment", 10 }, { "Crt_Meteorite_Fragment", 10 }, { "Spl_Meteorite_Fragment", 10 }, { "Wis_Meteorite_Fragment", 10 }) Table[10016].Slot[3]:AddUpgradeEnchant("Star_Of_Sharp1", "Star_Of_Sharp2", 1500000, { "Silvervine", 3 }, { "Pow_Meteorite_Fragment", 10 }, { "Sta_Meteorite_Fragment", 10 }, { "Con_Meteorite_Fragment", 10 }, { "Crt_Meteorite_Fragment", 10 }, { "Spl_Meteorite_Fragment", 10 }, { "Wis_Meteorite_Fragment", 10 }) Table[10016].Slot[3]:AddUpgradeEnchant("Star_Of_Spell1", "Star_Of_Spell2", 1500000, { "Silvervine", 3 }, { "Pow_Meteorite_Fragment", 10 }, { "Sta_Meteorite_Fragment", 10 }, { "Con_Meteorite_Fragment", 10 }, { "Crt_Meteorite_Fragment", 10 }, { "Spl_Meteorite_Fragment", 10 }, { "Wis_Meteorite_Fragment", 10 }) Table[10016].Slot[3]:AddUpgradeEnchant("Star_Of_Speed1", "Star_Of_Speed2", 1500000, { "Silvervine", 3 }, { "Pow_Meteorite_Fragment", 10 }, { "Sta_Meteorite_Fragment", 10 }, { "Con_Meteorite_Fragment", 10 }, { "Crt_Meteorite_Fragment", 10 }, { "Spl_Meteorite_Fragment", 10 }, { "Wis_Meteorite_Fragment", 10 }) Table[10016].Slot[3]:AddUpgradeEnchant("Star_Of_Vital1", "Star_Of_Vital2", 1500000, { "Silvervine", 3 }, { "Pow_Meteorite_Fragment", 10 }, { "Sta_Meteorite_Fragment", 10 }, { "Con_Meteorite_Fragment", 10 }, { "Crt_Meteorite_Fragment", 10 }, { "Spl_Meteorite_Fragment", 10 }, { "Wis_Meteorite_Fragment", 10 }) Table[10016].Slot[3]:AddUpgradeEnchant("Star_Of_Spirit1", "Star_Of_Spirit2", 1500000, { "Silvervine", 3 }, { "Pow_Meteorite_Fragment", 10 }, { "Sta_Meteorite_Fragment", 10 }, { "Con_Meteorite_Fragment", 10 }, { "Crt_Meteorite_Fragment", 10 }, { "Spl_Meteorite_Fragment", 10 }, { "Wis_Meteorite_Fragment", 10 }) Table[10016].Slot[3]:AddUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ2", "°ø°ÝÈĵô·¹ÀÌ3", 2000000, { "Silvervine", 5 }, { "Pow_Meteorite_Fragment", 20 }, { "Sta_Meteorite_Fragment", 20 }, { "Con_Meteorite_Fragment", 20 }, { "Crt_Meteorite_Fragment", 20 }, { "Spl_Meteorite_Fragment", 20 }, { "Wis_Meteorite_Fragment", 20 }) Table[10016].Slot[3]:AddUpgradeEnchant("Thrift2", "Thrift3", 2000000, { "Silvervine", 5 }, { "Pow_Meteorite_Fragment", 20 }, { "Sta_Meteorite_Fragment", 20 }, { "Con_Meteorite_Fragment", 20 }, { "Crt_Meteorite_Fragment", 20 }, { "Spl_Meteorite_Fragment", 20 }, { "Wis_Meteorite_Fragment", 20 }) Table[10016].Slot[3]:AddUpgradeEnchant("½ºÅ³Èĵô·¹ÀÌ2", "½ºÅ³Èĵô·¹ÀÌ3", 2000000, { "Silvervine", 5 }, { "Pow_Meteorite_Fragment", 20 }, { "Sta_Meteorite_Fragment", 20 }, { "Con_Meteorite_Fragment", 20 }, { "Crt_Meteorite_Fragment", 20 }, { "Spl_Meteorite_Fragment", 20 }, { "Wis_Meteorite_Fragment", 20 }) Table[10016].Slot[3]:AddUpgradeEnchant("Star_Of_Mettle2", "Star_Of_Mettle3", 2000000, { "Silvervine", 5 }, { "Pow_Meteorite_Fragment", 20 }, { "Sta_Meteorite_Fragment", 20 }, { "Con_Meteorite_Fragment", 20 }, { "Crt_Meteorite_Fragment", 20 }, { "Spl_Meteorite_Fragment", 20 }, { "Wis_Meteorite_Fragment", 20 }) Table[10016].Slot[3]:AddUpgradeEnchant("Star_Of_MasterArcher2", "Star_Of_MasterArcher3", 2000000, { "Silvervine", 5 }, { "Pow_Meteorite_Fragment", 20 }, { "Sta_Meteorite_Fragment", 20 }, { "Con_Meteorite_Fragment", 20 }, { "Crt_Meteorite_Fragment", 20 }, { "Spl_Meteorite_Fragment", 20 }, { "Wis_Meteorite_Fragment", 20 }) Table[10016].Slot[3]:AddUpgradeEnchant("Star_Of_Sharp2", "Star_Of_Sharp3", 2000000, { "Silvervine", 5 }, { "Pow_Meteorite_Fragment", 20 }, { "Sta_Meteorite_Fragment", 20 }, { "Con_Meteorite_Fragment", 20 }, { "Crt_Meteorite_Fragment", 20 }, { "Spl_Meteorite_Fragment", 20 }, { "Wis_Meteorite_Fragment", 20 }) Table[10016].Slot[3]:AddUpgradeEnchant("Star_Of_Spell2", "Star_Of_Spell3", 2000000, { "Silvervine", 5 }, { "Pow_Meteorite_Fragment", 20 }, { "Sta_Meteorite_Fragment", 20 }, { "Con_Meteorite_Fragment", 20 }, { "Crt_Meteorite_Fragment", 20 }, { "Spl_Meteorite_Fragment", 20 }, { "Wis_Meteorite_Fragment", 20 }) Table[10016].Slot[3]:AddUpgradeEnchant("Star_Of_Speed2", "Star_Of_Speed3", 2000000, { "Silvervine", 5 }, { "Pow_Meteorite_Fragment", 20 }, { "Sta_Meteorite_Fragment", 20 }, { "Con_Meteorite_Fragment", 20 }, { "Crt_Meteorite_Fragment", 20 }, { "Spl_Meteorite_Fragment", 20 }, { "Wis_Meteorite_Fragment", 20 }) Table[10016].Slot[3]:AddUpgradeEnchant("Star_Of_Vital2", "Star_Of_Vital3", 2000000, { "Silvervine", 5 }, { "Pow_Meteorite_Fragment", 20 }, { "Sta_Meteorite_Fragment", 20 }, { "Con_Meteorite_Fragment", 20 }, { "Crt_Meteorite_Fragment", 20 }, { "Spl_Meteorite_Fragment", 20 }, { "Wis_Meteorite_Fragment", 20 }) Table[10016].Slot[3]:AddUpgradeEnchant("Star_Of_Spirit2", "Star_Of_Spirit3", 2000000, { "Silvervine", 5 }, { "Pow_Meteorite_Fragment", 20 }, { "Sta_Meteorite_Fragment", 20 }, { "Con_Meteorite_Fragment", 20 }, { "Crt_Meteorite_Fragment", 20 }, { "Spl_Meteorite_Fragment", 20 }, { "Wis_Meteorite_Fragment", 20 }) Table[10016].Slot[3]:AddUpgradeEnchant("°ø°ÝÈĵô·¹ÀÌ3", "°ø°ÝÈĵô·¹ÀÌ4", 2500000, { "Silvervine", 10 }, { "Pow_Meteorite_Fragment", 30 }, { "Sta_Meteorite_Fragment", 30 }, { "Con_Meteorite_Fragment", 30 }, { "Crt_Meteorite_Fragment", 30 }, { "Spl_Meteorite_Fragment", 30 }, { "Wis_Meteorite_Fragment", 30 }) Table[10016].Slot[3]:AddUpgradeEnchant("Star_Of_Mettle3", "Star_Of_Mettle4", 2500000, { "Silvervine", 10 }, { "Pow_Meteorite_Fragment", 30 }, { "Sta_Meteorite_Fragment", 30 }, { "Con_Meteorite_Fragment", 30 }, { "Crt_Meteorite_Fragment", 30 }, { "Spl_Meteorite_Fragment", 30 }, { "Wis_Meteorite_Fragment", 30 }) Table[10016].Slot[3]:AddUpgradeEnchant("Star_Of_MasterArcher3", "Star_Of_MasterArcher4", 2500000, { "Silvervine", 10 }, { "Pow_Meteorite_Fragment", 30 }, { "Sta_Meteorite_Fragment", 30 }, { "Con_Meteorite_Fragment", 30 }, { "Crt_Meteorite_Fragment", 30 }, { "Spl_Meteorite_Fragment", 30 }, { "Wis_Meteorite_Fragment", 30 }) Table[10016].Slot[3]:AddUpgradeEnchant("Star_Of_Sharp3", "Star_Of_Sharp4", 2500000, { "Silvervine", 10 }, { "Pow_Meteorite_Fragment", 30 }, { "Sta_Meteorite_Fragment", 30 }, { "Con_Meteorite_Fragment", 30 }, { "Crt_Meteorite_Fragment", 30 }, { "Spl_Meteorite_Fragment", 30 }, { "Wis_Meteorite_Fragment", 30 }) Table[10016].Slot[3]:AddUpgradeEnchant("Star_Of_Spell3", "Star_Of_Spell4", 2500000, { "Silvervine", 10 }, { "Pow_Meteorite_Fragment", 30 }, { "Sta_Meteorite_Fragment", 30 }, { "Con_Meteorite_Fragment", 30 }, { "Crt_Meteorite_Fragment", 30 }, { "Spl_Meteorite_Fragment", 30 }, { "Wis_Meteorite_Fragment", 30 }) Table[10016].Slot[3]:AddUpgradeEnchant("Star_Of_Speed3", "Star_Of_Speed4", 2500000, { "Silvervine", 10 }, { "Pow_Meteorite_Fragment", 30 }, { "Sta_Meteorite_Fragment", 30 }, { "Con_Meteorite_Fragment", 30 }, { "Crt_Meteorite_Fragment", 30 }, { "Spl_Meteorite_Fragment", 30 }, { "Wis_Meteorite_Fragment", 30 }) Table[10016].Slot[3]:AddUpgradeEnchant("Star_Of_Vital3", "Star_Of_Vital4", 2500000, { "Silvervine", 10 }, { "Pow_Meteorite_Fragment", 30 }, { "Sta_Meteorite_Fragment", 30 }, { "Con_Meteorite_Fragment", 30 }, { "Crt_Meteorite_Fragment", 30 }, { "Spl_Meteorite_Fragment", 30 }, { "Wis_Meteorite_Fragment", 30 }) Table[10016].Slot[3]:AddUpgradeEnchant("Star_Of_Spirit3", "Star_Of_Spirit4", 2500000, { "Silvervine", 10 }, { "Pow_Meteorite_Fragment", 30 }, { "Sta_Meteorite_Fragment", 30 }, { "Con_Meteorite_Fragment", 30 }, { "Crt_Meteorite_Fragment", 30 }, { "Spl_Meteorite_Fragment", 30 }, { "Wis_Meteorite_Fragment", 30 }) Table[10016].Slot[3]:AddUpgradeEnchant("Star_Of_Mettle4", "Star_Of_Mettle5", 5000000, { "Silvervine", 15 }, { "Pow_Meteorite_Fragment", 50 }, { "Sta_Meteorite_Fragment", 50 }, { "Con_Meteorite_Fragment", 50 }, { "Crt_Meteorite_Fragment", 50 }, { "Spl_Meteorite_Fragment", 50 }, { "Wis_Meteorite_Fragment", 50 }) Table[10016].Slot[3]:AddUpgradeEnchant("Star_Of_MasterArcher4", "Star_Of_MasterArcher5", 5000000, { "Silvervine", 15 }, { "Pow_Meteorite_Fragment", 50 }, { "Sta_Meteorite_Fragment", 50 }, { "Con_Meteorite_Fragment", 50 }, { "Crt_Meteorite_Fragment", 50 }, { "Spl_Meteorite_Fragment", 50 }, { "Wis_Meteorite_Fragment", 50 }) Table[10016].Slot[3]:AddUpgradeEnchant("Star_Of_Sharp4", "Star_Of_Sharp5", 5000000, { "Silvervine", 15 }, { "Pow_Meteorite_Fragment", 50 }, { "Sta_Meteorite_Fragment", 50 }, { "Con_Meteorite_Fragment", 50 }, { "Crt_Meteorite_Fragment", 50 }, { "Spl_Meteorite_Fragment", 50 }, { "Wis_Meteorite_Fragment", 50 }) Table[10016].Slot[3]:AddUpgradeEnchant("Star_Of_Spell4", "Star_Of_Spell5", 5000000, { "Silvervine", 15 }, { "Pow_Meteorite_Fragment", 50 }, { "Sta_Meteorite_Fragment", 50 }, { "Con_Meteorite_Fragment", 50 }, { "Crt_Meteorite_Fragment", 50 }, { "Spl_Meteorite_Fragment", 50 }, { "Wis_Meteorite_Fragment", 50 }) Table[10016].Slot[3]:AddUpgradeEnchant("Star_Of_Speed4", "Star_Of_Speed5", 5000000, { "Silvervine", 15 }, { "Pow_Meteorite_Fragment", 50 }, { "Sta_Meteorite_Fragment", 50 }, { "Con_Meteorite_Fragment", 50 }, { "Crt_Meteorite_Fragment", 50 }, { "Spl_Meteorite_Fragment", 50 }, { "Wis_Meteorite_Fragment", 50 }) Table[10016].Slot[3]:AddUpgradeEnchant("Star_Of_Vital4", "Star_Of_Vital5", 5000000, { "Silvervine", 15 }, { "Pow_Meteorite_Fragment", 50 }, { "Sta_Meteorite_Fragment", 50 }, { "Con_Meteorite_Fragment", 50 }, { "Crt_Meteorite_Fragment", 50 }, { "Spl_Meteorite_Fragment", 50 }, { "Wis_Meteorite_Fragment", 50 }) Table[10016].Slot[3]:AddUpgradeEnchant("Star_Of_Spirit4", "Star_Of_Spirit5", 5000000, { "Silvervine", 15 }, { "Pow_Meteorite_Fragment", 50 }, { "Sta_Meteorite_Fragment", 50 }, { "Con_Meteorite_Fragment", 50 }, { "Crt_Meteorite_Fragment", 50 }, { "Spl_Meteorite_Fragment", 50 }, { "Wis_Meteorite_Fragment", 50 }) Table[10016].Slot[2]:SetRequire(1000000, { "Plain_Barmund_Rune2", 3 }, { "Flame_Barmund_Rune2", 3 }, { "Ice_Barmund_Rune2", 3 }, { "Death_Barmund_Rune2", 3 }, { "Temple_Barmund_Rune2", 3 }, { "Venom_Barmund_Rune2", 3 }, { "Soul_Barmund_Rune2", 3 }) Table[10016].Slot[2]:SetSuccessRate(100000) Table[10016].Slot[2]:SetGradeBonus(1, 0) Table[10016].Slot[2]:SetGradeBonus(2, 0) Table[10016].Slot[2]:SetGradeBonus(3, 0) Table[10016].Slot[2]:SetGradeBonus(4, 0) Table[10016].Slot[2]:SetEnchant(0, "Ba_Pow1", 5400) Table[10016].Slot[2]:SetEnchant(0, "Ba_Pow2", 4400) Table[10016].Slot[2]:SetEnchant(0, "Ba_Pow3", 3300) Table[10016].Slot[2]:SetEnchant(0, "Ba_Pow4", 2300) Table[10016].Slot[2]:SetEnchant(0, "Ba_Pow5", 1300) Table[10016].Slot[2]:SetEnchant(0, "Ba_Con1", 5400) Table[10016].Slot[2]:SetEnchant(0, "Ba_Con2", 4400) Table[10016].Slot[2]:SetEnchant(0, "Ba_Con3", 3300) Table[10016].Slot[2]:SetEnchant(0, "Ba_Con4", 2300) Table[10016].Slot[2]:SetEnchant(0, "Ba_Con5", 1300) Table[10016].Slot[2]:SetEnchant(0, "Ba_Crt1", 5400) Table[10016].Slot[2]:SetEnchant(0, "Ba_Crt2", 4400) Table[10016].Slot[2]:SetEnchant(0, "Ba_Crt3", 3300) Table[10016].Slot[2]:SetEnchant(0, "Ba_Crt4", 2200) Table[10016].Slot[2]:SetEnchant(0, "Ba_Crt5", 1200) Table[10016].Slot[2]:SetEnchant(0, "Ba_Sta1", 5400) Table[10016].Slot[2]:SetEnchant(0, "Ba_Sta2", 4400) Table[10016].Slot[2]:SetEnchant(0, "Ba_Sta3", 3300) Table[10016].Slot[2]:SetEnchant(0, "Ba_Sta4", 2300) Table[10016].Slot[2]:SetEnchant(0, "Ba_Sta5", 1300) Table[10016].Slot[2]:SetEnchant(0, "Ba_Spl1", 5400) Table[10016].Slot[2]:SetEnchant(0, "Ba_Spl2", 4400) Table[10016].Slot[2]:SetEnchant(0, "Ba_Spl3", 3300) Table[10016].Slot[2]:SetEnchant(0, "Ba_Spl4", 2300) Table[10016].Slot[2]:SetEnchant(0, "Ba_Spl5", 1300) Table[10016].Slot[2]:SetEnchant(0, "Ba_Wis1", 5400) Table[10016].Slot[2]:SetEnchant(0, "Ba_Wis2", 4400) Table[10016].Slot[2]:SetEnchant(0, "Ba_Wis3", 3300) Table[10016].Slot[2]:SetEnchant(0, "Ba_Wis4", 2300) Table[10016].Slot[2]:SetEnchant(0, "Ba_Wis5", 1300) Table[10016].Slot[2]:SetEnchant(1, "Ba_Pow1", 5400) Table[10016].Slot[2]:SetEnchant(1, "Ba_Pow2", 4400) Table[10016].Slot[2]:SetEnchant(1, "Ba_Pow3", 3300) Table[10016].Slot[2]:SetEnchant(1, "Ba_Pow4", 2300) Table[10016].Slot[2]:SetEnchant(1, "Ba_Pow5", 1300) Table[10016].Slot[2]:SetEnchant(1, "Ba_Con1", 5400) Table[10016].Slot[2]:SetEnchant(1, "Ba_Con2", 4400) Table[10016].Slot[2]:SetEnchant(1, "Ba_Con3", 3300) Table[10016].Slot[2]:SetEnchant(1, "Ba_Con4", 2300) Table[10016].Slot[2]:SetEnchant(1, "Ba_Con5", 1300) Table[10016].Slot[2]:SetEnchant(1, "Ba_Crt1", 5400) Table[10016].Slot[2]:SetEnchant(1, "Ba_Crt2", 4400) Table[10016].Slot[2]:SetEnchant(1, "Ba_Crt3", 3300) Table[10016].Slot[2]:SetEnchant(1, "Ba_Crt4", 2200) Table[10016].Slot[2]:SetEnchant(1, "Ba_Crt5", 1200) Table[10016].Slot[2]:SetEnchant(1, "Ba_Sta1", 5400) Table[10016].Slot[2]:SetEnchant(1, "Ba_Sta2", 4400) Table[10016].Slot[2]:SetEnchant(1, "Ba_Sta3", 3300) Table[10016].Slot[2]:SetEnchant(1, "Ba_Sta4", 2300) Table[10016].Slot[2]:SetEnchant(1, "Ba_Sta5", 1300) Table[10016].Slot[2]:SetEnchant(1, "Ba_Spl1", 5400) Table[10016].Slot[2]:SetEnchant(1, "Ba_Spl2", 4400) Table[10016].Slot[2]:SetEnchant(1, "Ba_Spl3", 3300) Table[10016].Slot[2]:SetEnchant(1, "Ba_Spl4", 2300) Table[10016].Slot[2]:SetEnchant(1, "Ba_Spl5", 1300) Table[10016].Slot[2]:SetEnchant(1, "Ba_Wis1", 5400) Table[10016].Slot[2]:SetEnchant(1, "Ba_Wis2", 4400) Table[10016].Slot[2]:SetEnchant(1, "Ba_Wis3", 3300) Table[10016].Slot[2]:SetEnchant(1, "Ba_Wis4", 2300) Table[10016].Slot[2]:SetEnchant(1, "Ba_Wis5", 1300) Table[10016].Slot[2]:SetEnchant(2, "Ba_Pow1", 5400) Table[10016].Slot[2]:SetEnchant(2, "Ba_Pow2", 4400) Table[10016].Slot[2]:SetEnchant(2, "Ba_Pow3", 3300) Table[10016].Slot[2]:SetEnchant(2, "Ba_Pow4", 2300) Table[10016].Slot[2]:SetEnchant(2, "Ba_Pow5", 1300) Table[10016].Slot[2]:SetEnchant(2, "Ba_Con1", 5400) Table[10016].Slot[2]:SetEnchant(2, "Ba_Con2", 4400) Table[10016].Slot[2]:SetEnchant(2, "Ba_Con3", 3300) Table[10016].Slot[2]:SetEnchant(2, "Ba_Con4", 2300) Table[10016].Slot[2]:SetEnchant(2, "Ba_Con5", 1300) Table[10016].Slot[2]:SetEnchant(2, "Ba_Crt1", 5400) Table[10016].Slot[2]:SetEnchant(2, "Ba_Crt2", 4400) Table[10016].Slot[2]:SetEnchant(2, "Ba_Crt3", 3300) Table[10016].Slot[2]:SetEnchant(2, "Ba_Crt4", 2200) Table[10016].Slot[2]:SetEnchant(2, "Ba_Crt5", 1200) Table[10016].Slot[2]:SetEnchant(2, "Ba_Sta1", 5400) Table[10016].Slot[2]:SetEnchant(2, "Ba_Sta2", 4400) Table[10016].Slot[2]:SetEnchant(2, "Ba_Sta3", 3300) Table[10016].Slot[2]:SetEnchant(2, "Ba_Sta4", 2300) Table[10016].Slot[2]:SetEnchant(2, "Ba_Sta5", 1300) Table[10016].Slot[2]:SetEnchant(2, "Ba_Spl1", 5400) Table[10016].Slot[2]:SetEnchant(2, "Ba_Spl2", 4400) Table[10016].Slot[2]:SetEnchant(2, "Ba_Spl3", 3300) Table[10016].Slot[2]:SetEnchant(2, "Ba_Spl4", 2300) Table[10016].Slot[2]:SetEnchant(2, "Ba_Spl5", 1300) Table[10016].Slot[2]:SetEnchant(2, "Ba_Wis1", 5400) Table[10016].Slot[2]:SetEnchant(2, "Ba_Wis2", 4400) Table[10016].Slot[2]:SetEnchant(2, "Ba_Wis3", 3300) Table[10016].Slot[2]:SetEnchant(2, "Ba_Wis4", 2300) Table[10016].Slot[2]:SetEnchant(2, "Ba_Wis5", 1300) Table[10016].Slot[2]:SetEnchant(3, "Ba_Pow1", 5400) Table[10016].Slot[2]:SetEnchant(3, "Ba_Pow2", 4400) Table[10016].Slot[2]:SetEnchant(3, "Ba_Pow3", 3300) Table[10016].Slot[2]:SetEnchant(3, "Ba_Pow4", 2300) Table[10016].Slot[2]:SetEnchant(3, "Ba_Pow5", 1300) Table[10016].Slot[2]:SetEnchant(3, "Ba_Con1", 5400) Table[10016].Slot[2]:SetEnchant(3, "Ba_Con2", 4400) Table[10016].Slot[2]:SetEnchant(3, "Ba_Con3", 3300) Table[10016].Slot[2]:SetEnchant(3, "Ba_Con4", 2300) Table[10016].Slot[2]:SetEnchant(3, "Ba_Con5", 1300) Table[10016].Slot[2]:SetEnchant(3, "Ba_Crt1", 5400) Table[10016].Slot[2]:SetEnchant(3, "Ba_Crt2", 4400) Table[10016].Slot[2]:SetEnchant(3, "Ba_Crt3", 3300) Table[10016].Slot[2]:SetEnchant(3, "Ba_Crt4", 2200) Table[10016].Slot[2]:SetEnchant(3, "Ba_Crt5", 1200) Table[10016].Slot[2]:SetEnchant(3, "Ba_Sta1", 5400) Table[10016].Slot[2]:SetEnchant(3, "Ba_Sta2", 4400) Table[10016].Slot[2]:SetEnchant(3, "Ba_Sta3", 3300) Table[10016].Slot[2]:SetEnchant(3, "Ba_Sta4", 2300) Table[10016].Slot[2]:SetEnchant(3, "Ba_Sta5", 1300) Table[10016].Slot[2]:SetEnchant(3, "Ba_Spl1", 5400) Table[10016].Slot[2]:SetEnchant(3, "Ba_Spl2", 4400) Table[10016].Slot[2]:SetEnchant(3, "Ba_Spl3", 3300) Table[10016].Slot[2]:SetEnchant(3, "Ba_Spl4", 2300) Table[10016].Slot[2]:SetEnchant(3, "Ba_Spl5", 1300) Table[10016].Slot[2]:SetEnchant(3, "Ba_Wis1", 5400) Table[10016].Slot[2]:SetEnchant(3, "Ba_Wis2", 4400) Table[10016].Slot[2]:SetEnchant(3, "Ba_Wis3", 3300) Table[10016].Slot[2]:SetEnchant(3, "Ba_Wis4", 2300) Table[10016].Slot[2]:SetEnchant(3, "Ba_Wis5", 1300) Table[10016].Slot[2]:SetEnchant(4, "Ba_Pow1", 5400) Table[10016].Slot[2]:SetEnchant(4, "Ba_Pow2", 4400) Table[10016].Slot[2]:SetEnchant(4, "Ba_Pow3", 3300) Table[10016].Slot[2]:SetEnchant(4, "Ba_Pow4", 2300) Table[10016].Slot[2]:SetEnchant(4, "Ba_Pow5", 1300) Table[10016].Slot[2]:SetEnchant(4, "Ba_Con1", 5400) Table[10016].Slot[2]:SetEnchant(4, "Ba_Con2", 4400) Table[10016].Slot[2]:SetEnchant(4, "Ba_Con3", 3300) Table[10016].Slot[2]:SetEnchant(4, "Ba_Con4", 2300) Table[10016].Slot[2]:SetEnchant(4, "Ba_Con5", 1300) Table[10016].Slot[2]:SetEnchant(4, "Ba_Crt1", 5400) Table[10016].Slot[2]:SetEnchant(4, "Ba_Crt2", 4400) Table[10016].Slot[2]:SetEnchant(4, "Ba_Crt3", 3300) Table[10016].Slot[2]:SetEnchant(4, "Ba_Crt4", 2200) Table[10016].Slot[2]:SetEnchant(4, "Ba_Crt5", 1200) Table[10016].Slot[2]:SetEnchant(4, "Ba_Sta1", 5400) Table[10016].Slot[2]:SetEnchant(4, "Ba_Sta2", 4400) Table[10016].Slot[2]:SetEnchant(4, "Ba_Sta3", 3300) Table[10016].Slot[2]:SetEnchant(4, "Ba_Sta4", 2300) Table[10016].Slot[2]:SetEnchant(4, "Ba_Sta5", 1300) Table[10016].Slot[2]:SetEnchant(4, "Ba_Spl1", 5400) Table[10016].Slot[2]:SetEnchant(4, "Ba_Spl2", 4400) Table[10016].Slot[2]:SetEnchant(4, "Ba_Spl3", 3300) Table[10016].Slot[2]:SetEnchant(4, "Ba_Spl4", 2300) Table[10016].Slot[2]:SetEnchant(4, "Ba_Spl5", 1300) Table[10016].Slot[2]:SetEnchant(4, "Ba_Wis1", 5400) Table[10016].Slot[2]:SetEnchant(4, "Ba_Wis2", 4400) Table[10016].Slot[2]:SetEnchant(4, "Ba_Wis3", 3300) Table[10016].Slot[2]:SetEnchant(4, "Ba_Wis4", 2300) Table[10016].Slot[2]:SetEnchant(4, "Ba_Wis5", 1300) Table[10016].Slot[2]:SetRandomUpgradeRequire("Ba_Pow1", 1000000, { "Plain_Barmund_Rune2", 3 }, { "Flame_Barmund_Rune2", 3 }, { "Ice_Barmund_Rune2", 3 }, { "Death_Barmund_Rune2", 3 }, { "Temple_Barmund_Rune2", 3 }, { "Venom_Barmund_Rune2", 3 }, { "Soul_Barmund_Rune2", 3 }) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow1", "Ba_Pow1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow1", "Ba_Pow2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow1", "Ba_Pow3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow1", "Ba_Pow4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow1", "Ba_Pow5", 1300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow1", "Ba_Con1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow1", "Ba_Con2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow1", "Ba_Con3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow1", "Ba_Con4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow1", "Ba_Con5", 1300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow1", "Ba_Crt1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow1", "Ba_Crt2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow1", "Ba_Crt3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow1", "Ba_Crt4", 2200) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow1", "Ba_Crt5", 1200) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow1", "Ba_Sta1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow1", "Ba_Sta2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow1", "Ba_Sta3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow1", "Ba_Sta4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow1", "Ba_Sta5", 1300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow1", "Ba_Spl1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow1", "Ba_Spl2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow1", "Ba_Spl3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow1", "Ba_Spl4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow1", "Ba_Spl5", 1300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow1", "Ba_Wis1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow1", "Ba_Wis2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow1", "Ba_Wis3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow1", "Ba_Wis4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow1", "Ba_Wis5", 1300) Table[10016].Slot[2]:SetRandomUpgradeRequire("Ba_Pow2", 1000000, { "Plain_Barmund_Rune2", 3 }, { "Flame_Barmund_Rune2", 3 }, { "Ice_Barmund_Rune2", 3 }, { "Death_Barmund_Rune2", 3 }, { "Temple_Barmund_Rune2", 3 }, { "Venom_Barmund_Rune2", 3 }, { "Soul_Barmund_Rune2", 3 }) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow2", "Ba_Pow1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow2", "Ba_Pow2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow2", "Ba_Pow3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow2", "Ba_Pow4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow2", "Ba_Pow5", 1300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow2", "Ba_Con1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow2", "Ba_Con2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow2", "Ba_Con3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow2", "Ba_Con4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow2", "Ba_Con5", 1300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow2", "Ba_Crt1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow2", "Ba_Crt2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow2", "Ba_Crt3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow2", "Ba_Crt4", 2200) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow2", "Ba_Crt5", 1200) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow2", "Ba_Sta1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow2", "Ba_Sta2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow2", "Ba_Sta3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow2", "Ba_Sta4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow2", "Ba_Sta5", 1300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow2", "Ba_Spl1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow2", "Ba_Spl2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow2", "Ba_Spl3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow2", "Ba_Spl4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow2", "Ba_Spl5", 1300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow2", "Ba_Wis1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow2", "Ba_Wis2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow2", "Ba_Wis3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow2", "Ba_Wis4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow2", "Ba_Wis5", 1300) Table[10016].Slot[2]:SetRandomUpgradeRequire("Ba_Pow3", 1000000, { "Plain_Barmund_Rune2", 3 }, { "Flame_Barmund_Rune2", 3 }, { "Ice_Barmund_Rune2", 3 }, { "Death_Barmund_Rune2", 3 }, { "Temple_Barmund_Rune2", 3 }, { "Venom_Barmund_Rune2", 3 }, { "Soul_Barmund_Rune2", 3 }) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow3", "Ba_Pow1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow3", "Ba_Pow2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow3", "Ba_Pow3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow3", "Ba_Pow4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow3", "Ba_Pow5", 1300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow3", "Ba_Con1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow3", "Ba_Con2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow3", "Ba_Con3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow3", "Ba_Con4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow3", "Ba_Con5", 1300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow3", "Ba_Crt1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow3", "Ba_Crt2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow3", "Ba_Crt3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow3", "Ba_Crt4", 2200) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow3", "Ba_Crt5", 1200) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow3", "Ba_Sta1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow3", "Ba_Sta2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow3", "Ba_Sta3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow3", "Ba_Sta4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow3", "Ba_Sta5", 1300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow3", "Ba_Spl1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow3", "Ba_Spl2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow3", "Ba_Spl3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow3", "Ba_Spl4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow3", "Ba_Spl5", 1300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow3", "Ba_Wis1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow3", "Ba_Wis2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow3", "Ba_Wis3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow3", "Ba_Wis4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow3", "Ba_Wis5", 1300) Table[10016].Slot[2]:SetRandomUpgradeRequire("Ba_Pow4", 1000000, { "Plain_Barmund_Rune2", 3 }, { "Flame_Barmund_Rune2", 3 }, { "Ice_Barmund_Rune2", 3 }, { "Death_Barmund_Rune2", 3 }, { "Temple_Barmund_Rune2", 3 }, { "Venom_Barmund_Rune2", 3 }, { "Soul_Barmund_Rune2", 3 }) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow4", "Ba_Pow1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow4", "Ba_Pow2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow4", "Ba_Pow3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow4", "Ba_Pow4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow4", "Ba_Pow5", 1300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow4", "Ba_Con1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow4", "Ba_Con2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow4", "Ba_Con3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow4", "Ba_Con4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow4", "Ba_Con5", 1300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow4", "Ba_Crt1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow4", "Ba_Crt2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow4", "Ba_Crt3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow4", "Ba_Crt4", 2200) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow4", "Ba_Crt5", 1200) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow4", "Ba_Sta1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow4", "Ba_Sta2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow4", "Ba_Sta3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow4", "Ba_Sta4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow4", "Ba_Sta5", 1300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow4", "Ba_Spl1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow4", "Ba_Spl2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow4", "Ba_Spl3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow4", "Ba_Spl4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow4", "Ba_Spl5", 1300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow4", "Ba_Wis1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow4", "Ba_Wis2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow4", "Ba_Wis3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow4", "Ba_Wis4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow4", "Ba_Wis5", 1300) Table[10016].Slot[2]:SetRandomUpgradeRequire("Ba_Pow5", 1000000, { "Plain_Barmund_Rune2", 3 }, { "Flame_Barmund_Rune2", 3 }, { "Ice_Barmund_Rune2", 3 }, { "Death_Barmund_Rune2", 3 }, { "Temple_Barmund_Rune2", 3 }, { "Venom_Barmund_Rune2", 3 }, { "Soul_Barmund_Rune2", 3 }) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow5", "Ba_Pow1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow5", "Ba_Pow2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow5", "Ba_Pow3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow5", "Ba_Pow4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow5", "Ba_Pow5", 1300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow5", "Ba_Con1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow5", "Ba_Con2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow5", "Ba_Con3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow5", "Ba_Con4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow5", "Ba_Con5", 1300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow5", "Ba_Crt1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow5", "Ba_Crt2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow5", "Ba_Crt3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow5", "Ba_Crt4", 2200) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow5", "Ba_Crt5", 1200) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow5", "Ba_Sta1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow5", "Ba_Sta2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow5", "Ba_Sta3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow5", "Ba_Sta4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow5", "Ba_Sta5", 1300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow5", "Ba_Spl1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow5", "Ba_Spl2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow5", "Ba_Spl3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow5", "Ba_Spl4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow5", "Ba_Spl5", 1300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow5", "Ba_Wis1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow5", "Ba_Wis2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow5", "Ba_Wis3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow5", "Ba_Wis4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Pow5", "Ba_Wis5", 1300) Table[10016].Slot[2]:SetRandomUpgradeRequire("Ba_Con1", 1000000, { "Plain_Barmund_Rune2", 3 }, { "Flame_Barmund_Rune2", 3 }, { "Ice_Barmund_Rune2", 3 }, { "Death_Barmund_Rune2", 3 }, { "Temple_Barmund_Rune2", 3 }, { "Venom_Barmund_Rune2", 3 }, { "Soul_Barmund_Rune2", 3 }) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con1", "Ba_Pow1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con1", "Ba_Pow2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con1", "Ba_Pow3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con1", "Ba_Pow4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con1", "Ba_Pow5", 1300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con1", "Ba_Con1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con1", "Ba_Con2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con1", "Ba_Con3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con1", "Ba_Con4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con1", "Ba_Con5", 1300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con1", "Ba_Crt1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con1", "Ba_Crt2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con1", "Ba_Crt3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con1", "Ba_Crt4", 2200) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con1", "Ba_Crt5", 1200) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con1", "Ba_Sta1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con1", "Ba_Sta2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con1", "Ba_Sta3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con1", "Ba_Sta4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con1", "Ba_Sta5", 1300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con1", "Ba_Spl1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con1", "Ba_Spl2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con1", "Ba_Spl3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con1", "Ba_Spl4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con1", "Ba_Spl5", 1300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con1", "Ba_Wis1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con1", "Ba_Wis2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con1", "Ba_Wis3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con1", "Ba_Wis4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con1", "Ba_Wis5", 1300) Table[10016].Slot[2]:SetRandomUpgradeRequire("Ba_Con2", 1000000, { "Plain_Barmund_Rune2", 3 }, { "Flame_Barmund_Rune2", 3 }, { "Ice_Barmund_Rune2", 3 }, { "Death_Barmund_Rune2", 3 }, { "Temple_Barmund_Rune2", 3 }, { "Venom_Barmund_Rune2", 3 }, { "Soul_Barmund_Rune2", 3 }) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con2", "Ba_Pow1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con2", "Ba_Pow2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con2", "Ba_Pow3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con2", "Ba_Pow4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con2", "Ba_Pow5", 1300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con2", "Ba_Con1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con2", "Ba_Con2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con2", "Ba_Con3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con2", "Ba_Con4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con2", "Ba_Con5", 1300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con2", "Ba_Crt1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con2", "Ba_Crt2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con2", "Ba_Crt3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con2", "Ba_Crt4", 2200) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con2", "Ba_Crt5", 1200) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con2", "Ba_Sta1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con2", "Ba_Sta2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con2", "Ba_Sta3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con2", "Ba_Sta4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con2", "Ba_Sta5", 1300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con2", "Ba_Spl1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con2", "Ba_Spl2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con2", "Ba_Spl3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con2", "Ba_Spl4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con2", "Ba_Spl5", 1300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con2", "Ba_Wis1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con2", "Ba_Wis2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con2", "Ba_Wis3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con2", "Ba_Wis4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con2", "Ba_Wis5", 1300) Table[10016].Slot[2]:SetRandomUpgradeRequire("Ba_Con3", 1000000, { "Plain_Barmund_Rune2", 3 }, { "Flame_Barmund_Rune2", 3 }, { "Ice_Barmund_Rune2", 3 }, { "Death_Barmund_Rune2", 3 }, { "Temple_Barmund_Rune2", 3 }, { "Venom_Barmund_Rune2", 3 }, { "Soul_Barmund_Rune2", 3 }) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con3", "Ba_Pow1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con3", "Ba_Pow2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con3", "Ba_Pow3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con3", "Ba_Pow4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con3", "Ba_Pow5", 1300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con3", "Ba_Con1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con3", "Ba_Con2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con3", "Ba_Con3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con3", "Ba_Con4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con3", "Ba_Con5", 1300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con3", "Ba_Crt1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con3", "Ba_Crt2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con3", "Ba_Crt3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con3", "Ba_Crt4", 2200) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con3", "Ba_Crt5", 1200) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con3", "Ba_Sta1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con3", "Ba_Sta2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con3", "Ba_Sta3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con3", "Ba_Sta4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con3", "Ba_Sta5", 1300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con3", "Ba_Spl1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con3", "Ba_Spl2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con3", "Ba_Spl3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con3", "Ba_Spl4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con3", "Ba_Spl5", 1300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con3", "Ba_Wis1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con3", "Ba_Wis2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con3", "Ba_Wis3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con3", "Ba_Wis4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con3", "Ba_Wis5", 1300) Table[10016].Slot[2]:SetRandomUpgradeRequire("Ba_Con4", 1000000, { "Plain_Barmund_Rune2", 3 }, { "Flame_Barmund_Rune2", 3 }, { "Ice_Barmund_Rune2", 3 }, { "Death_Barmund_Rune2", 3 }, { "Temple_Barmund_Rune2", 3 }, { "Venom_Barmund_Rune2", 3 }, { "Soul_Barmund_Rune2", 3 }) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con4", "Ba_Pow1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con4", "Ba_Pow2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con4", "Ba_Pow3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con4", "Ba_Pow4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con4", "Ba_Pow5", 1300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con4", "Ba_Con1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con4", "Ba_Con2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con4", "Ba_Con3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con4", "Ba_Con4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con4", "Ba_Con5", 1300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con4", "Ba_Crt1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con4", "Ba_Crt2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con4", "Ba_Crt3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con4", "Ba_Crt4", 2200) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con4", "Ba_Crt5", 1200) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con4", "Ba_Sta1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con4", "Ba_Sta2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con4", "Ba_Sta3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con4", "Ba_Sta4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con4", "Ba_Sta5", 1300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con4", "Ba_Spl1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con4", "Ba_Spl2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con4", "Ba_Spl3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con4", "Ba_Spl4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con4", "Ba_Spl5", 1300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con4", "Ba_Wis1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con4", "Ba_Wis2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con4", "Ba_Wis3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con4", "Ba_Wis4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con4", "Ba_Wis5", 1300) Table[10016].Slot[2]:SetRandomUpgradeRequire("Ba_Con5", 1000000, { "Plain_Barmund_Rune2", 3 }, { "Flame_Barmund_Rune2", 3 }, { "Ice_Barmund_Rune2", 3 }, { "Death_Barmund_Rune2", 3 }, { "Temple_Barmund_Rune2", 3 }, { "Venom_Barmund_Rune2", 3 }, { "Soul_Barmund_Rune2", 3 }) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con5", "Ba_Pow1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con5", "Ba_Pow2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con5", "Ba_Pow3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con5", "Ba_Pow4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con5", "Ba_Pow5", 1300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con5", "Ba_Con1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con5", "Ba_Con2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con5", "Ba_Con3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con5", "Ba_Con4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con5", "Ba_Con5", 1300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con5", "Ba_Crt1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con5", "Ba_Crt2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con5", "Ba_Crt3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con5", "Ba_Crt4", 2200) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con5", "Ba_Crt5", 1200) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con5", "Ba_Sta1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con5", "Ba_Sta2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con5", "Ba_Sta3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con5", "Ba_Sta4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con5", "Ba_Sta5", 1300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con5", "Ba_Spl1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con5", "Ba_Spl2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con5", "Ba_Spl3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con5", "Ba_Spl4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con5", "Ba_Spl5", 1300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con5", "Ba_Wis1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con5", "Ba_Wis2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con5", "Ba_Wis3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con5", "Ba_Wis4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Con5", "Ba_Wis5", 1300) Table[10016].Slot[2]:SetRandomUpgradeRequire("Ba_Crt1", 1000000, { "Plain_Barmund_Rune2", 3 }, { "Flame_Barmund_Rune2", 3 }, { "Ice_Barmund_Rune2", 3 }, { "Death_Barmund_Rune2", 3 }, { "Temple_Barmund_Rune2", 3 }, { "Venom_Barmund_Rune2", 3 }, { "Soul_Barmund_Rune2", 3 }) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt1", "Ba_Pow1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt1", "Ba_Pow2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt1", "Ba_Pow3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt1", "Ba_Pow4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt1", "Ba_Pow5", 1300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt1", "Ba_Con1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt1", "Ba_Con2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt1", "Ba_Con3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt1", "Ba_Con4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt1", "Ba_Con5", 1300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt1", "Ba_Crt1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt1", "Ba_Crt2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt1", "Ba_Crt3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt1", "Ba_Crt4", 2200) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt1", "Ba_Crt5", 1200) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt1", "Ba_Sta1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt1", "Ba_Sta2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt1", "Ba_Sta3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt1", "Ba_Sta4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt1", "Ba_Sta5", 1300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt1", "Ba_Spl1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt1", "Ba_Spl2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt1", "Ba_Spl3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt1", "Ba_Spl4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt1", "Ba_Spl5", 1300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt1", "Ba_Wis1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt1", "Ba_Wis2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt1", "Ba_Wis3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt1", "Ba_Wis4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt1", "Ba_Wis5", 1300) Table[10016].Slot[2]:SetRandomUpgradeRequire("Ba_Crt2", 1000000, { "Plain_Barmund_Rune2", 3 }, { "Flame_Barmund_Rune2", 3 }, { "Ice_Barmund_Rune2", 3 }, { "Death_Barmund_Rune2", 3 }, { "Temple_Barmund_Rune2", 3 }, { "Venom_Barmund_Rune2", 3 }, { "Soul_Barmund_Rune2", 3 }) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt2", "Ba_Pow1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt2", "Ba_Pow2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt2", "Ba_Pow3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt2", "Ba_Pow4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt2", "Ba_Pow5", 1300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt2", "Ba_Con1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt2", "Ba_Con2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt2", "Ba_Con3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt2", "Ba_Con4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt2", "Ba_Con5", 1300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt2", "Ba_Crt1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt2", "Ba_Crt2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt2", "Ba_Crt3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt2", "Ba_Crt4", 2200) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt2", "Ba_Crt5", 1200) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt2", "Ba_Sta1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt2", "Ba_Sta2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt2", "Ba_Sta3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt2", "Ba_Sta4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt2", "Ba_Sta5", 1300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt2", "Ba_Spl1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt2", "Ba_Spl2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt2", "Ba_Spl3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt2", "Ba_Spl4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt2", "Ba_Spl5", 1300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt2", "Ba_Wis1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt2", "Ba_Wis2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt2", "Ba_Wis3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt2", "Ba_Wis4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt2", "Ba_Wis5", 1300) Table[10016].Slot[2]:SetRandomUpgradeRequire("Ba_Crt3", 1000000, { "Plain_Barmund_Rune2", 3 }, { "Flame_Barmund_Rune2", 3 }, { "Ice_Barmund_Rune2", 3 }, { "Death_Barmund_Rune2", 3 }, { "Temple_Barmund_Rune2", 3 }, { "Venom_Barmund_Rune2", 3 }, { "Soul_Barmund_Rune2", 3 }) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt3", "Ba_Pow1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt3", "Ba_Pow2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt3", "Ba_Pow3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt3", "Ba_Pow4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt3", "Ba_Pow5", 1300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt3", "Ba_Con1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt3", "Ba_Con2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt3", "Ba_Con3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt3", "Ba_Con4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt3", "Ba_Con5", 1300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt3", "Ba_Crt1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt3", "Ba_Crt2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt3", "Ba_Crt3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt3", "Ba_Crt4", 2200) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt3", "Ba_Crt5", 1200) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt3", "Ba_Sta1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt3", "Ba_Sta2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt3", "Ba_Sta3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt3", "Ba_Sta4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt3", "Ba_Sta5", 1300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt3", "Ba_Spl1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt3", "Ba_Spl2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt3", "Ba_Spl3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt3", "Ba_Spl4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt3", "Ba_Spl5", 1300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt3", "Ba_Wis1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt3", "Ba_Wis2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt3", "Ba_Wis3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt3", "Ba_Wis4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt3", "Ba_Wis5", 1300) Table[10016].Slot[2]:SetRandomUpgradeRequire("Ba_Crt4", 1000000, { "Plain_Barmund_Rune2", 3 }, { "Flame_Barmund_Rune2", 3 }, { "Ice_Barmund_Rune2", 3 }, { "Death_Barmund_Rune2", 3 }, { "Temple_Barmund_Rune2", 3 }, { "Venom_Barmund_Rune2", 3 }, { "Soul_Barmund_Rune2", 3 }) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt4", "Ba_Pow1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt4", "Ba_Pow2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt4", "Ba_Pow3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt4", "Ba_Pow4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt4", "Ba_Pow5", 1300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt4", "Ba_Con1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt4", "Ba_Con2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt4", "Ba_Con3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt4", "Ba_Con4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt4", "Ba_Con5", 1300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt4", "Ba_Crt1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt4", "Ba_Crt2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt4", "Ba_Crt3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt4", "Ba_Crt4", 2200) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt4", "Ba_Crt5", 1200) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt4", "Ba_Sta1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt4", "Ba_Sta2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt4", "Ba_Sta3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt4", "Ba_Sta4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt4", "Ba_Sta5", 1300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt4", "Ba_Spl1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt4", "Ba_Spl2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt4", "Ba_Spl3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt4", "Ba_Spl4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt4", "Ba_Spl5", 1300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt4", "Ba_Wis1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt4", "Ba_Wis2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt4", "Ba_Wis3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt4", "Ba_Wis4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt4", "Ba_Wis5", 1300) Table[10016].Slot[2]:SetRandomUpgradeRequire("Ba_Crt5", 1000000, { "Plain_Barmund_Rune2", 3 }, { "Flame_Barmund_Rune2", 3 }, { "Ice_Barmund_Rune2", 3 }, { "Death_Barmund_Rune2", 3 }, { "Temple_Barmund_Rune2", 3 }, { "Venom_Barmund_Rune2", 3 }, { "Soul_Barmund_Rune2", 3 }) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt5", "Ba_Pow1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt5", "Ba_Pow2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt5", "Ba_Pow3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt5", "Ba_Pow4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt5", "Ba_Pow5", 1300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt5", "Ba_Con1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt5", "Ba_Con2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt5", "Ba_Con3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt5", "Ba_Con4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt5", "Ba_Con5", 1300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt5", "Ba_Crt1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt5", "Ba_Crt2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt5", "Ba_Crt3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt5", "Ba_Crt4", 2200) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt5", "Ba_Crt5", 1200) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt5", "Ba_Sta1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt5", "Ba_Sta2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt5", "Ba_Sta3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt5", "Ba_Sta4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt5", "Ba_Sta5", 1300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt5", "Ba_Spl1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt5", "Ba_Spl2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt5", "Ba_Spl3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt5", "Ba_Spl4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt5", "Ba_Spl5", 1300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt5", "Ba_Wis1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt5", "Ba_Wis2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt5", "Ba_Wis3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt5", "Ba_Wis4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Crt5", "Ba_Wis5", 1300) Table[10016].Slot[2]:SetRandomUpgradeRequire("Ba_Sta1", 1000000, { "Plain_Barmund_Rune2", 3 }, { "Flame_Barmund_Rune2", 3 }, { "Ice_Barmund_Rune2", 3 }, { "Death_Barmund_Rune2", 3 }, { "Temple_Barmund_Rune2", 3 }, { "Venom_Barmund_Rune2", 3 }, { "Soul_Barmund_Rune2", 3 }) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta1", "Ba_Pow1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta1", "Ba_Pow2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta1", "Ba_Pow3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta1", "Ba_Pow4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta1", "Ba_Pow5", 1300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta1", "Ba_Con1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta1", "Ba_Con2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta1", "Ba_Con3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta1", "Ba_Con4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta1", "Ba_Con5", 1300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta1", "Ba_Crt1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta1", "Ba_Crt2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta1", "Ba_Crt3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta1", "Ba_Crt4", 2200) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta1", "Ba_Crt5", 1200) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta1", "Ba_Sta1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta1", "Ba_Sta2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta1", "Ba_Sta3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta1", "Ba_Sta4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta1", "Ba_Sta5", 1300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta1", "Ba_Spl1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta1", "Ba_Spl2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta1", "Ba_Spl3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta1", "Ba_Spl4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta1", "Ba_Spl5", 1300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta1", "Ba_Wis1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta1", "Ba_Wis2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta1", "Ba_Wis3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta1", "Ba_Wis4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta1", "Ba_Wis5", 1300) Table[10016].Slot[2]:SetRandomUpgradeRequire("Ba_Sta2", 1000000, { "Plain_Barmund_Rune2", 3 }, { "Flame_Barmund_Rune2", 3 }, { "Ice_Barmund_Rune2", 3 }, { "Death_Barmund_Rune2", 3 }, { "Temple_Barmund_Rune2", 3 }, { "Venom_Barmund_Rune2", 3 }, { "Soul_Barmund_Rune2", 3 }) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta2", "Ba_Pow1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta2", "Ba_Pow2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta2", "Ba_Pow3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta2", "Ba_Pow4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta2", "Ba_Pow5", 1300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta2", "Ba_Con1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta2", "Ba_Con2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta2", "Ba_Con3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta2", "Ba_Con4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta2", "Ba_Con5", 1300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta2", "Ba_Crt1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta2", "Ba_Crt2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta2", "Ba_Crt3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta2", "Ba_Crt4", 2200) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta2", "Ba_Crt5", 1200) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta2", "Ba_Sta1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta2", "Ba_Sta2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta2", "Ba_Sta3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta2", "Ba_Sta4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta2", "Ba_Sta5", 1300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta2", "Ba_Spl1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta2", "Ba_Spl2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta2", "Ba_Spl3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta2", "Ba_Spl4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta2", "Ba_Spl5", 1300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta2", "Ba_Wis1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta2", "Ba_Wis2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta2", "Ba_Wis3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta2", "Ba_Wis4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta2", "Ba_Wis5", 1300) Table[10016].Slot[2]:SetRandomUpgradeRequire("Ba_Sta3", 1000000, { "Plain_Barmund_Rune2", 3 }, { "Flame_Barmund_Rune2", 3 }, { "Ice_Barmund_Rune2", 3 }, { "Death_Barmund_Rune2", 3 }, { "Temple_Barmund_Rune2", 3 }, { "Venom_Barmund_Rune2", 3 }, { "Soul_Barmund_Rune2", 3 }) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta3", "Ba_Pow1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta3", "Ba_Pow2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta3", "Ba_Pow3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta3", "Ba_Pow4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta3", "Ba_Pow5", 1300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta3", "Ba_Con1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta3", "Ba_Con2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta3", "Ba_Con3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta3", "Ba_Con4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta3", "Ba_Con5", 1300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta3", "Ba_Crt1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta3", "Ba_Crt2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta3", "Ba_Crt3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta3", "Ba_Crt4", 2200) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta3", "Ba_Crt5", 1200) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta3", "Ba_Sta1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta3", "Ba_Sta2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta3", "Ba_Sta3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta3", "Ba_Sta4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta3", "Ba_Sta5", 1300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta3", "Ba_Spl1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta3", "Ba_Spl2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta3", "Ba_Spl3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta3", "Ba_Spl4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta3", "Ba_Spl5", 1300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta3", "Ba_Wis1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta3", "Ba_Wis2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta3", "Ba_Wis3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta3", "Ba_Wis4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta3", "Ba_Wis5", 1300) Table[10016].Slot[2]:SetRandomUpgradeRequire("Ba_Sta4", 1000000, { "Plain_Barmund_Rune2", 3 }, { "Flame_Barmund_Rune2", 3 }, { "Ice_Barmund_Rune2", 3 }, { "Death_Barmund_Rune2", 3 }, { "Temple_Barmund_Rune2", 3 }, { "Venom_Barmund_Rune2", 3 }, { "Soul_Barmund_Rune2", 3 }) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta4", "Ba_Pow1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta4", "Ba_Pow2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta4", "Ba_Pow3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta4", "Ba_Pow4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta4", "Ba_Pow5", 1300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta4", "Ba_Con1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta4", "Ba_Con2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta4", "Ba_Con3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta4", "Ba_Con4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta4", "Ba_Con5", 1300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta4", "Ba_Crt1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta4", "Ba_Crt2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta4", "Ba_Crt3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta4", "Ba_Crt4", 2200) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta4", "Ba_Crt5", 1200) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta4", "Ba_Sta1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta4", "Ba_Sta2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta4", "Ba_Sta3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta4", "Ba_Sta4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta4", "Ba_Sta5", 1300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta4", "Ba_Spl1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta4", "Ba_Spl2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta4", "Ba_Spl3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta4", "Ba_Spl4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta4", "Ba_Spl5", 1300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta4", "Ba_Wis1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta4", "Ba_Wis2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta4", "Ba_Wis3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta4", "Ba_Wis4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta4", "Ba_Wis5", 1300) Table[10016].Slot[2]:SetRandomUpgradeRequire("Ba_Sta5", 1000000, { "Plain_Barmund_Rune2", 3 }, { "Flame_Barmund_Rune2", 3 }, { "Ice_Barmund_Rune2", 3 }, { "Death_Barmund_Rune2", 3 }, { "Temple_Barmund_Rune2", 3 }, { "Venom_Barmund_Rune2", 3 }, { "Soul_Barmund_Rune2", 3 }) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta5", "Ba_Pow1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta5", "Ba_Pow2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta5", "Ba_Pow3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta5", "Ba_Pow4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta5", "Ba_Pow5", 1300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta5", "Ba_Con1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta5", "Ba_Con2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta5", "Ba_Con3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta5", "Ba_Con4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta5", "Ba_Con5", 1300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta5", "Ba_Crt1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta5", "Ba_Crt2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta5", "Ba_Crt3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta5", "Ba_Crt4", 2200) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta5", "Ba_Crt5", 1200) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta5", "Ba_Sta1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta5", "Ba_Sta2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta5", "Ba_Sta3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta5", "Ba_Sta4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta5", "Ba_Sta5", 1300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta5", "Ba_Spl1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta5", "Ba_Spl2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta5", "Ba_Spl3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta5", "Ba_Spl4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta5", "Ba_Spl5", 1300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta5", "Ba_Wis1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta5", "Ba_Wis2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta5", "Ba_Wis3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta5", "Ba_Wis4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Sta5", "Ba_Wis5", 1300) Table[10016].Slot[2]:SetRandomUpgradeRequire("Ba_Spl1", 1000000, { "Plain_Barmund_Rune2", 3 }, { "Flame_Barmund_Rune2", 3 }, { "Ice_Barmund_Rune2", 3 }, { "Death_Barmund_Rune2", 3 }, { "Temple_Barmund_Rune2", 3 }, { "Venom_Barmund_Rune2", 3 }, { "Soul_Barmund_Rune2", 3 }) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl1", "Ba_Pow1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl1", "Ba_Pow2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl1", "Ba_Pow3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl1", "Ba_Pow4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl1", "Ba_Pow5", 1300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl1", "Ba_Con1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl1", "Ba_Con2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl1", "Ba_Con3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl1", "Ba_Con4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl1", "Ba_Con5", 1300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl1", "Ba_Crt1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl1", "Ba_Crt2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl1", "Ba_Crt3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl1", "Ba_Crt4", 2200) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl1", "Ba_Crt5", 1200) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl1", "Ba_Sta1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl1", "Ba_Sta2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl1", "Ba_Sta3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl1", "Ba_Sta4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl1", "Ba_Sta5", 1300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl1", "Ba_Spl1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl1", "Ba_Spl2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl1", "Ba_Spl3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl1", "Ba_Spl4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl1", "Ba_Spl5", 1300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl1", "Ba_Wis1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl1", "Ba_Wis2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl1", "Ba_Wis3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl1", "Ba_Wis4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl1", "Ba_Wis5", 1300) Table[10016].Slot[2]:SetRandomUpgradeRequire("Ba_Spl2", 1000000, { "Plain_Barmund_Rune2", 3 }, { "Flame_Barmund_Rune2", 3 }, { "Ice_Barmund_Rune2", 3 }, { "Death_Barmund_Rune2", 3 }, { "Temple_Barmund_Rune2", 3 }, { "Venom_Barmund_Rune2", 3 }, { "Soul_Barmund_Rune2", 3 }) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl2", "Ba_Pow1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl2", "Ba_Pow2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl2", "Ba_Pow3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl2", "Ba_Pow4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl2", "Ba_Pow5", 1300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl2", "Ba_Con1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl2", "Ba_Con2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl2", "Ba_Con3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl2", "Ba_Con4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl2", "Ba_Con5", 1300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl2", "Ba_Crt1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl2", "Ba_Crt2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl2", "Ba_Crt3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl2", "Ba_Crt4", 2200) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl2", "Ba_Crt5", 1200) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl2", "Ba_Sta1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl2", "Ba_Sta2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl2", "Ba_Sta3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl2", "Ba_Sta4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl2", "Ba_Sta5", 1300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl2", "Ba_Spl1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl2", "Ba_Spl2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl2", "Ba_Spl3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl2", "Ba_Spl4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl2", "Ba_Spl5", 1300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl2", "Ba_Wis1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl2", "Ba_Wis2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl2", "Ba_Wis3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl2", "Ba_Wis4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl2", "Ba_Wis5", 1300) Table[10016].Slot[2]:SetRandomUpgradeRequire("Ba_Spl3", 1000000, { "Plain_Barmund_Rune2", 3 }, { "Flame_Barmund_Rune2", 3 }, { "Ice_Barmund_Rune2", 3 }, { "Death_Barmund_Rune2", 3 }, { "Temple_Barmund_Rune2", 3 }, { "Venom_Barmund_Rune2", 3 }, { "Soul_Barmund_Rune2", 3 }) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl3", "Ba_Pow1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl3", "Ba_Pow2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl3", "Ba_Pow3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl3", "Ba_Pow4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl3", "Ba_Pow5", 1300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl3", "Ba_Con1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl3", "Ba_Con2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl3", "Ba_Con3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl3", "Ba_Con4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl3", "Ba_Con5", 1300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl3", "Ba_Crt1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl3", "Ba_Crt2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl3", "Ba_Crt3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl3", "Ba_Crt4", 2200) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl3", "Ba_Crt5", 1200) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl3", "Ba_Sta1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl3", "Ba_Sta2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl3", "Ba_Sta3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl3", "Ba_Sta4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl3", "Ba_Sta5", 1300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl3", "Ba_Spl1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl3", "Ba_Spl2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl3", "Ba_Spl3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl3", "Ba_Spl4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl3", "Ba_Spl5", 1300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl3", "Ba_Wis1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl3", "Ba_Wis2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl3", "Ba_Wis3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl3", "Ba_Wis4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl3", "Ba_Wis5", 1300) Table[10016].Slot[2]:SetRandomUpgradeRequire("Ba_Spl4", 1000000, { "Plain_Barmund_Rune2", 3 }, { "Flame_Barmund_Rune2", 3 }, { "Ice_Barmund_Rune2", 3 }, { "Death_Barmund_Rune2", 3 }, { "Temple_Barmund_Rune2", 3 }, { "Venom_Barmund_Rune2", 3 }, { "Soul_Barmund_Rune2", 3 }) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl4", "Ba_Pow1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl4", "Ba_Pow2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl4", "Ba_Pow3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl4", "Ba_Pow4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl4", "Ba_Pow5", 1300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl4", "Ba_Con1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl4", "Ba_Con2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl4", "Ba_Con3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl4", "Ba_Con4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl4", "Ba_Con5", 1300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl4", "Ba_Crt1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl4", "Ba_Crt2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl4", "Ba_Crt3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl4", "Ba_Crt4", 2200) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl4", "Ba_Crt5", 1200) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl4", "Ba_Sta1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl4", "Ba_Sta2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl4", "Ba_Sta3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl4", "Ba_Sta4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl4", "Ba_Sta5", 1300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl4", "Ba_Spl1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl4", "Ba_Spl2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl4", "Ba_Spl3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl4", "Ba_Spl4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl4", "Ba_Spl5", 1300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl4", "Ba_Wis1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl4", "Ba_Wis2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl4", "Ba_Wis3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl4", "Ba_Wis4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl4", "Ba_Wis5", 1300) Table[10016].Slot[2]:SetRandomUpgradeRequire("Ba_Spl5", 1000000, { "Plain_Barmund_Rune2", 3 }, { "Flame_Barmund_Rune2", 3 }, { "Ice_Barmund_Rune2", 3 }, { "Death_Barmund_Rune2", 3 }, { "Temple_Barmund_Rune2", 3 }, { "Venom_Barmund_Rune2", 3 }, { "Soul_Barmund_Rune2", 3 }) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl5", "Ba_Pow1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl5", "Ba_Pow2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl5", "Ba_Pow3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl5", "Ba_Pow4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl5", "Ba_Pow5", 1300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl5", "Ba_Con1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl5", "Ba_Con2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl5", "Ba_Con3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl5", "Ba_Con4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl5", "Ba_Con5", 1300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl5", "Ba_Crt1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl5", "Ba_Crt2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl5", "Ba_Crt3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl5", "Ba_Crt4", 2200) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl5", "Ba_Crt5", 1200) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl5", "Ba_Sta1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl5", "Ba_Sta2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl5", "Ba_Sta3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl5", "Ba_Sta4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl5", "Ba_Sta5", 1300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl5", "Ba_Spl1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl5", "Ba_Spl2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl5", "Ba_Spl3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl5", "Ba_Spl4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl5", "Ba_Spl5", 1300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl5", "Ba_Wis1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl5", "Ba_Wis2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl5", "Ba_Wis3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl5", "Ba_Wis4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Spl5", "Ba_Wis5", 1300) Table[10016].Slot[2]:SetRandomUpgradeRequire("Ba_Wis1", 1000000, { "Plain_Barmund_Rune2", 3 }, { "Flame_Barmund_Rune2", 3 }, { "Ice_Barmund_Rune2", 3 }, { "Death_Barmund_Rune2", 3 }, { "Temple_Barmund_Rune2", 3 }, { "Venom_Barmund_Rune2", 3 }, { "Soul_Barmund_Rune2", 3 }) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis1", "Ba_Pow1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis1", "Ba_Pow2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis1", "Ba_Pow3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis1", "Ba_Pow4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis1", "Ba_Pow5", 1300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis1", "Ba_Con1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis1", "Ba_Con2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis1", "Ba_Con3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis1", "Ba_Con4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis1", "Ba_Con5", 1300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis1", "Ba_Crt1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis1", "Ba_Crt2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis1", "Ba_Crt3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis1", "Ba_Crt4", 2200) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis1", "Ba_Crt5", 1200) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis1", "Ba_Sta1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis1", "Ba_Sta2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis1", "Ba_Sta3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis1", "Ba_Sta4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis1", "Ba_Sta5", 1300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis1", "Ba_Spl1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis1", "Ba_Spl2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis1", "Ba_Spl3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis1", "Ba_Spl4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis1", "Ba_Spl5", 1300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis1", "Ba_Wis1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis1", "Ba_Wis2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis1", "Ba_Wis3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis1", "Ba_Wis4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis1", "Ba_Wis5", 1300) Table[10016].Slot[2]:SetRandomUpgradeRequire("Ba_Wis2", 1000000, { "Plain_Barmund_Rune2", 3 }, { "Flame_Barmund_Rune2", 3 }, { "Ice_Barmund_Rune2", 3 }, { "Death_Barmund_Rune2", 3 }, { "Temple_Barmund_Rune2", 3 }, { "Venom_Barmund_Rune2", 3 }, { "Soul_Barmund_Rune2", 3 }) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis2", "Ba_Pow1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis2", "Ba_Pow2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis2", "Ba_Pow3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis2", "Ba_Pow4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis2", "Ba_Pow5", 1300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis2", "Ba_Con1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis2", "Ba_Con2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis2", "Ba_Con3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis2", "Ba_Con4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis2", "Ba_Con5", 1300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis2", "Ba_Crt1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis2", "Ba_Crt2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis2", "Ba_Crt3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis2", "Ba_Crt4", 2200) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis2", "Ba_Crt5", 1200) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis2", "Ba_Sta1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis2", "Ba_Sta2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis2", "Ba_Sta3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis2", "Ba_Sta4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis2", "Ba_Sta5", 1300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis2", "Ba_Spl1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis2", "Ba_Spl2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis2", "Ba_Spl3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis2", "Ba_Spl4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis2", "Ba_Spl5", 1300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis2", "Ba_Wis1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis2", "Ba_Wis2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis2", "Ba_Wis3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis2", "Ba_Wis4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis2", "Ba_Wis5", 1300) Table[10016].Slot[2]:SetRandomUpgradeRequire("Ba_Wis3", 1000000, { "Plain_Barmund_Rune2", 3 }, { "Flame_Barmund_Rune2", 3 }, { "Ice_Barmund_Rune2", 3 }, { "Death_Barmund_Rune2", 3 }, { "Temple_Barmund_Rune2", 3 }, { "Venom_Barmund_Rune2", 3 }, { "Soul_Barmund_Rune2", 3 }) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis3", "Ba_Pow1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis3", "Ba_Pow2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis3", "Ba_Pow3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis3", "Ba_Pow4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis3", "Ba_Pow5", 1300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis3", "Ba_Con1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis3", "Ba_Con2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis3", "Ba_Con3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis3", "Ba_Con4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis3", "Ba_Con5", 1300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis3", "Ba_Crt1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis3", "Ba_Crt2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis3", "Ba_Crt3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis3", "Ba_Crt4", 2200) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis3", "Ba_Crt5", 1200) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis3", "Ba_Sta1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis3", "Ba_Sta2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis3", "Ba_Sta3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis3", "Ba_Sta4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis3", "Ba_Sta5", 1300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis3", "Ba_Spl1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis3", "Ba_Spl2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis3", "Ba_Spl3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis3", "Ba_Spl4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis3", "Ba_Spl5", 1300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis3", "Ba_Wis1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis3", "Ba_Wis2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis3", "Ba_Wis3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis3", "Ba_Wis4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis3", "Ba_Wis5", 1300) Table[10016].Slot[2]:SetRandomUpgradeRequire("Ba_Wis4", 1000000, { "Plain_Barmund_Rune2", 3 }, { "Flame_Barmund_Rune2", 3 }, { "Ice_Barmund_Rune2", 3 }, { "Death_Barmund_Rune2", 3 }, { "Temple_Barmund_Rune2", 3 }, { "Venom_Barmund_Rune2", 3 }, { "Soul_Barmund_Rune2", 3 }) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis4", "Ba_Pow1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis4", "Ba_Pow2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis4", "Ba_Pow3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis4", "Ba_Pow4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis4", "Ba_Pow5", 1300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis4", "Ba_Con1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis4", "Ba_Con2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis4", "Ba_Con3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis4", "Ba_Con4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis4", "Ba_Con5", 1300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis4", "Ba_Crt1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis4", "Ba_Crt2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis4", "Ba_Crt3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis4", "Ba_Crt4", 2200) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis4", "Ba_Crt5", 1200) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis4", "Ba_Sta1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis4", "Ba_Sta2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis4", "Ba_Sta3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis4", "Ba_Sta4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis4", "Ba_Sta5", 1300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis4", "Ba_Spl1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis4", "Ba_Spl2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis4", "Ba_Spl3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis4", "Ba_Spl4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis4", "Ba_Spl5", 1300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis4", "Ba_Wis1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis4", "Ba_Wis2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis4", "Ba_Wis3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis4", "Ba_Wis4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis4", "Ba_Wis5", 1300) Table[10016].Slot[2]:SetRandomUpgradeRequire("Ba_Wis5", 1000000, { "Plain_Barmund_Rune2", 3 }, { "Flame_Barmund_Rune2", 3 }, { "Ice_Barmund_Rune2", 3 }, { "Death_Barmund_Rune2", 3 }, { "Temple_Barmund_Rune2", 3 }, { "Venom_Barmund_Rune2", 3 }, { "Soul_Barmund_Rune2", 3 }) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis5", "Ba_Pow1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis5", "Ba_Pow2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis5", "Ba_Pow3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis5", "Ba_Pow4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis5", "Ba_Pow5", 1300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis5", "Ba_Con1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis5", "Ba_Con2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis5", "Ba_Con3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis5", "Ba_Con4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis5", "Ba_Con5", 1300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis5", "Ba_Crt1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis5", "Ba_Crt2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis5", "Ba_Crt3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis5", "Ba_Crt4", 2200) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis5", "Ba_Crt5", 1200) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis5", "Ba_Sta1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis5", "Ba_Sta2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis5", "Ba_Sta3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis5", "Ba_Sta4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis5", "Ba_Sta5", 1300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis5", "Ba_Spl1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis5", "Ba_Spl2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis5", "Ba_Spl3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis5", "Ba_Spl4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis5", "Ba_Spl5", 1300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis5", "Ba_Wis1", 5400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis5", "Ba_Wis2", 4400) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis5", "Ba_Wis3", 3300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis5", "Ba_Wis4", 2300) Table[10016].Slot[2]:AddRandomUpgradeEnchant("Ba_Wis5", "Ba_Wis5", 1300) Table[10016].Slot[2]:AddUpgradeEnchant("Ba_Pow1", "Ba_Pow2", 2000000, { "Plain_Barmund_Rune2", 10 }, { "Flame_Barmund_Rune2", 10 }, { "Ice_Barmund_Rune2", 10 }, { "Death_Barmund_Rune2", 10 }, { "Temple_Barmund_Rune2", 10 }, { "Venom_Barmund_Rune2", 10 }, { "Soul_Barmund_Rune2", 10 }) Table[10016].Slot[2]:AddUpgradeEnchant("Ba_Con1", "Ba_Con2", 2000000, { "Plain_Barmund_Rune2", 10 }, { "Flame_Barmund_Rune2", 10 }, { "Ice_Barmund_Rune2", 10 }, { "Death_Barmund_Rune2", 10 }, { "Temple_Barmund_Rune2", 10 }, { "Venom_Barmund_Rune2", 10 }, { "Soul_Barmund_Rune2", 10 }) Table[10016].Slot[2]:AddUpgradeEnchant("Ba_Crt1", "Ba_Crt2", 2000000, { "Plain_Barmund_Rune2", 10 }, { "Flame_Barmund_Rune2", 10 }, { "Ice_Barmund_Rune2", 10 }, { "Death_Barmund_Rune2", 10 }, { "Temple_Barmund_Rune2", 10 }, { "Venom_Barmund_Rune2", 10 }, { "Soul_Barmund_Rune2", 10 }) Table[10016].Slot[2]:AddUpgradeEnchant("Ba_Sta1", "Ba_Sta2", 2000000, { "Plain_Barmund_Rune2", 10 }, { "Flame_Barmund_Rune2", 10 }, { "Ice_Barmund_Rune2", 10 }, { "Death_Barmund_Rune2", 10 }, { "Temple_Barmund_Rune2", 10 }, { "Venom_Barmund_Rune2", 10 }, { "Soul_Barmund_Rune2", 10 }) Table[10016].Slot[2]:AddUpgradeEnchant("Ba_Spl1", "Ba_Spl2", 2000000, { "Plain_Barmund_Rune2", 10 }, { "Flame_Barmund_Rune2", 10 }, { "Ice_Barmund_Rune2", 10 }, { "Death_Barmund_Rune2", 10 }, { "Temple_Barmund_Rune2", 10 }, { "Venom_Barmund_Rune2", 10 }, { "Soul_Barmund_Rune2", 10 }) Table[10016].Slot[2]:AddUpgradeEnchant("Ba_Wis1", "Ba_Wis2", 2000000, { "Plain_Barmund_Rune2", 10 }, { "Flame_Barmund_Rune2", 10 }, { "Ice_Barmund_Rune2", 10 }, { "Death_Barmund_Rune2", 10 }, { "Temple_Barmund_Rune2", 10 }, { "Venom_Barmund_Rune2", 10 }, { "Soul_Barmund_Rune2", 10 }) Table[10016].Slot[2]:AddUpgradeEnchant("Ba_Pow2", "Ba_Pow3", 3000000, { "Plain_Barmund_Rune2", 20 }, { "Flame_Barmund_Rune2", 20 }, { "Ice_Barmund_Rune2", 20 }, { "Death_Barmund_Rune2", 20 }, { "Temple_Barmund_Rune2", 20 }, { "Venom_Barmund_Rune2", 20 }, { "Soul_Barmund_Rune2", 20 }) Table[10016].Slot[2]:AddUpgradeEnchant("Ba_Con2", "Ba_Con3", 3000000, { "Plain_Barmund_Rune2", 20 }, { "Flame_Barmund_Rune2", 20 }, { "Ice_Barmund_Rune2", 20 }, { "Death_Barmund_Rune2", 20 }, { "Temple_Barmund_Rune2", 20 }, { "Venom_Barmund_Rune2", 20 }, { "Soul_Barmund_Rune2", 20 }) Table[10016].Slot[2]:AddUpgradeEnchant("Ba_Crt2", "Ba_Crt3", 3000000, { "Plain_Barmund_Rune2", 20 }, { "Flame_Barmund_Rune2", 20 }, { "Ice_Barmund_Rune2", 20 }, { "Death_Barmund_Rune2", 20 }, { "Temple_Barmund_Rune2", 20 }, { "Venom_Barmund_Rune2", 20 }, { "Soul_Barmund_Rune2", 20 }) Table[10016].Slot[2]:AddUpgradeEnchant("Ba_Sta2", "Ba_Sta3", 3000000, { "Plain_Barmund_Rune2", 20 }, { "Flame_Barmund_Rune2", 20 }, { "Ice_Barmund_Rune2", 20 }, { "Death_Barmund_Rune2", 20 }, { "Temple_Barmund_Rune2", 20 }, { "Venom_Barmund_Rune2", 20 }, { "Soul_Barmund_Rune2", 20 }) Table[10016].Slot[2]:AddUpgradeEnchant("Ba_Spl2", "Ba_Spl3", 3000000, { "Plain_Barmund_Rune2", 20 }, { "Flame_Barmund_Rune2", 20 }, { "Ice_Barmund_Rune2", 20 }, { "Death_Barmund_Rune2", 20 }, { "Temple_Barmund_Rune2", 20 }, { "Venom_Barmund_Rune2", 20 }, { "Soul_Barmund_Rune2", 20 }) Table[10016].Slot[2]:AddUpgradeEnchant("Ba_Wis2", "Ba_Wis3", 3000000, { "Plain_Barmund_Rune2", 20 }, { "Flame_Barmund_Rune2", 20 }, { "Ice_Barmund_Rune2", 20 }, { "Death_Barmund_Rune2", 20 }, { "Temple_Barmund_Rune2", 20 }, { "Venom_Barmund_Rune2", 20 }, { "Soul_Barmund_Rune2", 20 }) Table[10016].Slot[2]:AddUpgradeEnchant("Ba_Pow3", "Ba_Pow4", 4000000, { "Plain_Barmund_Rune2", 30 }, { "Flame_Barmund_Rune2", 30 }, { "Ice_Barmund_Rune2", 30 }, { "Death_Barmund_Rune2", 30 }, { "Temple_Barmund_Rune2", 30 }, { "Venom_Barmund_Rune2", 30 }, { "Soul_Barmund_Rune2", 30 }) Table[10016].Slot[2]:AddUpgradeEnchant("Ba_Con3", "Ba_Con4", 4000000, { "Plain_Barmund_Rune2", 30 }, { "Flame_Barmund_Rune2", 30 }, { "Ice_Barmund_Rune2", 30 }, { "Death_Barmund_Rune2", 30 }, { "Temple_Barmund_Rune2", 30 }, { "Venom_Barmund_Rune2", 30 }, { "Soul_Barmund_Rune2", 30 }) Table[10016].Slot[2]:AddUpgradeEnchant("Ba_Crt3", "Ba_Crt4", 4000000, { "Plain_Barmund_Rune2", 30 }, { "Flame_Barmund_Rune2", 30 }, { "Ice_Barmund_Rune2", 30 }, { "Death_Barmund_Rune2", 30 }, { "Temple_Barmund_Rune2", 30 }, { "Venom_Barmund_Rune2", 30 }, { "Soul_Barmund_Rune2", 30 }) Table[10016].Slot[2]:AddUpgradeEnchant("Ba_Sta3", "Ba_Sta4", 4000000, { "Plain_Barmund_Rune2", 30 }, { "Flame_Barmund_Rune2", 30 }, { "Ice_Barmund_Rune2", 30 }, { "Death_Barmund_Rune2", 30 }, { "Temple_Barmund_Rune2", 30 }, { "Venom_Barmund_Rune2", 30 }, { "Soul_Barmund_Rune2", 30 }) Table[10016].Slot[2]:AddUpgradeEnchant("Ba_Spl3", "Ba_Spl4", 4000000, { "Plain_Barmund_Rune2", 30 }, { "Flame_Barmund_Rune2", 30 }, { "Ice_Barmund_Rune2", 30 }, { "Death_Barmund_Rune2", 30 }, { "Temple_Barmund_Rune2", 30 }, { "Venom_Barmund_Rune2", 30 }, { "Soul_Barmund_Rune2", 30 }) Table[10016].Slot[2]:AddUpgradeEnchant("Ba_Wis3", "Ba_Wis4", 4000000, { "Plain_Barmund_Rune2", 30 }, { "Flame_Barmund_Rune2", 30 }, { "Ice_Barmund_Rune2", 30 }, { "Death_Barmund_Rune2", 30 }, { "Temple_Barmund_Rune2", 30 }, { "Venom_Barmund_Rune2", 30 }, { "Soul_Barmund_Rune2", 30 }) Table[10016].Slot[2]:AddUpgradeEnchant("Ba_Pow4", "Ba_Pow5", 10000000, { "Plain_Barmund_Rune2", 50 }, { "Flame_Barmund_Rune2", 50 }, { "Ice_Barmund_Rune2", 50 }, { "Death_Barmund_Rune2", 50 }, { "Temple_Barmund_Rune2", 50 }, { "Venom_Barmund_Rune2", 50 }, { "Soul_Barmund_Rune2", 50 }) Table[10016].Slot[2]:AddUpgradeEnchant("Ba_Con4", "Ba_Con5", 10000000, { "Plain_Barmund_Rune2", 50 }, { "Flame_Barmund_Rune2", 50 }, { "Ice_Barmund_Rune2", 50 }, { "Death_Barmund_Rune2", 50 }, { "Temple_Barmund_Rune2", 50 }, { "Venom_Barmund_Rune2", 50 }, { "Soul_Barmund_Rune2", 50 }) Table[10016].Slot[2]:AddUpgradeEnchant("Ba_Crt4", "Ba_Crt5", 10000000, { "Plain_Barmund_Rune2", 50 }, { "Flame_Barmund_Rune2", 50 }, { "Ice_Barmund_Rune2", 50 }, { "Death_Barmund_Rune2", 50 }, { "Temple_Barmund_Rune2", 50 }, { "Venom_Barmund_Rune2", 50 }, { "Soul_Barmund_Rune2", 50 }) Table[10016].Slot[2]:AddUpgradeEnchant("Ba_Sta4", "Ba_Sta5", 10000000, { "Plain_Barmund_Rune2", 50 }, { "Flame_Barmund_Rune2", 50 }, { "Ice_Barmund_Rune2", 50 }, { "Death_Barmund_Rune2", 50 }, { "Temple_Barmund_Rune2", 50 }, { "Venom_Barmund_Rune2", 50 }, { "Soul_Barmund_Rune2", 50 }) Table[10016].Slot[2]:AddUpgradeEnchant("Ba_Spl4", "Ba_Spl5", 10000000, { "Plain_Barmund_Rune2", 50 }, { "Flame_Barmund_Rune2", 50 }, { "Ice_Barmund_Rune2", 50 }, { "Death_Barmund_Rune2", 50 }, { "Temple_Barmund_Rune2", 50 }, { "Venom_Barmund_Rune2", 50 }, { "Soul_Barmund_Rune2", 50 }) Table[10016].Slot[2]:AddUpgradeEnchant("Ba_Wis4", "Ba_Wis5", 10000000, { "Plain_Barmund_Rune2", 50 }, { "Flame_Barmund_Rune2", 50 }, { "Ice_Barmund_Rune2", 50 }, { "Death_Barmund_Rune2", 50 }, { "Temple_Barmund_Rune2", 50 }, { "Venom_Barmund_Rune2", 50 }, { "Soul_Barmund_Rune2", 50 }) Table[10016].Slot[1]:SetRequire(1000000, { "Barmund_Plain_Essence", 8 }, { "Barmund_Flame_Essence", 8 }, { "Barmund_Ice_Essence", 8 }, { "Barmund_Death_Essence", 8 }, { "Barmund_Temple_Essence", 8 }, { "Barmund_Venom_Essence", 8 }, { "Barmund_Soul_Essence", 8 }) Table[10016].Slot[1]:SetSuccessRate(100000) Table[10016].Slot[1]:SetGradeBonus(1, 0) Table[10016].Slot[1]:SetGradeBonus(2, 0) Table[10016].Slot[1]:SetGradeBonus(3, 0) Table[10016].Slot[1]:SetGradeBonus(4, 0) Table[10016].Slot[1]:SetEnchant(0, "Barmund_Pow1", 12000) Table[10016].Slot[1]:SetEnchant(0, "Barmund_Pow2", 4000) Table[10016].Slot[1]:SetEnchant(0, "Barmund_Pow3", 600) Table[10016].Slot[1]:SetEnchant(0, "Barmund_Spl1", 12000) Table[10016].Slot[1]:SetEnchant(0, "Barmund_Spl2", 4100) Table[10016].Slot[1]:SetEnchant(0, "Barmund_Spl3", 600) Table[10016].Slot[1]:SetEnchant(0, "Barmund_Con1", 12000) Table[10016].Slot[1]:SetEnchant(0, "Barmund_Con2", 4100) Table[10016].Slot[1]:SetEnchant(0, "Barmund_Con3", 600) Table[10016].Slot[1]:SetEnchant(0, "Barmund_Crt1", 12000) Table[10016].Slot[1]:SetEnchant(0, "Barmund_Crt2", 4100) Table[10016].Slot[1]:SetEnchant(0, "Barmund_Crt3", 600) Table[10016].Slot[1]:SetEnchant(0, "Barmund_Wis1", 12000) Table[10016].Slot[1]:SetEnchant(0, "Barmund_Wis2", 4100) Table[10016].Slot[1]:SetEnchant(0, "Barmund_Wis3", 600) Table[10016].Slot[1]:SetEnchant(0, "Barmund_Sta1", 12000) Table[10016].Slot[1]:SetEnchant(0, "Barmund_Sta2", 4000) Table[10016].Slot[1]:SetEnchant(0, "Barmund_Sta3", 600) Table[10016].Slot[1]:SetEnchant(1, "Barmund_Pow1", 12000) Table[10016].Slot[1]:SetEnchant(1, "Barmund_Pow2", 4000) Table[10016].Slot[1]:SetEnchant(1, "Barmund_Pow3", 600) Table[10016].Slot[1]:SetEnchant(1, "Barmund_Spl1", 12000) Table[10016].Slot[1]:SetEnchant(1, "Barmund_Spl2", 4100) Table[10016].Slot[1]:SetEnchant(1, "Barmund_Spl3", 600) Table[10016].Slot[1]:SetEnchant(1, "Barmund_Con1", 12000) Table[10016].Slot[1]:SetEnchant(1, "Barmund_Con2", 4100) Table[10016].Slot[1]:SetEnchant(1, "Barmund_Con3", 600) Table[10016].Slot[1]:SetEnchant(1, "Barmund_Crt1", 12000) Table[10016].Slot[1]:SetEnchant(1, "Barmund_Crt2", 4100) Table[10016].Slot[1]:SetEnchant(1, "Barmund_Crt3", 600) Table[10016].Slot[1]:SetEnchant(1, "Barmund_Wis1", 12000) Table[10016].Slot[1]:SetEnchant(1, "Barmund_Wis2", 4100) Table[10016].Slot[1]:SetEnchant(1, "Barmund_Wis3", 600) Table[10016].Slot[1]:SetEnchant(1, "Barmund_Sta1", 12000) Table[10016].Slot[1]:SetEnchant(1, "Barmund_Sta2", 4000) Table[10016].Slot[1]:SetEnchant(1, "Barmund_Sta3", 600) Table[10016].Slot[1]:SetEnchant(2, "Barmund_Pow1", 12000) Table[10016].Slot[1]:SetEnchant(2, "Barmund_Pow2", 4000) Table[10016].Slot[1]:SetEnchant(2, "Barmund_Pow3", 600) Table[10016].Slot[1]:SetEnchant(2, "Barmund_Spl1", 12000) Table[10016].Slot[1]:SetEnchant(2, "Barmund_Spl2", 4100) Table[10016].Slot[1]:SetEnchant(2, "Barmund_Spl3", 600) Table[10016].Slot[1]:SetEnchant(2, "Barmund_Con1", 12000) Table[10016].Slot[1]:SetEnchant(2, "Barmund_Con2", 4100) Table[10016].Slot[1]:SetEnchant(2, "Barmund_Con3", 600) Table[10016].Slot[1]:SetEnchant(2, "Barmund_Crt1", 12000) Table[10016].Slot[1]:SetEnchant(2, "Barmund_Crt2", 4100) Table[10016].Slot[1]:SetEnchant(2, "Barmund_Crt3", 600) Table[10016].Slot[1]:SetEnchant(2, "Barmund_Wis1", 12000) Table[10016].Slot[1]:SetEnchant(2, "Barmund_Wis2", 4100) Table[10016].Slot[1]:SetEnchant(2, "Barmund_Wis3", 600) Table[10016].Slot[1]:SetEnchant(2, "Barmund_Sta1", 12000) Table[10016].Slot[1]:SetEnchant(2, "Barmund_Sta2", 4000) Table[10016].Slot[1]:SetEnchant(2, "Barmund_Sta3", 600) Table[10016].Slot[1]:SetEnchant(3, "Barmund_Pow1", 12000) Table[10016].Slot[1]:SetEnchant(3, "Barmund_Pow2", 4000) Table[10016].Slot[1]:SetEnchant(3, "Barmund_Pow3", 600) Table[10016].Slot[1]:SetEnchant(3, "Barmund_Spl1", 12000) Table[10016].Slot[1]:SetEnchant(3, "Barmund_Spl2", 4100) Table[10016].Slot[1]:SetEnchant(3, "Barmund_Spl3", 600) Table[10016].Slot[1]:SetEnchant(3, "Barmund_Con1", 12000) Table[10016].Slot[1]:SetEnchant(3, "Barmund_Con2", 4100) Table[10016].Slot[1]:SetEnchant(3, "Barmund_Con3", 600) Table[10016].Slot[1]:SetEnchant(3, "Barmund_Crt1", 12000) Table[10016].Slot[1]:SetEnchant(3, "Barmund_Crt2", 4100) Table[10016].Slot[1]:SetEnchant(3, "Barmund_Crt3", 600) Table[10016].Slot[1]:SetEnchant(3, "Barmund_Wis1", 12000) Table[10016].Slot[1]:SetEnchant(3, "Barmund_Wis2", 4100) Table[10016].Slot[1]:SetEnchant(3, "Barmund_Wis3", 600) Table[10016].Slot[1]:SetEnchant(3, "Barmund_Sta1", 12000) Table[10016].Slot[1]:SetEnchant(3, "Barmund_Sta2", 4000) Table[10016].Slot[1]:SetEnchant(3, "Barmund_Sta3", 600) Table[10016].Slot[1]:SetEnchant(4, "Barmund_Pow1", 12000) Table[10016].Slot[1]:SetEnchant(4, "Barmund_Pow2", 4000) Table[10016].Slot[1]:SetEnchant(4, "Barmund_Pow3", 600) Table[10016].Slot[1]:SetEnchant(4, "Barmund_Spl1", 12000) Table[10016].Slot[1]:SetEnchant(4, "Barmund_Spl2", 4100) Table[10016].Slot[1]:SetEnchant(4, "Barmund_Spl3", 600) Table[10016].Slot[1]:SetEnchant(4, "Barmund_Con1", 12000) Table[10016].Slot[1]:SetEnchant(4, "Barmund_Con2", 4100) Table[10016].Slot[1]:SetEnchant(4, "Barmund_Con3", 600) Table[10016].Slot[1]:SetEnchant(4, "Barmund_Crt1", 12000) Table[10016].Slot[1]:SetEnchant(4, "Barmund_Crt2", 4100) Table[10016].Slot[1]:SetEnchant(4, "Barmund_Crt3", 600) Table[10016].Slot[1]:SetEnchant(4, "Barmund_Wis1", 12000) Table[10016].Slot[1]:SetEnchant(4, "Barmund_Wis2", 4100) Table[10016].Slot[1]:SetEnchant(4, "Barmund_Wis3", 600) Table[10016].Slot[1]:SetEnchant(4, "Barmund_Sta1", 12000) Table[10016].Slot[1]:SetEnchant(4, "Barmund_Sta2", 4000) Table[10016].Slot[1]:SetEnchant(4, "Barmund_Sta3", 600) Table[10016].Slot[1]:SetRandomUpgradeRequire("Barmund_Pow1", 1000000, { "Barmund_Plain_Essence", 8 }, { "Barmund_Flame_Essence", 8 }, { "Barmund_Ice_Essence", 8 }, { "Barmund_Death_Essence", 8 }, { "Barmund_Temple_Essence", 8 }, { "Barmund_Venom_Essence", 8 }, { "Barmund_Soul_Essence", 8 }) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Pow1", "Barmund_Pow1", 12000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Pow1", "Barmund_Pow2", 4000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Pow1", "Barmund_Pow3", 600) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Pow1", "Barmund_Spl1", 12000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Pow1", "Barmund_Spl2", 4100) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Pow1", "Barmund_Spl3", 600) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Pow1", "Barmund_Con1", 12000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Pow1", "Barmund_Con2", 4100) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Pow1", "Barmund_Con3", 600) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Pow1", "Barmund_Crt1", 12000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Pow1", "Barmund_Crt2", 4100) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Pow1", "Barmund_Crt3", 600) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Pow1", "Barmund_Wis1", 12000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Pow1", "Barmund_Wis2", 4100) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Pow1", "Barmund_Wis3", 600) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Pow1", "Barmund_Sta1", 12000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Pow1", "Barmund_Sta2", 4000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Pow1", "Barmund_Sta3", 600) Table[10016].Slot[1]:SetRandomUpgradeRequire("Barmund_Pow2", 1000000, { "Barmund_Plain_Essence", 8 }, { "Barmund_Flame_Essence", 8 }, { "Barmund_Ice_Essence", 8 }, { "Barmund_Death_Essence", 8 }, { "Barmund_Temple_Essence", 8 }, { "Barmund_Venom_Essence", 8 }, { "Barmund_Soul_Essence", 8 }) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Pow2", "Barmund_Pow1", 12000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Pow2", "Barmund_Pow2", 4000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Pow2", "Barmund_Pow3", 600) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Pow2", "Barmund_Spl1", 12000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Pow2", "Barmund_Spl2", 4100) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Pow2", "Barmund_Spl3", 600) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Pow2", "Barmund_Con1", 12000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Pow2", "Barmund_Con2", 4100) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Pow2", "Barmund_Con3", 600) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Pow2", "Barmund_Crt1", 12000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Pow2", "Barmund_Crt2", 4100) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Pow2", "Barmund_Crt3", 600) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Pow2", "Barmund_Wis1", 12000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Pow2", "Barmund_Wis2", 4100) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Pow2", "Barmund_Wis3", 600) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Pow2", "Barmund_Sta1", 12000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Pow2", "Barmund_Sta2", 4000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Pow2", "Barmund_Sta3", 600) Table[10016].Slot[1]:SetRandomUpgradeRequire("Barmund_Pow3", 1000000, { "Barmund_Plain_Essence", 8 }, { "Barmund_Flame_Essence", 8 }, { "Barmund_Ice_Essence", 8 }, { "Barmund_Death_Essence", 8 }, { "Barmund_Temple_Essence", 8 }, { "Barmund_Venom_Essence", 8 }, { "Barmund_Soul_Essence", 8 }) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Pow3", "Barmund_Pow1", 12000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Pow3", "Barmund_Pow2", 4000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Pow3", "Barmund_Pow3", 600) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Pow3", "Barmund_Spl1", 12000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Pow3", "Barmund_Spl2", 4100) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Pow3", "Barmund_Spl3", 600) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Pow3", "Barmund_Con1", 12000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Pow3", "Barmund_Con2", 4100) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Pow3", "Barmund_Con3", 600) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Pow3", "Barmund_Crt1", 12000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Pow3", "Barmund_Crt2", 4100) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Pow3", "Barmund_Crt3", 600) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Pow3", "Barmund_Wis1", 12000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Pow3", "Barmund_Wis2", 4100) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Pow3", "Barmund_Wis3", 600) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Pow3", "Barmund_Sta1", 12000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Pow3", "Barmund_Sta2", 4000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Pow3", "Barmund_Sta3", 600) Table[10016].Slot[1]:SetRandomUpgradeRequire("Barmund_Spl1", 1000000, { "Barmund_Plain_Essence", 8 }, { "Barmund_Flame_Essence", 8 }, { "Barmund_Ice_Essence", 8 }, { "Barmund_Death_Essence", 8 }, { "Barmund_Temple_Essence", 8 }, { "Barmund_Venom_Essence", 8 }, { "Barmund_Soul_Essence", 8 }) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Spl1", "Barmund_Pow1", 12000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Spl1", "Barmund_Pow2", 4000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Spl1", "Barmund_Pow3", 600) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Spl1", "Barmund_Spl1", 12000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Spl1", "Barmund_Spl2", 4100) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Spl1", "Barmund_Spl3", 600) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Spl1", "Barmund_Con1", 12000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Spl1", "Barmund_Con2", 4100) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Spl1", "Barmund_Con3", 600) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Spl1", "Barmund_Crt1", 12000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Spl1", "Barmund_Crt2", 4100) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Spl1", "Barmund_Crt3", 600) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Spl1", "Barmund_Wis1", 12000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Spl1", "Barmund_Wis2", 4100) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Spl1", "Barmund_Wis3", 600) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Spl1", "Barmund_Sta1", 12000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Spl1", "Barmund_Sta2", 4000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Spl1", "Barmund_Sta3", 600) Table[10016].Slot[1]:SetRandomUpgradeRequire("Barmund_Spl2", 1000000, { "Barmund_Plain_Essence", 8 }, { "Barmund_Flame_Essence", 8 }, { "Barmund_Ice_Essence", 8 }, { "Barmund_Death_Essence", 8 }, { "Barmund_Temple_Essence", 8 }, { "Barmund_Venom_Essence", 8 }, { "Barmund_Soul_Essence", 8 }) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Spl2", "Barmund_Pow1", 12000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Spl2", "Barmund_Pow2", 4000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Spl2", "Barmund_Pow3", 600) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Spl2", "Barmund_Spl1", 12000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Spl2", "Barmund_Spl2", 4100) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Spl2", "Barmund_Spl3", 600) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Spl2", "Barmund_Con1", 12000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Spl2", "Barmund_Con2", 4100) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Spl2", "Barmund_Con3", 600) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Spl2", "Barmund_Crt1", 12000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Spl2", "Barmund_Crt2", 4100) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Spl2", "Barmund_Crt3", 600) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Spl2", "Barmund_Wis1", 12000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Spl2", "Barmund_Wis2", 4100) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Spl2", "Barmund_Wis3", 600) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Spl2", "Barmund_Sta1", 12000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Spl2", "Barmund_Sta2", 4000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Spl2", "Barmund_Sta3", 600) Table[10016].Slot[1]:SetRandomUpgradeRequire("Barmund_Spl3", 1000000, { "Barmund_Plain_Essence", 8 }, { "Barmund_Flame_Essence", 8 }, { "Barmund_Ice_Essence", 8 }, { "Barmund_Death_Essence", 8 }, { "Barmund_Temple_Essence", 8 }, { "Barmund_Venom_Essence", 8 }, { "Barmund_Soul_Essence", 8 }) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Spl3", "Barmund_Pow1", 12000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Spl3", "Barmund_Pow2", 4000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Spl3", "Barmund_Pow3", 600) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Spl3", "Barmund_Spl1", 12000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Spl3", "Barmund_Spl2", 4100) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Spl3", "Barmund_Spl3", 600) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Spl3", "Barmund_Con1", 12000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Spl3", "Barmund_Con2", 4100) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Spl3", "Barmund_Con3", 600) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Spl3", "Barmund_Crt1", 12000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Spl3", "Barmund_Crt2", 4100) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Spl3", "Barmund_Crt3", 600) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Spl3", "Barmund_Wis1", 12000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Spl3", "Barmund_Wis2", 4100) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Spl3", "Barmund_Wis3", 600) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Spl3", "Barmund_Sta1", 12000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Spl3", "Barmund_Sta2", 4000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Spl3", "Barmund_Sta3", 600) Table[10016].Slot[1]:SetRandomUpgradeRequire("Barmund_Con1", 1000000, { "Barmund_Plain_Essence", 8 }, { "Barmund_Flame_Essence", 8 }, { "Barmund_Ice_Essence", 8 }, { "Barmund_Death_Essence", 8 }, { "Barmund_Temple_Essence", 8 }, { "Barmund_Venom_Essence", 8 }, { "Barmund_Soul_Essence", 8 }) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Con1", "Barmund_Pow1", 12000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Con1", "Barmund_Pow2", 4000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Con1", "Barmund_Pow3", 600) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Con1", "Barmund_Spl1", 12000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Con1", "Barmund_Spl2", 4100) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Con1", "Barmund_Spl3", 600) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Con1", "Barmund_Con1", 12000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Con1", "Barmund_Con2", 4100) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Con1", "Barmund_Con3", 600) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Con1", "Barmund_Crt1", 12000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Con1", "Barmund_Crt2", 4100) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Con1", "Barmund_Crt3", 600) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Con1", "Barmund_Wis1", 12000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Con1", "Barmund_Wis2", 4100) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Con1", "Barmund_Wis3", 600) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Con1", "Barmund_Sta1", 12000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Con1", "Barmund_Sta2", 4000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Con1", "Barmund_Sta3", 600) Table[10016].Slot[1]:SetRandomUpgradeRequire("Barmund_Con2", 1000000, { "Barmund_Plain_Essence", 8 }, { "Barmund_Flame_Essence", 8 }, { "Barmund_Ice_Essence", 8 }, { "Barmund_Death_Essence", 8 }, { "Barmund_Temple_Essence", 8 }, { "Barmund_Venom_Essence", 8 }, { "Barmund_Soul_Essence", 8 }) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Con2", "Barmund_Pow1", 12000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Con2", "Barmund_Pow2", 4000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Con2", "Barmund_Pow3", 600) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Con2", "Barmund_Spl1", 12000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Con2", "Barmund_Spl2", 4100) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Con2", "Barmund_Spl3", 600) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Con2", "Barmund_Con1", 12000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Con2", "Barmund_Con2", 4100) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Con2", "Barmund_Con3", 600) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Con2", "Barmund_Crt1", 12000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Con2", "Barmund_Crt2", 4100) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Con2", "Barmund_Crt3", 600) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Con2", "Barmund_Wis1", 12000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Con2", "Barmund_Wis2", 4100) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Con2", "Barmund_Wis3", 600) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Con2", "Barmund_Sta1", 12000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Con2", "Barmund_Sta2", 4000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Con2", "Barmund_Sta3", 600) Table[10016].Slot[1]:SetRandomUpgradeRequire("Barmund_Con3", 1000000, { "Barmund_Plain_Essence", 8 }, { "Barmund_Flame_Essence", 8 }, { "Barmund_Ice_Essence", 8 }, { "Barmund_Death_Essence", 8 }, { "Barmund_Temple_Essence", 8 }, { "Barmund_Venom_Essence", 8 }, { "Barmund_Soul_Essence", 8 }) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Con3", "Barmund_Pow1", 12000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Con3", "Barmund_Pow2", 4000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Con3", "Barmund_Pow3", 600) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Con3", "Barmund_Spl1", 12000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Con3", "Barmund_Spl2", 4100) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Con3", "Barmund_Spl3", 600) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Con3", "Barmund_Con1", 12000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Con3", "Barmund_Con2", 4100) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Con3", "Barmund_Con3", 600) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Con3", "Barmund_Crt1", 12000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Con3", "Barmund_Crt2", 4100) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Con3", "Barmund_Crt3", 600) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Con3", "Barmund_Wis1", 12000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Con3", "Barmund_Wis2", 4100) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Con3", "Barmund_Wis3", 600) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Con3", "Barmund_Sta1", 12000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Con3", "Barmund_Sta2", 4000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Con3", "Barmund_Sta3", 600) Table[10016].Slot[1]:SetRandomUpgradeRequire("Barmund_Crt1", 1000000, { "Barmund_Plain_Essence", 8 }, { "Barmund_Flame_Essence", 8 }, { "Barmund_Ice_Essence", 8 }, { "Barmund_Death_Essence", 8 }, { "Barmund_Temple_Essence", 8 }, { "Barmund_Venom_Essence", 8 }, { "Barmund_Soul_Essence", 8 }) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Crt1", "Barmund_Pow1", 12000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Crt1", "Barmund_Pow2", 4000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Crt1", "Barmund_Pow3", 600) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Crt1", "Barmund_Spl1", 12000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Crt1", "Barmund_Spl2", 4100) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Crt1", "Barmund_Spl3", 600) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Crt1", "Barmund_Con1", 12000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Crt1", "Barmund_Con2", 4100) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Crt1", "Barmund_Con3", 600) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Crt1", "Barmund_Crt1", 12000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Crt1", "Barmund_Crt2", 4100) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Crt1", "Barmund_Crt3", 600) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Crt1", "Barmund_Wis1", 12000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Crt1", "Barmund_Wis2", 4100) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Crt1", "Barmund_Wis3", 600) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Crt1", "Barmund_Sta1", 12000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Crt1", "Barmund_Sta2", 4000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Crt1", "Barmund_Sta3", 600) Table[10016].Slot[1]:SetRandomUpgradeRequire("Barmund_Crt2", 1000000, { "Barmund_Plain_Essence", 8 }, { "Barmund_Flame_Essence", 8 }, { "Barmund_Ice_Essence", 8 }, { "Barmund_Death_Essence", 8 }, { "Barmund_Temple_Essence", 8 }, { "Barmund_Venom_Essence", 8 }, { "Barmund_Soul_Essence", 8 }) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Crt2", "Barmund_Pow1", 12000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Crt2", "Barmund_Pow2", 4000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Crt2", "Barmund_Pow3", 600) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Crt2", "Barmund_Spl1", 12000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Crt2", "Barmund_Spl2", 4100) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Crt2", "Barmund_Spl3", 600) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Crt2", "Barmund_Con1", 12000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Crt2", "Barmund_Con2", 4100) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Crt2", "Barmund_Con3", 600) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Crt2", "Barmund_Crt1", 12000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Crt2", "Barmund_Crt2", 4100) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Crt2", "Barmund_Crt3", 600) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Crt2", "Barmund_Wis1", 12000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Crt2", "Barmund_Wis2", 4100) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Crt2", "Barmund_Wis3", 600) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Crt2", "Barmund_Sta1", 12000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Crt2", "Barmund_Sta2", 4000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Crt2", "Barmund_Sta3", 600) Table[10016].Slot[1]:SetRandomUpgradeRequire("Barmund_Crt3", 1000000, { "Barmund_Plain_Essence", 8 }, { "Barmund_Flame_Essence", 8 }, { "Barmund_Ice_Essence", 8 }, { "Barmund_Death_Essence", 8 }, { "Barmund_Temple_Essence", 8 }, { "Barmund_Venom_Essence", 8 }, { "Barmund_Soul_Essence", 8 }) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Crt3", "Barmund_Pow1", 12000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Crt3", "Barmund_Pow2", 4000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Crt3", "Barmund_Pow3", 600) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Crt3", "Barmund_Spl1", 12000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Crt3", "Barmund_Spl2", 4100) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Crt3", "Barmund_Spl3", 600) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Crt3", "Barmund_Con1", 12000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Crt3", "Barmund_Con2", 4100) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Crt3", "Barmund_Con3", 600) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Crt3", "Barmund_Crt1", 12000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Crt3", "Barmund_Crt2", 4100) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Crt3", "Barmund_Crt3", 600) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Crt3", "Barmund_Wis1", 12000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Crt3", "Barmund_Wis2", 4100) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Crt3", "Barmund_Wis3", 600) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Crt3", "Barmund_Sta1", 12000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Crt3", "Barmund_Sta2", 4000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Crt3", "Barmund_Sta3", 600) Table[10016].Slot[1]:SetRandomUpgradeRequire("Barmund_Wis1", 1000000, { "Barmund_Plain_Essence", 8 }, { "Barmund_Flame_Essence", 8 }, { "Barmund_Ice_Essence", 8 }, { "Barmund_Death_Essence", 8 }, { "Barmund_Temple_Essence", 8 }, { "Barmund_Venom_Essence", 8 }, { "Barmund_Soul_Essence", 8 }) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Wis1", "Barmund_Pow1", 12000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Wis1", "Barmund_Pow2", 4000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Wis1", "Barmund_Pow3", 600) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Wis1", "Barmund_Spl1", 12000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Wis1", "Barmund_Spl2", 4100) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Wis1", "Barmund_Spl3", 600) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Wis1", "Barmund_Con1", 12000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Wis1", "Barmund_Con2", 4100) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Wis1", "Barmund_Con3", 600) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Wis1", "Barmund_Crt1", 12000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Wis1", "Barmund_Crt2", 4100) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Wis1", "Barmund_Crt3", 600) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Wis1", "Barmund_Wis1", 12000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Wis1", "Barmund_Wis2", 4100) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Wis1", "Barmund_Wis3", 600) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Wis1", "Barmund_Sta1", 12000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Wis1", "Barmund_Sta2", 4000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Wis1", "Barmund_Sta3", 600) Table[10016].Slot[1]:SetRandomUpgradeRequire("Barmund_Wis2", 1000000, { "Barmund_Plain_Essence", 8 }, { "Barmund_Flame_Essence", 8 }, { "Barmund_Ice_Essence", 8 }, { "Barmund_Death_Essence", 8 }, { "Barmund_Temple_Essence", 8 }, { "Barmund_Venom_Essence", 8 }, { "Barmund_Soul_Essence", 8 }) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Wis2", "Barmund_Pow1", 12000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Wis2", "Barmund_Pow2", 4000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Wis2", "Barmund_Pow3", 600) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Wis2", "Barmund_Spl1", 12000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Wis2", "Barmund_Spl2", 4100) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Wis2", "Barmund_Spl3", 600) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Wis2", "Barmund_Con1", 12000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Wis2", "Barmund_Con2", 4100) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Wis2", "Barmund_Con3", 600) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Wis2", "Barmund_Crt1", 12000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Wis2", "Barmund_Crt2", 4100) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Wis2", "Barmund_Crt3", 600) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Wis2", "Barmund_Wis1", 12000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Wis2", "Barmund_Wis2", 4100) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Wis2", "Barmund_Wis3", 600) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Wis2", "Barmund_Sta1", 12000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Wis2", "Barmund_Sta2", 4000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Wis2", "Barmund_Sta3", 600) Table[10016].Slot[1]:SetRandomUpgradeRequire("Barmund_Wis3", 1000000, { "Barmund_Plain_Essence", 8 }, { "Barmund_Flame_Essence", 8 }, { "Barmund_Ice_Essence", 8 }, { "Barmund_Death_Essence", 8 }, { "Barmund_Temple_Essence", 8 }, { "Barmund_Venom_Essence", 8 }, { "Barmund_Soul_Essence", 8 }) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Wis3", "Barmund_Pow1", 12000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Wis3", "Barmund_Pow2", 4000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Wis3", "Barmund_Pow3", 600) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Wis3", "Barmund_Spl1", 12000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Wis3", "Barmund_Spl2", 4100) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Wis3", "Barmund_Spl3", 600) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Wis3", "Barmund_Con1", 12000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Wis3", "Barmund_Con2", 4100) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Wis3", "Barmund_Con3", 600) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Wis3", "Barmund_Crt1", 12000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Wis3", "Barmund_Crt2", 4100) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Wis3", "Barmund_Crt3", 600) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Wis3", "Barmund_Wis1", 12000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Wis3", "Barmund_Wis2", 4100) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Wis3", "Barmund_Wis3", 600) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Wis3", "Barmund_Sta1", 12000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Wis3", "Barmund_Sta2", 4000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Wis3", "Barmund_Sta3", 600) Table[10016].Slot[1]:SetRandomUpgradeRequire("Barmund_Sta1", 1000000, { "Barmund_Plain_Essence", 8 }, { "Barmund_Flame_Essence", 8 }, { "Barmund_Ice_Essence", 8 }, { "Barmund_Death_Essence", 8 }, { "Barmund_Temple_Essence", 8 }, { "Barmund_Venom_Essence", 8 }, { "Barmund_Soul_Essence", 8 }) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Sta1", "Barmund_Pow1", 12000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Sta1", "Barmund_Pow2", 4000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Sta1", "Barmund_Pow3", 600) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Sta1", "Barmund_Spl1", 12000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Sta1", "Barmund_Spl2", 4100) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Sta1", "Barmund_Spl3", 600) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Sta1", "Barmund_Con1", 12000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Sta1", "Barmund_Con2", 4100) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Sta1", "Barmund_Con3", 600) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Sta1", "Barmund_Crt1", 12000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Sta1", "Barmund_Crt2", 4100) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Sta1", "Barmund_Crt3", 600) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Sta1", "Barmund_Wis1", 12000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Sta1", "Barmund_Wis2", 4100) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Sta1", "Barmund_Wis3", 600) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Sta1", "Barmund_Sta1", 12000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Sta1", "Barmund_Sta2", 4000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Sta1", "Barmund_Sta3", 600) Table[10016].Slot[1]:SetRandomUpgradeRequire("Barmund_Sta2", 1000000, { "Barmund_Plain_Essence", 8 }, { "Barmund_Flame_Essence", 8 }, { "Barmund_Ice_Essence", 8 }, { "Barmund_Death_Essence", 8 }, { "Barmund_Temple_Essence", 8 }, { "Barmund_Venom_Essence", 8 }, { "Barmund_Soul_Essence", 8 }) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Sta2", "Barmund_Pow1", 12000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Sta2", "Barmund_Pow2", 4000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Sta2", "Barmund_Pow3", 600) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Sta2", "Barmund_Spl1", 12000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Sta2", "Barmund_Spl2", 4100) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Sta2", "Barmund_Spl3", 600) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Sta2", "Barmund_Con1", 12000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Sta2", "Barmund_Con2", 4100) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Sta2", "Barmund_Con3", 600) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Sta2", "Barmund_Crt1", 12000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Sta2", "Barmund_Crt2", 4100) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Sta2", "Barmund_Crt3", 600) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Sta2", "Barmund_Wis1", 12000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Sta2", "Barmund_Wis2", 4100) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Sta2", "Barmund_Wis3", 600) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Sta2", "Barmund_Sta1", 12000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Sta2", "Barmund_Sta2", 4000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Sta2", "Barmund_Sta3", 600) Table[10016].Slot[1]:SetRandomUpgradeRequire("Barmund_Sta3", 1000000, { "Barmund_Plain_Essence", 8 }, { "Barmund_Flame_Essence", 8 }, { "Barmund_Ice_Essence", 8 }, { "Barmund_Death_Essence", 8 }, { "Barmund_Temple_Essence", 8 }, { "Barmund_Venom_Essence", 8 }, { "Barmund_Soul_Essence", 8 }) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Sta3", "Barmund_Pow1", 12000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Sta3", "Barmund_Pow2", 4000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Sta3", "Barmund_Pow3", 600) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Sta3", "Barmund_Spl1", 12000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Sta3", "Barmund_Spl2", 4100) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Sta3", "Barmund_Spl3", 600) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Sta3", "Barmund_Con1", 12000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Sta3", "Barmund_Con2", 4100) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Sta3", "Barmund_Con3", 600) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Sta3", "Barmund_Crt1", 12000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Sta3", "Barmund_Crt2", 4100) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Sta3", "Barmund_Crt3", 600) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Sta3", "Barmund_Wis1", 12000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Sta3", "Barmund_Wis2", 4100) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Sta3", "Barmund_Wis3", 600) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Sta3", "Barmund_Sta1", 12000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Sta3", "Barmund_Sta2", 4000) Table[10016].Slot[1]:AddRandomUpgradeEnchant("Barmund_Sta3", "Barmund_Sta3", 600) Table[10016].Slot[1]:AddUpgradeEnchant("Barmund_Pow1", "Barmund_Pow2", 100000000, { "Bar_D_Fl_Essence", 80 }, { "Bar_D_Ea_Essence", 80 }, { "Bar_D_Ic_Essence", 80 }, { "Bar_D_St_Essence", 80 }, { "Bar_D_So_Essence", 80 }, { "Bar_D_Pu_Essence", 80 }, { "Bar_D_Co_Essence", 80 }, { "Bar_D_Po_Essence", 80 }) Table[10016].Slot[1]:AddUpgradeEnchant("Barmund_Spl1", "Barmund_Spl2", 100000000, { "Bar_D_Fl_Essence", 80 }, { "Bar_D_Ea_Essence", 80 }, { "Bar_D_Ic_Essence", 80 }, { "Bar_D_St_Essence", 80 }, { "Bar_D_So_Essence", 80 }, { "Bar_D_Pu_Essence", 80 }, { "Bar_D_Co_Essence", 80 }, { "Bar_D_Po_Essence", 80 }) Table[10016].Slot[1]:AddUpgradeEnchant("Barmund_Con1", "Barmund_Con2", 100000000, { "Bar_D_Fl_Essence", 80 }, { "Bar_D_Ea_Essence", 80 }, { "Bar_D_Ic_Essence", 80 }, { "Bar_D_St_Essence", 80 }, { "Bar_D_So_Essence", 80 }, { "Bar_D_Pu_Essence", 80 }, { "Bar_D_Co_Essence", 80 }, { "Bar_D_Po_Essence", 80 }) Table[10016].Slot[1]:AddUpgradeEnchant("Barmund_Crt1", "Barmund_Crt2", 100000000, { "Bar_D_Fl_Essence", 80 }, { "Bar_D_Ea_Essence", 80 }, { "Bar_D_Ic_Essence", 80 }, { "Bar_D_St_Essence", 80 }, { "Bar_D_So_Essence", 80 }, { "Bar_D_Pu_Essence", 80 }, { "Bar_D_Co_Essence", 80 }, { "Bar_D_Po_Essence", 80 }) Table[10016].Slot[1]:AddUpgradeEnchant("Barmund_Wis1", "Barmund_Wis2", 100000000, { "Bar_D_Fl_Essence", 80 }, { "Bar_D_Ea_Essence", 80 }, { "Bar_D_Ic_Essence", 80 }, { "Bar_D_St_Essence", 80 }, { "Bar_D_So_Essence", 80 }, { "Bar_D_Pu_Essence", 80 }, { "Bar_D_Co_Essence", 80 }, { "Bar_D_Po_Essence", 80 }) Table[10016].Slot[1]:AddUpgradeEnchant("Barmund_Sta1", "Barmund_Sta2", 100000000, { "Bar_D_Fl_Essence", 80 }, { "Bar_D_Ea_Essence", 80 }, { "Bar_D_Ic_Essence", 80 }, { "Bar_D_St_Essence", 80 }, { "Bar_D_So_Essence", 80 }, { "Bar_D_Pu_Essence", 80 }, { "Bar_D_Co_Essence", 80 }, { "Bar_D_Po_Essence", 80 }) Table[10016].Slot[1]:AddUpgradeEnchant("Barmund_Pow2", "Barmund_Pow3", 100000000, { "Pow_Meteorite_Fragment", 700 }, { "Sta_Meteorite_Fragment", 700 }, { "Con_Meteorite_Fragment", 700 }, { "Crt_Meteorite_Fragment", 700 }, { "Spl_Meteorite_Fragment", 700 }, { "Wis_Meteorite_Fragment", 700 }, { "Enchant_Ticket", 1 }, { "Time_D_Ma_Rune", 50 }) Table[10016].Slot[1]:AddUpgradeEnchant("Barmund_Spl2", "Barmund_Spl3", 100000000, { "Pow_Meteorite_Fragment", 700 }, { "Sta_Meteorite_Fragment", 700 }, { "Con_Meteorite_Fragment", 700 }, { "Crt_Meteorite_Fragment", 700 }, { "Spl_Meteorite_Fragment", 700 }, { "Wis_Meteorite_Fragment", 700 }, { "Enchant_Ticket", 1 }, { "Time_D_Ma_Rune", 50 }) Table[10016].Slot[1]:AddUpgradeEnchant("Barmund_Con2", "Barmund_Con3", 100000000, { "Pow_Meteorite_Fragment", 700 }, { "Sta_Meteorite_Fragment", 700 }, { "Con_Meteorite_Fragment", 700 }, { "Crt_Meteorite_Fragment", 700 }, { "Spl_Meteorite_Fragment", 700 }, { "Wis_Meteorite_Fragment", 700 }, { "Enchant_Ticket", 1 }, { "Time_D_Ma_Rune", 50 }) Table[10016].Slot[1]:AddUpgradeEnchant("Barmund_Crt2", "Barmund_Crt3", 100000000, { "Pow_Meteorite_Fragment", 700 }, { "Sta_Meteorite_Fragment", 700 }, { "Con_Meteorite_Fragment", 700 }, { "Crt_Meteorite_Fragment", 700 }, { "Spl_Meteorite_Fragment", 700 }, { "Wis_Meteorite_Fragment", 700 }, { "Enchant_Ticket", 1 }, { "Time_D_Ma_Rune", 50 }) Table[10016].Slot[1]:AddUpgradeEnchant("Barmund_Wis2", "Barmund_Wis3", 100000000, { "Pow_Meteorite_Fragment", 700 }, { "Sta_Meteorite_Fragment", 700 }, { "Con_Meteorite_Fragment", 700 }, { "Crt_Meteorite_Fragment", 700 }, { "Spl_Meteorite_Fragment", 700 }, { "Wis_Meteorite_Fragment", 700 }, { "Enchant_Ticket", 1 }, { "Time_D_Ma_Rune", 50 }) Table[10016].Slot[1]:AddUpgradeEnchant("Barmund_Sta2", "Barmund_Sta3", 100000000, { "Pow_Meteorite_Fragment", 700 }, { "Sta_Meteorite_Fragment", 700 }, { "Con_Meteorite_Fragment", 700 }, { "Crt_Meteorite_Fragment", 700 }, { "Spl_Meteorite_Fragment", 700 }, { "Wis_Meteorite_Fragment", 700 }, { "Enchant_Ticket", 1 }, { "Time_D_Ma_Rune", 50 })